Quit whining about how OP smithing and enchanting is

Post » Wed Dec 07, 2011 8:58 pm

Look up the definition of "self-control."

Try that.


If you want to be overpowered, look up the term "cheat codes".

Try that.
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Wed Dec 07, 2011 6:40 pm

Sure you can say just don't use it if you think it's overpowered, but the extent to which it's OP is such that every class/build benefits from maxing both smithing and enchanting. If you don't, then you're artificially weakening your character to keep the game challenging. But that's not necessarily a fun way to play. When I play an RPG, part of the fun is figuring out clever ways to make my character stronger so I can beat bosses/etc. It's fun to make the strongest character you can based on the rules the developers programmed into the game. It's not as fun to have to adjust those rules with artificial restrictions of your own every time you discover a trick that makes the game easy-mode.
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Thu Dec 08, 2011 1:54 am

Because they complain about how broken the game is after they 'sploit, and then the rest of us who aren't minmaxers get to deal with whatever they complained about getting nerfed in the next game.


If the difficulties mattered, and there was an option that actually provided challenge granted the ridiculous amount of "'sploits" in the game... then it wouldn't really matter, but sadly there isn't. The game is too easy unless you just decide not to be good at it. That shouldn't be an issue?
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Wed Dec 07, 2011 5:28 pm

I don't see why people are up are upset about this. There are no leader board there is no multiplayer no pvp. If a person decides they want to be a master crafter and perfect the makeing of iron daggers in what way does it effect you. You can't see them doing it its not gonna have any change to your own game what so ever. If this was a multiplayer game it be different as it all single player who cares. If u don't like it then don't do it. There is no one forcing u to max your armor and enchanting or use those skills at all.

I find much pleasure in coming across mines duringy travels mining the ore found there and smelting it down to make new arms and armor. Spending a hour or two staulking prey in the woods and tundra to gather pelts for leather working pride my self in making excellent weapons and armor for me
And my companions and fillin the stores with my merchandise.

If some one wants to do what people are calling exploiteing or breaking the system how does it effect your game. There can be a million people doing the it in no way changes how I do my smithing and leather working.


This
MMO's have ruined some people's ability to think of games in any other terms. It's kinda sad, really.
No one is forcing anyone to do anything in a single player game lol.
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Wed Dec 07, 2011 5:24 pm

No, it isn't good, and they aren't "exploits". They are skills put into the game for a reason. I want the best equipment possible in every game I play, and Skyrim is no exception. You are given the choice to enhance these skills, and it's all up to you whether or not you use them.

Why settle for a sword that only does 50 damage when I can use enchanting/alchemy/smithing to make a sword that does over 600 damage?


It's fairly obvious the skill fortify stacking was not intended to affecting smithing and enchanting in this way. It is very, very obvious that it's exploiting a design oversight.
User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Thu Dec 08, 2011 2:17 am

Iron Daggers are clearly bugged. They seemingly give 10% xp at any level instead of just10 xp period or something. That needs to be fixed as it's clearly not intentional. Once that's fixed grinding to 100 in a matter of minutes is over and balance is restored to the world.

You can still grind these things by improving everything you find and enchanting everything you find, but that's not as blatantly exploity as the iron dagger thing.
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Thu Dec 08, 2011 3:05 am

Frankly, cottage cheese shouldn't even be made, and in this case, we're just trading it for butter milk. It's like the Deus ex Machina dimple monkey twice the pudding octopie for tango man. Very blender shoe cellular... scooter my daisy heads. Diddly day.

Edit: MT
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Thu Dec 08, 2011 3:57 am

WHO CARES?! ITS A SINGLE PLAYER GAME!

really, people are [censored] stupid.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Wed Dec 07, 2011 4:54 pm

If you want to be overpowered, look up the term "cheat codes".

Try that.


That makes no sense in the given context.

I was pointing out that if you think something is an exploit, then don't...exploit it. It's your choice how you play.

All semantics aside, there are no real "exploits" in a single-player game that is about simply playing your own character as you choose.

And the eventual idea is that your character eventually becomes a powerful force to be reckoned with. Eventually.

Not "herp derp, gonna powerlevel one skill over and over while not actually leveling up overall, OMG NOW I'M SO OVERPOWERED TIME TO MAKE A THREAD ABOUT IT"

Did you know that this series has always been about giving you a number of ways to play that are only limited by your own choices and inclinations?

Nobody has to max out a level ASAP after starting a character. Some of us...we just play and let things happen and change as they do.

Coincidentally, I like how I can now sometimes just let the flow of the rivers I find carry me along to new destinations. Fun results, sometimes.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Wed Dec 07, 2011 5:21 pm

Frankly, cottage cheese shouldn't even be made, and in this case, we're just trading it for butter milk. It's like the Deus ex Machina dimple monkey twice the pudding octopie for tango man. Very blender shoe cellular... scooter my daisy heads. Diddly day.

Edit: MT


Don't forget about MJ's left shoe.
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Wed Dec 07, 2011 4:14 pm

WHO CARES?! ITS A SINGLE PLAYER GAME!

really, people are [censored] stupid.


