This
MMO's have ruined some people's ability to think of games in any other terms. It's kinda sad, really.
No one is forcing anyone to do anything in a single player game lol.
How is that even an argument? Because you aren't forced to to do anything in a single player game, and what other people do won't affect you in YOUR game, that means the game should have as many bugs and exploits as possible? And instead of removing those exploits, now you are blaming the gamers for not wanting them in the game?
Blacksmithing costs about 2000 gold per training session to level at higher levels, if you pay the trainer.
Common sense dictates that you shouldn't be able to train it so much cheaper by yourself by crafting iron daggers. If it was meant to be easy, why then is the training so expensive?
Obviously, iron daggers should have diminishing returns at higher levels. Alchemy has that. Heck, even sharpening iron daggers does not increase blacksmithing as much as sharpening dwarven daggers.
So obviously, blacksmithing isn't meant to be leveled so easily with iron daggers. There should have been diminishing returns, the way it is intended. It is meant to be leveled with more difficulty than what it is now.
Blacksmithing, enchanting and alchemy exploit shouldn't be there. If it was meant to be used in this manner, then why do weapons and armor you find do not have grossly powerful enchants like what you can do? Why do fabled daedra lord artifacts not even have such ridiculous power? If the game is meant to be played with ridiculous OP gear, shouldn't it be more abundant?
So again, common sense says that this exploit was an oversight that was not meant to be in the game, and it should be removed.
Stop using the false argument that it is a single player game and so exploits should be in the game. Exploits like this break the immersion that the devs work so hard to put in this game.