Quit whining about how OP smithing and enchanting is

Post » Thu Dec 08, 2011 2:53 am

It's a single player game. People should play however they want.
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Gemma Archer
 
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Post » Wed Dec 07, 2011 1:55 pm

Well, in fairness enchanting skill increases into armour is a pretty viable way forward, and means they have to fully level two skills instead of one in order to get there, so I'm personally fine with that. My issue is only that levelling smithing isn't difficult, and therefore there is no drawback to wasting your life as a humble blacksmith and then just deciding you have the gear so you may as well stick it to some dragons.. At least if you're forced to fully level two skills you're putting a lot more effort in.

From my perspective, I'd rather keep the OTT builds that you have to work for, than artificially limiting the effects available simply because people are getting there too fast. Limiting the progress of Blacksmiths via a realistic problem of their combat skills being too low to get the full benefit seems more appropriate.


But you see, the problem is that even with really slow work on smithing/enchanting the newly crafted equipments are way too strong. My character is now level 44 on Masters difficulty and I still have to use non-upgraded ebony armors so enemies can even make damage to me. Can't you really not see the problem? Since the soft cap is level 50 shouldn't it be so that daedric armors and weapons, the best ones you can craft are balanced to be viable around that level? Now the gear is just way too good and it ruins the playing experience. It's sad you can't even roleplay being best blacksmith in Skyrim without breaking the game completely.
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Wayland Neace
 
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Post » Wed Dec 07, 2011 5:53 pm

Ahh these arguments go round and round in a circle,

People who can’t criticize their precious Skyrim say that this is an option for players and they should choose it if they want it.

People who can criticize a game and enjoy it at the same time (shocking I know!) say that even naturally levelling those skills makes you over powered anyway.

Well I cant really add anything to this topic except mod it if you dont like it. For consoles, id adjust the difficulty. If that doesnt work, then express your concerns on the forum .... I am not sure, hope and wish mods come to consoles.
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Tikarma Vodicka-McPherson
 
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Post » Thu Dec 08, 2011 1:11 am

I saw somewhere on the first page.
Limit smithing/enchanting that can be done daily.
That way it's a hassle to even get to the point of exploiting.
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NeverStopThe
 
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Post » Wed Dec 07, 2011 2:36 pm

But you see, the problem is that even with really slow work on smithing/enchanting the newly crafted equipments are way too strong. My character is now level 44 on Masters difficulty and I still have to use non-upgraded ebony armors so enemies can even make damage to me. Can't you really not see the problem? Since the soft cap is level 50 shouldn't it be so that daedric armors and weapons, the best ones you can craft are balanced to be viable around that level? Now the gear is just way too good and it ruins the playing experience. It's sad you can't even roleplay being best blacksmith in Skyrim without breaking the game completely.


Exactly. Its to powerful. I think its pretty clear that Bethesda wanted the gear cap to somewhat close to the daedric weapons/armor you come across in the game. Currently, it is not even close. The artifacts you find are 20% as good as the ones you can create yourself. How does this make sense?

Gods who are all seeing & effect everything in Tamriel are not capable of creating better equipment than some random blacksmith in Skyrim?

I think not.
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jeremey wisor
 
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Post » Wed Dec 07, 2011 8:09 pm

Gods who are all seeing & effect everything in Tamriel are not capable of creating better equipment than some random blacksmith in Skyrim?

I think not.


Think of the player as a god in a mortal shell. :D

Seriously, I think this should be limited in some way and I agree with you.
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Leonie Connor
 
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Post » Thu Dec 08, 2011 2:09 am

Exactly. Its to powerful. I think its pretty clear that Bethesda wanted the gear cap to somewhat close to the daedric weapons/armor you come across in the game. Currently, it is not even close. The artifacts you find are 20% as good as the ones you can create yourself. How does this make sense?

Gods who are all seeing & effect everything in Tamriel are not capable of creating better equipment than some random blacksmith in Skyrim?

I think not.



Not just some random blacksmith, sir! A true craftsman who spend 5 in-game days making iron daggers. How can a god beat that?
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Jerry Cox
 
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Post » Thu Dec 08, 2011 12:38 am

Yeah, because honestly, who cares if there is a "Beat the game instantly" hot key right next to the attack button that you have to go out of your way not to press. I mean... that isn't annoying or anything.

are you seriously stupid. you dont want to use overpowerd insta kill weapons then dont craft them its that simple.
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saharen beauty
 
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Post » Thu Dec 08, 2011 5:47 am

are you seriously stupid. you dont want to use overpowerd insta kill weapons then dont craft them its that simple.


