I quit.

Post » Wed Dec 14, 2011 3:33 pm

Mages are your nemesis as a warrior. You are basically defenseless against them unless you find some way of protecting yourself.

Mages feel the same way against melee attacks being unarmored. Games aren't meant to be super easy all the time.

Try RUNNING.
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Justin Hankins
 
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Post » Wed Dec 14, 2011 11:20 am

It kind of interests me how, for games in previous years, this post might have been put in the "Hints and Spoilers" forum.

Something like: "I've got to a part of the game I can't get past, any ideas?"

But instead we now get posts in General Discussion saying "this game is broken, and its all Bethesda's fault", for essentially exactly the same thread content.

Sign of the times?
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NIloufar Emporio
 
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Post » Wed Dec 14, 2011 11:04 am

I'm sorry, but I'm still going to have to call BS here, at least in stating this as a blanket term. I've read this from multiple sources, but as of 1.2 I'm as durable as ever.

Interesting idea to work around the bug with the Atronach stone, though.



Yeah, hundreds, if not thousands, complain about this on the Hardware/Software forum, but yeah, they're all wrong. How could they be right in face of the overwhelming evidence to the contrary that you've shown.

If you read enough about the problems with the game - and there are problems - you'll come to understand that there are players that have absolutely no problems with the game, and there are others who can't play it. Most are somewhere inbetween.
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Smokey
 
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Post » Wed Dec 14, 2011 9:31 am

Yeah, hundreds, if not thousands, complain about this on the Hardware/Software forum, but yeah, they're all wrong. How could they be right in face of the overwhelming evidence to the contrary that you've shown.

If you read enough about the problems with the game - and there are problems - you'll come to understand that there are players that have absolutely no problems with the game, and there are others who can't play it. Most are somewhere inbetween.



Nowhere did I say all of them, or any of them for that matter, were wrong. I simply pointed out that the problem stated in the initial post is worth approaching from both angles, since it is far from a universal issue.
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Britney Lopez
 
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Post » Wed Dec 14, 2011 6:28 am

It's cute bc he thinks they care. They already have your money.

Also. Just because you fail doesn't mean they need to change anything.
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Jessica Lloyd
 
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Post » Wed Dec 14, 2011 6:01 am

It kind of interests me how, for games in previous years, this post might have been put in the "Hints and Spoilers" forum.

Something like: "I've got to a part of the game I can't get past, any ideas?"

But instead we now get posts in General Discussion saying "this game is broken, and its all Bethesda's fault", for essentially exactly the same thread content.

Sign of the times?


I think the same.

The game offers to you tons of freedom to engage against any enemy. I still remember my first dragon battle alone and in the wilds...it was in Expert, and I died tons of times, until I hid below a small stone bridge, and hit the dragon as I could. Then the dragon fled away and attacked a pair of giants. Between them and me we killed it (as I was, or at least felt, terribly underpowered against it).

My point is, that against dragons, mages, hagravens, etc....you've tons of ways to win, even as a warrior. Hide yourself around a corner and wait until he comes. Cover yourself. Use Whirlwind Sprint or Become Ethereal to close distances to them. Use paralysis poisons...or just FLEE. It's not that bad. I fled a couple of times in my days, and didn't dropped dead in Real Life or something.

Just think a bit and don't come weeping to the forums on every challenge you face.
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xemmybx
 
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Post » Wed Dec 14, 2011 1:43 pm

Nowhere did I say all of them, or any of them for that matter, were wrong. I simply pointed out that the problem stated in the initial post is worth approaching from both angles, since it is far from a universal issue.


It's a confirmed issue with the patch, doesn't get much clearer than that.

The fact that some people may have been somehow lucky enough to not be affected by it/notice it when playing just Master difficulty all the time anyway is irrelevant to the thread.

OP was wondering why he died so fast to mages, the bug with 1.2 may very well be the reason. It most likely has nothing to do with him needing to L2P or any of that garbage people seem to like spouting here.
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suzan
 
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Post » Wed Dec 14, 2011 10:48 am

I think the same.

The game offers to you tons of freedom to engage against any enemy. I still remember my first dragon battle alone and in the wilds...it was in Expert, and I died tons of times, until I hid below a small stone bridge, and hit the dragon as I could. Then the dragon fled away and attacked a pair of giants. Between them and me we killed it (as I was, or at least felt, terribly underpowered against it).

My point is, that against dragons, mages, hagravens, etc....you've tons of ways to win, even as a warrior. Hide yourself around a corner and wait until he comes. Cover yourself. Use Whirlwind Sprint or Become Ethereal to close distances to them. Use paralysis poisons...or just FLEE. It's not that bad. I fled a couple of times in my days, and didn't dropped dead in Real Life or something.

Just think a bit and don't come weeping to the forums on every challenge you face.



