I quit.

Post » Wed Dec 14, 2011 12:25 pm

Just run away and fight another day.
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james tait
 
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Post » Wed Dec 14, 2011 3:32 am

Yesterday I found a bosmer bandit that slowed me down to the point I can't sprint, even with my stamina bar still not empty. I can jog, but can't sprint :confused:

And I'm a Nord.


Do you have magic resistance of any kind? I've never experienced this, and I've logged 140 hours on my Nord Warrior.
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Tom Flanagan
 
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Post » Wed Dec 14, 2011 8:21 am

Maybe is a strange thing to do, but if you try to go back,find a wall or something , kill the melee enemy and then go to kill the mage , with impact perk and shout?
Or is more simple say the game have problem?(This game have some problem on spell but the game is playable)
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Devils Cheek
 
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Post » Wed Dec 14, 2011 1:05 pm

Theres no excuse really (once they fix spell resist), you can get decent spell resist levels from just about anything, perks, enchants, potions, standing-stones, quests... there are ample options.
Its like complaining about being two shot by a warrior in your underwear.
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BRAD MONTGOMERY
 
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Post » Wed Dec 14, 2011 5:25 am

It's pretty much the same with all of the bosses. They are so much stronger than the rest of the bandits, mages, etc. that they basically overwhelm you with their attacks. I especially hate ice mages since their attacks slow me to the point where I can't run away when I need to. Sort of makes you want to be able to dismember them like you can in the fallout games.

I have developed a system where I use a bow with drain magicka on it to deplete these bastids of their punch and I always target them first. I also try to keep out of range of the two handed wielders since I've gotten one and two shotted by them regularly. I find it is hard to specialize in one form of combat since it restricts your effectiveness. Using spells as well as weapons to weaken and confuse the enemy seems to work much better than merely rushing in headlong with a one hander and a shield.
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Bambi
 
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Post » Wed Dec 14, 2011 1:53 pm

I hate mages, heh, as a melee. They eat me for breakfast. I'm in the market for serious resistance gear but no idea where to get it?
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Campbell
 
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Post » Wed Dec 14, 2011 2:01 pm

I hate mages, heh, as a melee. They eat me for breakfast. I'm in the market for serious resistance gear but no idea where to get it?


The best way is to craft it yourself. Failing that, you'll have to rely on randomized loot/shopkeeper inventory.

There also might be some decent quest rewards with the desired stats, but as a crafter, I've never bothered to pay attention (since I make everything myself).
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Zualett
 
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Post » Wed Dec 14, 2011 3:23 pm

Do you have magic resistance of any kind? I've never experienced this, and I've logged 140 hours on my Nord Warrior.

I don't think I have, no. But he used ice Spikes, and it's ice, right? I've never had any problems with ice spikes up until that point. It's the first time I thought I'm gonna die ridiculously. A Nord, defeated by ice!

He was on a bridge around Markarth, I got there after doing the quest of bringing a letter to some dude from a farmer. I checked him and he didn't have any arrows, so poisoning me from afar is not plausible

He did have a dagger, though, but I don't see how a dagger can slow me down like that? Do slow poisons render you incapable of sprinting?
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Brentleah Jeffs
 
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Post » Wed Dec 14, 2011 12:54 pm

I don't think I have, no. But he used ice Spikes, and it's ice, right? I've never had any problems with ice spikes up until that point. It's the first time I thought I'm gonna die ridiculously. A Nord, defeated by ice!

He was on a bridge around Markarth, I got there after doing the quest of bringing a letter to some dude from a farmer. I checked him and he didn't have any arrows, so poisoning me from afar is not plausible

He did have a dagger, though, but I don't see how a dagger can slow me down like that? Do slow poisons render you incapable of sprinting?



No, but Ice spells can, if they're powerful enough. If you raise your magic resist or frost resist high enough, you should be able to negate this effect. Try collecting a few potions of resist frost in the meantime, then if you get frozen like this in battle, you should be able to pop one and break free of the snare.
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Monique Cameron
 
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Post » Wed Dec 14, 2011 4:13 am

The game isn't suppose to be routine and on rails. If you come across something more powerful....especially at level 12,......you run.


This..I've met bandit warchiefs and frostrolls at lower levels that I couldn't defeat. So I ran, cam back later and murdered them. If you think about it, it makes sense from a RP perspective. You start out as a scrub and later you become invincible. Not every foe is designed to just let you sh it all over them.
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Sam Parker
 
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Post » Wed Dec 14, 2011 3:54 pm

The best way is to craft it yourself. Failing that, you'll have to rely on randomized loot/shopkeeper inventory.