Or the devs can fix it. It's that simple.
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Sista Sila
 
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Post » Wed Dec 07, 2011 8:59 pm

Or the devs can fix it. It's that simple.



its not broken. it's that simple.

this is fun.
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koumba
 
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Post » Wed Dec 07, 2011 11:02 pm

its not broken.


That's to be decided by the devs.

For me, balance starts in the middle. You baalnce teh things at "Normal" difficulty so that good players can increase, bad players can decrease the difficulty.
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Alexx Peace
 
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Post » Wed Dec 07, 2011 7:33 pm

its not broken. it's that simple.

this is fun.

For some it can be fun, for others it's annoying that they have to balance the game themself. It is supposed to be devs job.
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Laurenn Doylee
 
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Post » Thu Dec 08, 2011 3:31 am

If you level it normally, there are few issues...if any. I'm level 35 and use it when I want to make new weapons, when I have ingots, want to make and sell weapons for RP value etc etc...I don't go around buying hundreds of iron ingots and leather strips.

You whine about RPing, but treat it like a powerleveling exercise. Don't use a potion, then make an alchemical item, then use that to make a better alchemical item etc...just use a potion to make your item better, or use an item to make a potion better, and leave it at that.

Don't whine about something that you're purposefully trying to exploit. Treat it like an RPG and try to immerse yourself and you'll find that everything tends to balance itself out.


Oh, I sort of agree with you on this. Smithing, if you level it "normally" and aren't rushing through vendor stock and are only using items you've mined yourself (without rushing to every mine location because you already know them) and are only using leathers you've found yourself is actually pretty slow. So slow in fact that you will end up seeing items dropping before you can craft them.

The problem is, no one who is going to level Smithing is going to do it so that they can only have good gear at level 40. It would defeat the purpose of bothering with it unless you want to have a "slightly" easier time up to level 51. The people that seem to think that Enchanting is needed at all are overblowing the sitiuation too. It's not Enchanting + Smithing + Alchemy that's the issue it's Smithing by itself.

-On any difficulty up through Expert, skill lvl 100 Smithing by itself > Everything else for physical classes and more than enough.
-On Master difficulty, you can get away with the same as above, but adding +50% Smithing skill gear makes life MUCH easier and you still are not ending up with the 500+ damage weapons.

Destruction magic gets nothing like this on any of the difficulties. Those that keep harping about how you can get your spellcosts down to 0% are missing the point entirely. This does nothing to improve your damage. It just means you won't be having to drink 10 mana potions per fight. Physical classes can drink stamina potions in the same way, but guess what? They still have better gear that makes their output exponentially higher than anything Destruction can possibly do.

You also don't even need Smithing gear on Novice - Adept level to have a major breeze with physical classes. It just extrapolates the issue. Choosing to not even use those perks does not remove the problem with Destruction never even being comparable to physical damage. It's not. That's not to say Mages in general cannot compete (they can), it's just that their primary damage school svcks something fierce in this game and the only way to actually "improve" it is by drinking a very weak potion that only lasts for 60s.
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vicki kitterman
 
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Post » Wed Dec 07, 2011 8:13 pm

Exactly. Its to powerful. I think its pretty clear that Bethesda wanted the gear cap to somewhat close to the daedric weapons/armor you come across in the game. Currently, it is not even close. The artifacts you find are 20% as good as the ones you can create yourself. How does this make sense?

Gods who are all seeing & effect everything in Tamriel are not capable of creating better equipment than some random blacksmith in Skyrim?

I think not.


This is what irks me so much too. I'd be okay with enchanting/smithing being pretty powerful, but most of the best gear and items in the game shouldn't be able to be created by the player. It's so lame everything you loot is only an absurdly tiny fraction as powerful as the created stuff, and you have to actually go out and fight and do dungeons for it instead of sitting in one spot spamming the E key. At the very least make the enchanted loot more comparable. There should be an option to have high level level armor and enchantments created by someone else, like by that master smith in the Companions. He's clearly spent his lifetime perfecting his trade and it makes a whole lot more sense. Same with enchanting, have powerful enchanted gear able to be created by a powerful mage in Winterhold or something. To balance this, you'd have to pay them a fortune and wait a long period of time.
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SUck MYdIck
 
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Post » Wed Dec 07, 2011 6:17 pm

Its a single player game


There are no exploits that harm anyone

exploits harm player, they are screwing fun

Im sure Bethesda gone fix most of them in next Skyrim patches.