To be quite frank about it, I think modern gamer attitude is the reason that you see a lot of simplification and dumbing down (both in complexity and challenge) of games these days.

Or perhaps the modern gamer's attitude is shaped by the direction of the gaming industry?

What came first, the chicken or the egg? Does it really matter?
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Nymph
 
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Post » Wed Dec 14, 2011 3:20 pm

I developed powerful poisons that paralyse for 15 seconds and damage Magicka regeneration by 100% for 70 seconds. Mages are incredibly easy to dispatch.

Forget magic and combat, alchemy is the true power of the universe! :)
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josh evans
 
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Post » Wed Dec 14, 2011 3:21 am

After the last patch resists got screwed up. With 100% resist I am getting 2 shotted by casters when before the patch it took them alot more to kill me. I`m also playing on adept mode which is supposed to be the normal dificulty. It should be fixed by next patch.
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Adrian Morales
 
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Post » Wed Dec 14, 2011 1:28 am

I know, but if you want to be "pure" warrior on higher diff, you have to gear up accordingly, elemental resistances are crucial, sine armor rating does nothing aginst spells. Also there are potions that give resistance to magic / elements.


You can't go "I, like, run in the room with 5 mages and they killed me, the game svcks", because this is problem at the players end. And for the billionth time, you don't have to play on Maste ror Expert if you freak out everytime you die. Not telling that directly to you Sanct.


All I was suggesting is that you don't cast spells as a physical class unless you're trying to be some kind of hybrid. I didn't mention anything other than that, and obviously you need some form of resistances. The best being enchanted gear followed by the block perk/potions. The Ward line never seems very useful at all, and the Alteration perks, while good...require a hefty devotion.

OP was wondering why he died so fast to mages, the bug with 1.2 may very well be the reason.


If you are playing any of the majority of the races that do not have a natural resistance, you would have been getting owned by casters regardless (Ice and Shock especially) regardless without any kind of elemental protection. At level 12, it's doubtful he would have too much yet. The NPC Mages are just absurd though. Not only because of their unlimited mana, and the damage that they deal with the same spells the player can use, but because of the frequency in which they can cast them. It's like they literally fire them at 2x or 3x the speed that the player is allowed. They also don't have "human error" to contend with and can super strafe and always unerringly hit their target.
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Talitha Kukk
 
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Post » Wed Dec 14, 2011 8:15 am

My level 35 Nord with 250 health gets creamed one blast from a frost dragon, so yes, the Nords ice resistance is affected in the 1.2 patch. For everyone playing Nords having problems with ice mages, don't forget about Battle Cry. It's how I beat every tough Mage in the game so far.
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Mélida Brunet
 
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Post » Wed Dec 14, 2011 1:54 am

it is a commonly accepted RPS formula that Rock=Warrior, Paper=Mage, and Scissor= Stealthy Murderous Bastard (Thief just doesn't do it justice). So if your a warrior, aka rock, and you face a mage, aka paper, you NEED magical resistance or something to negate magic.
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Angela
 
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Post » Wed Dec 14, 2011 10:02 am

After the last patch resists got screwed up. With 100% resist I am getting 2 shotted by casters when before the patch it took them alot more to kill me. I`m also playing on adept mode which is supposed to be the normal dificulty. It should be fixed by next patch.


Stupid modern gamers and their inability to adapt and face challenges.

Turn the difficulty down, or something equally ridiculous. Clearly you svck at video games.
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Tyrel
 
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Post » Wed Dec 14, 2011 1:34 pm

It's a confirmed issue with the patch, doesn't get much clearer than that.



So are backwards-flying Dragons. Does that mean we should treat every single person who's having trouble with Dragons as though they are experiencing that glitch? Or just the ones to whom it is relevent? How do you discern relevance when the poster doesn't state (or doesn't know) the exact problem?


The fact that some people may have been somehow lucky enough to not be affected by it/notice it when playing just Master difficulty all the time anyway is irrelevant to the thread.



Master difficulty is where a resistance stacking bug would become the most apparent.


OP was wondering why he died so fast to mages, the bug with 1.2 may very well be the reason. It most likely has nothing to do with him needing to L2P or any of that garbage people seem to like spouting here.



First off, I never was one of the people telling him to "L2P," but that didn't stop me from being lumped in with them and insulted regardless.

Second off, it may very well be the reason... or it very well may not be. He came out and said that he didn;t have any resistances in the first place, so that goes to prove my point. Obviously, if he gets resistances, and he's still having problems, THEN we know for certain what his true problem is (but that shouldn't stop you from pointing the glitch in the first place. Just don't dismiss those people who are giving him what still could be entirely valid advice.)
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Kirsty Wood
 
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Post » Wed Dec 14, 2011 2:32 pm

its called slicing the pie, don't know? look it up. http://www.youtube.com/watch?v=CEhYKl2sB8U Use this tactic on how to get to the enemy the fastest and how you want the fight to develop as it goes, where to retreat, or how to disable an enemy before the others attack. Or use corners to get to the enemy as they approach. Just takes practice. I wiped about one hundred times against a mage once.
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Laura-Jayne Lee
 
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Post » Wed Dec 14, 2011 12:00 am

My Fus Ro Dah blew a Thalmor Justicar to the other side of river. I don't think I even have to fight her, what with that mudcrab killing her and all.