There also might be some decent quest rewards with the desired stats, but as a crafter, I've never bothered to pay attention (since I make everything myself).


Yeah...I have enchanted with health and whatnot, but ideally, a high armor value plus some percent magic resistance, plus...I don't know. I should pay more attention, for one, so I'm not just in weapon/stamina enhancers, but I don't think I have magic anything. Probably need to spend a perk on enhancing, which I don't think I've done.
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Sami Blackburn
 
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Post » Wed Dec 14, 2011 11:47 am

If your a warrior and using a shield I got block up to a point to where I could block spells with my shield taking little to no damage, even a dragons thu ' um.
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naana
 
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Post » Wed Dec 14, 2011 2:54 pm

No, but Ice spells can, if they're powerful enough. If you raise your magic resist or frost resist high enough, you should be able to negate this effect. Try collecting a few potions of resist frost in the meantime, then if you get frozen like this in battle, you should be able to pop one and break free of the snare.

I see. I thought 50% resistance to frost is enough. After all, that's more than halfway through 85% cap. Up until this point I sell every frost resistance potion like I sell goblets
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c.o.s.m.o
 
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Post » Wed Dec 14, 2011 1:31 pm

The 1.2 patch is reported to do some very nasty things to energy resistances. Nords get a nice resistance to cold that might be effected if you are using the recent version of the game.

I haven't really noticed this with my characters but my immunity to disease has been a dismal failure from day one. I have an amulet with a 100% immunity and the character is a bosmer with an additional 50% resistance yet she's had over a dozen diseases since getting the amulet.

I'm afraid the game is going to need some serious fixing before it works as advertised. I'm glad it's still reasonably playable.
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Matt Bigelow
 
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Post » Wed Dec 14, 2011 4:43 am

The key to slapping a mage is close quarter combat with a warrior. If you are taking damage getting to him just use your health potions or food ect. Then here's the prize when your close to him bash and slash the mage's are so weak. I hope this helps you
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Bryanna Vacchiano
 
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Post » Wed Dec 14, 2011 3:53 pm

shout is your best weapon to get in close.
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Rachel Eloise Getoutofmyface
 
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Post » Wed Dec 14, 2011 3:33 pm

to OP its been stated several times that there will be some locations that might simply be too powerful to take on at certain levels. so its a case of figure a way through or run away and come back later!
thats how the game is designed...if you cant handle a fight then you run!

greatly depends on how your playing...at lvl 12 you should have a few options....at least a couple of shouts and chances are a few spells; even if you havnt put anything into their casting.
i play two warriors; one a heavy armour swordsman. the other a light armour wearing ranger/swordsman.
both make good use of enchanted bows; both have been known to use the "heal" spell, whilst running away and finding somewhere to hide; and both will happily use sneak to hack a spell caster to death given half the chance!
i even spent a good 15 mins dying and reloading an encounter because i couldnt get past a fire mage! he just blew me away time and time again....in the end i ran past him with an invisibility potion; jumped the pressure pad to a large spiky door death trap and lured him into his own death via that very same trap!!
maybe you have a storm or fire antronach scroll? use that....
if your outisde then bring your trusty horse along! they can [censored] kick the majority of stuff at that lvl!
potions of fire resistance; Nords have frost resistance; shield of magic protection..the list of techniques is endless
sometimes you need to pull back and evaluate a given enemy and try a different methodlogy! thats all part of the game and better for it IMHO.
dont give up; think a way round the dude and eventually you will win and be better for it
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Alisha Clarke
 
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Post » Wed Dec 14, 2011 7:08 am

Yep, mages are tough. Here's what I've found:

- don't try to heal using magic in mid-combat unless you're fighting only one creature.
- companions and summons are very useful.
- make elemental resistance potions and use them as soon as those black-robed guys appear
- basically make lots of heal potions (and fortify health) and pause to heal constantly
- poison your weapon
- enchant and improve your weapons
- full unrelenting force is effective against mages, but you need to be able to sprint up and power attack them as a follow-up. This does not work if you are frozen, so: being a nord helps, and also some resist frost enchants will help too.
- take out mages first
- companions with bows seem to be quite effective against mages, and even more so if you can get some shock damage to sap the mage's magicka.
- if your style allows it, use stealth.
- frenzy the enemy mages. This is spectacular fun.