With blacksmiting and enchanting game becomes too easy even on master difficulty.

___
If some one want to use cheats he can use console commands,but other players deserve balanced gameplay.
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Channing
 
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Post » Thu Dec 08, 2011 3:12 am

Oh wow, I was instantly reminded of the "stop whining and adapt" threads regarding the Sawed-Off Shotgun over at the Epic Games Forums.

I don't use smithing or enchanting, so I wouldn't know of these exploits. But... now I'm curious.
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Lizs
 
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Post » Thu Dec 08, 2011 2:09 am

This is what irks me so much too. I'd be okay with enchanting/smithing being pretty powerful, but most of the best gear and items in the game shouldn't be able to be created by the player. It's so lame everything you loot is only an absurdly tiny fraction as powerful as the created stuff, and you have to actually go out and fight and do dungeons for it instead of sitting in one spot spamming the E key. At the very least make the enchanted loot more comparable. There should be an option to have high level level armor and enchantments created by someone else, like by that master smith in the Companions. He's clearly spent his lifetime perfecting his trade and it makes a whole lot more sense. Same with enchanting, have powerful enchanted gear able to be created by a powerful mage in Winterhold or something. To balance this, you'd have to pay them a fortune and wait a long period of time.



Agree 100%. Before the game shipped I said that I hoped Smithing and then Smithing + Enchanting was worthwhile enough that you would be able to tailor make your own gear that would be better than the majority of anything you can find, but not so overpowered that it's better than the best out of a select few drops. Hell, even being "equal" in every way to the best possible gear would have been an improvement. This means that there is a damage cap hardcoded, but it also means that if you choose not to level up those perks, you have something to look forward to while picking up item drops.

I don't want to be able to have the best possible gear by level 30 with nothing more to look forward to. I also don't want to know that even if I choose to not bother with those perks and find everything on my own, that everything I find is going to be yesterday's garbage compared to what I could have actually had ten levels ago.

One of the biggest improvements would be making it so that none of the enchants stack. You can only have one +%smithing item or one -%cost item at a time. That would not remove the problem entirely (Smithing by itself is just too good for the effort required), but it would make things "better". This should not be applied to mana/stamina/health regen enchants though...not that those actually matter in combat anyway right now, and it's better to just add the raw stat itself...which improves regen.

exploits harm player, they are screwing fun

Im sure Bethesda gone fix most of them in next Skyrim patches.

With blacksmiting and enchanting game becomes too easy even on master difficulty.

___
If some one want to use cheats he can use console commands,but other players deserve balanced gameplay.



You don't have to use Smithing and Enchanting. Those that say doing so harms no one are correct. It doesn't harm anyone, it just trivializes the game. If you want your game trivialized, then you should be able to do so. You are not hurting anyone else by yourself. The issue is that it's obviously not working as intended and those who have the biggest problem with it are Mages who play Destruction. Destruction has no way to make life easier for themselves. It's not a matter of "the grass is greener" syndrome either. I don't care if a Warrior can one-shot a dragon with a power attack. That does not affect my own personal enjoyment of the game. What does affect me is the fact that I have no ability to improve my output as Destruction and I feel infinitely weaker in everything that I do compared to a same level melee (who doesn't even use smithing gear). The problem is not the crafting trees, it's the fact that Destruction is just terribly underpowered in every way imaginable. And it cannot be improved with gear, and the spells actually get worse as you pick up each new tier.