Yeah, because honestly, who cares if there is a "Beat the game instantly" hot key right next to the attack button that you have to go out of your way not to press. I mean... that isn't annoying or anything.
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Wed Dec 07, 2011 5:45 pm

I think it's better if the exploits were removed instead.


Its a single player game


There are no exploits that harm anyone
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Wed Dec 07, 2011 1:51 pm

I'm sorry but how the heck are you people making OP gear? I have 100 Enchanting and 95 Smithing, and a few pices of +smithing gear that i enchanted myself. I can only upgrade my gear to Legendary, i don't think it goes past that? I tried putting my +smithing gear on and off but there wasn't any difference, i think the cap is 150 or 175 Smithing which grants you Legendary.

I've never seen +enchanting gear, only potions. Does this enchantment even exist?
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Thu Dec 08, 2011 1:13 am

To the people asking why complainers care:

You're right that is a single-player game, so if someone else wants to exploit a balancing issue that's their business. You're also right that I can simply choose to ignore smithing altogether if I want to - but for many, this is only a temporary solution to the problem.

The thing you're missing is, some of us actually want to use smithing as one of our main skills. We want to spend lots of time smithing without becoming the best blacksmith in all of Tamriel in a matter of hours. The sooner Bethesda fix the problem, the sooner Smithing becomes a viable skill for players wishing to play the role of a blacksmith, rather than a skill for those looking for a really quick way to become an indestructable killing machine (which i'm sure is not what Bethesda intended).
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Thu Dec 08, 2011 1:25 am

I think it's better if the exploits were removed instead.

It's a single player game, YOU choose if you use those exploits.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Wed Dec 07, 2011 1:14 pm


The thing you're missing is, some of us actually want to use smithing as one of our main skills. We want to spend lots of time smithing without becoming the best blacksmith in all of Tamriel in a matter of hours.


Maybe a matter of game hours at the MOST.

Seriously, people that use the word "grinding" to describe this process don't even know what it means.
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Wed Dec 07, 2011 1:37 pm

This
MMO's have ruined some people's ability to think of games in any other terms. It's kinda sad, really.
No one is forcing anyone to do anything in a single player game lol.


How is that even an argument? Because you aren't forced to to do anything in a single player game, and what other people do won't affect you in YOUR game, that means the game should have as many bugs and exploits as possible? And instead of removing those exploits, now you are blaming the gamers for not wanting them in the game?

Blacksmithing costs about 2000 gold per training session to level at higher levels, if you pay the trainer.
Common sense dictates that you shouldn't be able to train it so much cheaper by yourself by crafting iron daggers. If it was meant to be easy, why then is the training so expensive?
Obviously, iron daggers should have diminishing returns at higher levels. Alchemy has that. Heck, even sharpening iron daggers does not increase blacksmithing as much as sharpening dwarven daggers.
So obviously, blacksmithing isn't meant to be leveled so easily with iron daggers. There should have been diminishing returns, the way it is intended. It is meant to be leveled with more difficulty than what it is now.

Blacksmithing, enchanting and alchemy exploit shouldn't be there. If it was meant to be used in this manner, then why do weapons and armor you find do not have grossly powerful enchants like what you can do? Why do fabled daedra lord artifacts not even have such ridiculous power? If the game is meant to be played with ridiculous OP gear, shouldn't it be more abundant?
So again, common sense says that this exploit was an oversight that was not meant to be in the game, and it should be removed.

Stop using the false argument that it is a single player game and so exploits should be in the game. Exploits like this break the immersion that the devs work so hard to put in this game.
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Wed Dec 07, 2011 4:38 pm

WHO CARES?! ITS A SINGLE PLAYER GAME!

really, people are [censored] stupid.


I'm really amazed people keep using this exact, awful argument, I'm starting to get Fox News talking point vibes from it.

Yeah, some people like even their single player games to have balanced combat free of broken mechanics.
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Wed Dec 07, 2011 6:21 pm

alchemy is a slow getting up, but Smithing and if you have lots of money, and time, then yeah Enchanting, but to be honest, I have 100 Smithing, only because I worked really hard getting it, I did not do it fast, it was over time, I'm level 37, but it took me ages getting it to 100
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Thu Dec 08, 2011 5:04 am

Exploits are FUN. I don't want them removed.
Hell, I'd take a levitation spell any day of the week. Whatever's fun.

When it comes down to becoming immersed in the massive worlds of tes, I always level up slowly. Very slowly. When I try to be powerful, the game goes by moderately quickly, but there's so much to do I never get bored. When I want to completely screw around with a game, I exploit the hell out of it. Looking for glitches and one shotting giants with poisons is a part of the experience of doing whatever the hell we want. It's a damned good time.
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Thu Dec 08, 2011 1:11 am

The thing you're missing is, some of us actually want to use smithing as one of our main skills. We want to spend lots of time smithing without becoming the best blacksmith in all of Tamriel in a matter of hours



Then what is stopping you? If you want to be a blacksmith then go right ahead, it still takes forever to lvl it up the right way. After you go mine the amount of ore it takes to make one single set of armor you'll have spent hours doing it. Not to mention hunting to get the leather. I'm sure it will hold you off until EA's Black Smither 2013 comes out.
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Wed Dec 07, 2011 8:23 pm

How is that even an argument? Because you aren't forced to to do anything in a single player game, and what other people do won't affect you in YOUR game, that means the game should have as many bugs and exploits as possible? And instead of removing those exploits, now you are blaming the gamers for not wanting them in the game?