And no, the last sentence is not a joke.


lol no kidding, those buggers are pretty damn strong
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Max Van Morrison
 
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Post » Wed Dec 14, 2011 4:16 am

Master difficulty is where a resistance stacking bug would become the most apparent.


Because in Master difficulty you sure have a lot of time to gauge just how much damage you're receiving. It's totally not fast paced and brutal. And you can surely tell when that 1 hit kill was from a misplaced potion usage or just a bug that sends magic damage way off the charts.

First off, I never was one of the people telling him to "L2P," but that didn't stop me from being lumped in with them and insulted regardless.

Second off, it may very well be the reason... or it very well may not be. He came out and said that he didn;t have any resistances in the first place, so that goes to prove my point. Obviously, if he gets resistances, and he's still having problems, THEN we know for certain what his true problem is (but that shouldn't stop you from pointing the problem out anyway. Just don't dismiss those people who are giving him what still could be entirely valid advice.)


I lumped you in because you definitely weren't behaving objectively. You almost flat out refuse that this bug exists and are defending that stance even now.

The point is there were about 3 pages of nothing but "try something else" or "get resistances" when it's the experience of maybe 60% of users that magic damage is totally busted right now. Someone had to say it. Nobody asked others to chime in saying "well I don't have that bug".
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Blackdrak
 
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Post » Wed Dec 14, 2011 3:23 pm

Because in Master difficulty you sure have a lot of time to gauge just how much damage you're receiving. It's totally not fast paced and brutal. And you can surely tell when that 1 hit kill was from a misplaced potion usage or just a bug that sends magic damage way off the charts.


Wow, your master difficulty is apparently a hell of a lot harder than my master difficulty.



I lumped you in because you definitely weren't behaving objectively. You almost flat out refuse that this bug exists and are defending that stance even now.

The point is there were about 3 pages of nothing but "try something else" or "get resistances" when it's the experience of maybe 60% of users that magic damage is totally busted right now. Someone had to say it. Nobody asked others to chime in saying "well I don't have that bug".


Right, I flat out refuse to beleive that this bug exists, even though I've stated multiple times that it obviously does. Maybe if you actually read my posts, you'd realize that I'm arguing that it doesn't exist for everyone.

Perhaps you should go look up what "blanket statement" means.

Oh, and one more thing. 60% that have it still leaves 40% that don't, so telling him to try getting resistances is an entirely viable strategy, since he hasn't done it yet.
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Marilú
 
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Post » Wed Dec 14, 2011 11:53 am

You're level 12, go back later.


But thanks to level scaling in later levels that spellcaster will be replaced with a murdermancer that kills you by just existing in the same world.

I know that place, just went there myself yesterday. I bravely ran back to Whiterun and let the guards deal with them, the mage got distracted by some mudcrabs which made sniping her easy. I was on low level so the mage didn't have the kill command yet.
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Leilene Nessel
 
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Post » Tue Dec 13, 2011 11:55 pm

But thanks to level scaling in later levels that spellcaster will be replaced with a murdermancer that kills you by just existing in the same world.

I know that place, just went there myself yesterday. I bravely ran back to Whiterun and let the guards deal with them [...]


http://www.youtube.com/watch?v=BZwuTo7zKM8

:whistling:
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Noraima Vega
 
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Post » Wed Dec 14, 2011 9:18 am

murdermancer

:)
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RUby DIaz
 
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Post » Wed Dec 14, 2011 1:23 am

Yikes, If getting killed in a video game makes you wanna quit playing then go ahead. Reminds me of my 7 year old brother, if there's any challenge whatsoever, he says the game svcks.
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Tanika O'Connell
 
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Post » Tue Dec 13, 2011 11:34 pm

:)


That was pretty poor, but the best i could come up with in such short notice. What would be a mage version of "Draugr Deathking Murderboss"? :hehe:

http://www.youtube.com/watch?v=BZwuTo7zKM8

:whistling:


History is written by winners, and as such will read that i killed those bandits before they knew what hit them :P
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Flesh Tunnel
 
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Post » Wed Dec 14, 2011 2:45 am

That was pretty poor, but the best i could come up with in such short notice. What would be a mage version of "Draugr Deathking Murderboss"? :hehe:



You'd think that the mage version would be the Murdermancer, and the Warrior the Draugr Deathking Murderboss.

Also, I now want those names in my game.
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Brad Johnson
 
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