Really, anyone complaining about how high you can craft weapons needs to stop at think for a moment. On the PC you've always been able to type "TGM" if you really wanted to. I don't remember anyone having such a huge fit with that.
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M!KkI
 
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Post » Wed Dec 07, 2011 3:28 pm

It's there for people who want the best. As a result of putting the right perks in those tree they're also sacrificing perks in their other trees. Not that it's a big one since you own when you have that equipment. But like many have said before. if you don't want to do it that way don't, if people do, then why shouldn't they? It's their game and their world. It shouldn't be messed with at all for the people who enjoy doing those skills.
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aisha jamil
 
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Post » Thu Dec 08, 2011 12:53 am

But you see, the problem is that even with really slow work on smithing/enchanting the newly crafted equipments are way too strong. My character is now level 44 on Masters difficulty and I still have to use non-upgraded ebony armors so enemies can even make damage to me. Can't you really not see the problem? Since the soft cap is level 50 shouldn't it be so that daedric armors and weapons, the best ones you can craft are balanced to be viable around that level? Now the gear is just way too good and it ruins the playing experience. It's sad you can't even roleplay being best blacksmith in Skyrim without breaking the game completely.

Lol patronising doesn't help you. From what you've said that seems like insufficient difficulty scaling rather than an issue with smithing.
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Breanna Van Dijk
 
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Post » Wed Dec 07, 2011 5:25 pm

Also, people who go out and get the required items actually have to fight for it. Thus earning it. It's not like it's turning on god mode. Sigh.
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Cody Banks
 
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Post » Wed Dec 07, 2011 7:39 pm


People who can criticize a game and enjoy it at the same time (shocking I know!) say that even naturally levelling those skills makes you over powered anyway.



See the problem is, that most of the people, who think it's not an issue (me included) don't believe the above to be true. I use smithing, I sometimes even spam some daggers, if I FEEL IT WOULD BE HIGH TIME to get one of the smithing perks, and still I am around 40-50 smithing. I grant people, who complain, that smithing should be changed so, that crafting low level items gives less (or even no) benefit with a high smithing skill, but essentially players who amp up on smithing have themselves to blame. It's just not true, that natural leveling can make you OP fast. (And by the way, by the end of the game it is just fine to have a kick ass char, because you've been through so much [censored], you deserve to reap the rewards of hard work; it's early OPness, that svcks, and that can only be achived purposefully.)
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Pete Schmitzer
 
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Post » Thu Dec 08, 2011 1:58 am

One could even go so far as to make a certain armour/weapon skill level a necessity before certain items could be equipped. This would circumvent the issue of people enchanting skill into the items themselves, while maintaining the reasonable consequence of crafting high level items with low combat skill.
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Steeeph
 
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Post » Thu Dec 08, 2011 4:51 am

If you level Smithing "naturally" it's in no way overpowered. Those that say that it is, have not actually done it themselves and are just spewing hyperbole. I've tried this myself on two different characters after unintentionally breaking my own game (I had Ebony gear at level 22 on my first Warrior and this was without reading about how high you could get things with Enchanting/Alchemy). You actually see Orcish dropping before you can craft it. Bouncing from mine to mine and nothing else is not leveling it naturally. If you leveled naturally, you would not be able to actually create Daedric gear until level 35 - 40 which is only around five levels before it starts dropping in game. At that point, the only advantage to Smithing is the fact that you can upgrade the weapons to be much better than you could without that skill level. Not so much though that it breaks the game in any way.
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saharen beauty
 
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Post » Thu Dec 08, 2011 3:41 am

Ive spent the past couple of hours on a new character, i feel like my warrior was too powerful and i probably missed the point of just enjoying the game instead of charging straight to the best loot. Gotta say starting again is very rewarding, sure you have to go through a lot of the same stuff but even when i left helgen this time i ended up stumbling across a bandit cave that ive never seen before, it was a lot of fun sneaking through on low levels and just enjoying the challenge.

Im ignoring the crafts this time around and just gonna use dungeon/quest reward loot.
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priscillaaa
 
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Post » Wed Dec 07, 2011 5:16 pm

exploits harm player, they are screwing fun

Im sure Bethesda gone fix most of them in next Skyrim patches.

With blacksmiting and enchanting game becomes too easy even on master difficulty.

___
If some one want to use cheats he can use console commands,but other players deserve balanced gameplay.

console players cant use console commands.

this is the beauty of tes its the word "choice" if you want to play as a demi god with insta kill weapons then sure go head make them. if u want to play as a struggleing peasent armed with a hide shield an iron dagger whos gonna struggle, sure play him. if you want to play a character whos somewhere inbetween demi-god and unlucky peasent, then go ahead the "CHOICE" is yours.....
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JD FROM HELL
 
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