- this is probably not what you want to hear but at around level 15 my warrior abandoned his shield n sword for a massive war-hammer. I found the shield ineffectual. Haven't looked back!

good luck.
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Chris Ellis
 
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Post » Wed Dec 14, 2011 8:11 am

Im level 12, a somewhat pure sword and board warrior.

I leave whiterun after turning saddia in and go around the city and find some smugglers, no big deal, tough fight but win.

Then three more come in, one of which is a caster. In two spells I die. TWO SPELLS.

I know I dont have any magic resistance or lightning resistance but COME ON. Two spells?!?

Even if I equipped my newly gotten fast healing it wouldnt do much, and this mage with his dagger BLOCKED my shield bash twice.

Good job breaking your own game bethesda, Ill go play something else till you figure out you needed the Creation Kit and modders sooner to FINISH YOUR GAME.


Can I have your stuff? Sorry but no one else asked :P

So when he was blocking with his dagger did you try a power attack (or whatever it's called)? That will break through blocks and possibly stagger your opponent letting you get som free hits in.
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Marcus Jordan
 
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Post » Wed Dec 14, 2011 1:58 am

Mages become chumps later on in the game if you can get about 40-50% magic resist (combined) on your shield, pendant and ring, plus a pair of boots that block 40%-50% of one element (or two, if you have the two effects perk)... you sort of need to be a Breton, Dunmer or Nord for this to work best, though. Prioritize frost first (in my opinion), then fire, and lastly lightning damage, because if you're not a mage you probably don't care too much about your magicka getting destroyed.

Nords and Dunmer can get maximum elemental resists against all three elements between double-effect boots, pendant, ring and shield.
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Dalley hussain
 
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Post » Wed Dec 14, 2011 2:38 am

Oh yeah I forgot make sure you buy alot of stamina potions and wine ect.
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ILy- Forver
 
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Post » Wed Dec 14, 2011 9:06 am

Yeah...I have enchanted with health and whatnot, but ideally, a high armor value plus some percent magic resistance, plus...I don't know. I should pay more attention, for one, so I'm not just in weapon/stamina enhancers, but I don't think I have magic anything. Probably need to spend a perk on enhancing, which I don't think I've done.


Actually, I've made it through as a master enchanter without adding any Fortify Health or Stamina effects. Everything is Weapon damage, Resist Magic, or increase stamina regeneration rate. I have two weapons, both of which have a primary enchantment of Absorb Stamina.

As for armor value, as a tri-crafter, I can hit the armor cap (567) without any Fortify Armor effects. Daedric Armor is a really good choice, as it allows you to hit that cap while wasting as few Enchant "slots" as possible.



I see. I thought 50% resistance to frost is enough. After all, that's more than halfway through 85% cap. Up until this point I sell every frost resistance potion like I sell goblets



Once you enchant or find a piece of gear with any sort of frost/magic resistance, the need for potions should vanish. Like I said, my Nord Warrior has never experienced a slow effect from frost spells.
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Matthew Barrows
 
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Post » Wed Dec 14, 2011 12:09 pm

My warrior lvl 40 and he STILL get two shotted by mage mini boss, but melee mini boss hardly do damage... I can live with that just gotta find a way to avoid the cast run in and do one power attack and the mage dead
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kirsty joanne hines
 
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Post » Wed Dec 14, 2011 9:46 am

That is actually a hard camp iirc. You go in, take care of the bandits then while searching for loot a patrol comes along & messes you up.

My advice would be kill the initial bandits, then run like hell and let the patrol come. Then carefully plan an attack, you could even wait till dark while they are asleep. Or, if you know the mage uses ice spells, drink some frost resist potions. Dont ragequit, just use your brain
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Sakura Haruno
 
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Post » Wed Dec 14, 2011 1:02 am

Playing a 2h wielding, near-naked Nord Barbarian, Mages are always my bane. I often have to use guile or runaway tactics depending on the situation. Since XBL patched my game to 1.2, the lack of resist really adds much more challenge. Last night i spotted a necro mage beside her altar in the hills. Knowing i would be pwned if attempting to run up from long range, i sidetracked around the hills, came over the top of the hill behind her and leapt down, sprinted and hammered her flat in 2 blows. Use tactics man or else run...

I also tried taking on a Forsworn camp solo and after 3 deaths to the same Forsworn spellcaster, realised, walk away for now..
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TASTY TRACY
 
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