Yeah...I have enchanted with health and whatnot, but ideally, a high armor value plus some percent magic resistance, plus...I don't know. I should pay more attention, for one, so I'm not just in weapon/stamina enhancers, but I don't think I have magic anything. Probably need to spend a perk on enhancing, which I don't think I've done.
Actually, I've made it through as a master enchanter without adding any Fortify Health or Stamina effects. Everything is Weapon damage, Resist Magic, or increase stamina regeneration rate. I have two weapons, both of which have a primary enchantment of Absorb Stamina.
As for armor value, as a tri-crafter, I can hit the armor cap (567) without any Fortify Armor effects. Daedric Armor is a really good choice, as it allows you to hit that cap while wasting as few Enchant "slots" as possible.
I see. I thought 50% resistance to frost is enough. After all, that's more than halfway through 85% cap. Up until this point I sell every frost resistance potion like I sell goblets
Once you enchant or find a piece of gear with any sort of frost/magic resistance, the need for potions should vanish. Like I said, my Nord Warrior has never experienced a slow effect from frost spells.