Blacksmithing should cost about 2000 gold per training session to level at higher levels.
Common sense dictates that you shouldn't be able to train it so much cheaper by yourself by crafting iron daggers. If it was meant to be easy, why then is the training so expensive?
Obviously, iron daggers should have diminishing returns at higher levels. Alchemy has that. Heck, even sharpening iron daggers does not increase blacksmithing as much as sharpening dwarven daggers.
So obviously, blacksmithing isn't meant to be leveled so easily with iron daggers. There should have been diminishing returns, the way it is intended.

Blacksmithing, enchanting and alchemy exploit shouldn't be there. If it was meant to be used in this manner, then why do weapons and armor you find do not have grossly powerful enchants like what you can do? Why do fabled daedra lord artifacts not even have such ridiculous power?
So again, common sense says that this exploit was an oversight that was not meant to be in the game, and it should be removed.

Stop using the false argument that it is a single player game and so exploits should be in the game. Exploits like this break the immersion that the devs work so hard to put in this game.



The ability to make godlike equipment has been a part of every elder scrolls game ever made. I choose to wear leather armor. Some people choose to stack smithing and enchantent and alchemy to become semi-immortal. To each his own.
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Thu Dec 08, 2011 1:01 am

How is that even an argument? Because you aren't forced to to do anything in a single player game, and what other people do won't affect you in YOUR game, that means the game should have as many bugs and exploits as possible? And instead of removing those exploits, now you are blaming the gamers for not wanting them in the game?

Blacksmithing costs about 2000 gold per training session to level at higher levels, if you pay the trainer.
Common sense dictates that you shouldn't be able to train it so much cheaper by yourself by crafting iron daggers. If it was meant to be easy, why then is the training so expensive?
Obviously, iron daggers should have diminishing returns at higher levels. Alchemy has that. Heck, even sharpening iron daggers does not increase blacksmithing as much as sharpening dwarven daggers.
So obviously, blacksmithing isn't meant to be leveled so easily with iron daggers. There should have been diminishing returns, the way it is intended. It is meant to be leveled with more difficulty than what it is now.

Blacksmithing, enchanting and alchemy exploit shouldn't be there. If it was meant to be used in this manner, then why do weapons and armor you find do not have grossly powerful enchants like what you can do? Why do fabled daedra lord artifacts not even have such ridiculous power?
So again, common sense says that this exploit was an oversight that was not meant to be in the game, and it should be removed.

Stop using the false argument that it is a single player game and so exploits should be in the game. Exploits like this break the immersion that the devs work so hard to put in this game.


It isn't even just iron daggers though, that's just the least taxing item to craft. Any crafted item, iron regalia, steel, whatever can be smithed over and over for like 60% of a level. It's complete bs.
As far as people who "use that argument", well, this is planet Earth. Look at current events. People aren't bright... it's science.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Wed Dec 07, 2011 5:02 pm

How is that even an argument? Because you aren't forced to to do anything in a single player game, and what other people do won't affect you in YOUR game, that means the game should have as many bugs and exploits as possible? And instead of removing those exploits, now you are blaming the gamers for not wanting them in the game?

Blacksmithing costs about 2000 gold per training session to level at higher levels, if you pay the trainer.
Common sense dictates that you shouldn't be able to train it so much cheaper by yourself by crafting iron daggers. If it was meant to be easy, why then is the training so expensive?
Obviously, iron daggers should have diminishing returns at higher levels. Alchemy has that. Heck, even sharpening iron daggers does not increase blacksmithing as much as sharpening dwarven daggers.
So obviously, blacksmithing isn't meant to be leveled so easily with iron daggers. There should have been diminishing returns, the way it is intended. It is meant to be leveled with more difficulty than what it is now.

Blacksmithing, enchanting and alchemy exploit shouldn't be there. If it was meant to be used in this manner, then why do weapons and armor you find do not have grossly powerful enchants like what you can do? Why do fabled daedra lord artifacts not even have such ridiculous power?
So again, common sense says that this exploit was an oversight that was not meant to be in the game, and it should be removed.

Stop using the false argument that it is a single player game and so exploits should be in the game. Exploits like this break the immersion that the devs work so hard to put in this game.

With points like these, why would anyone argue further? Despite the fact that this details exactly why and which problem[s] exist with smithing, I actually expect users to continue posting, making the same claims that have already been countered.

I don't get it. Sounds to me like people just like to whine, even if it requires being blind to sensibility.
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Thu Dec 08, 2011 5:40 am

What's hilarious is that this is a single player game with zero multiplayer, and people are whining about something being overpowered. These same people are asking for a patch to prevent themselves from using something that they consider to be an exploit, instead of simply stopping their own use of it.

I mean really, if you don't like using something in the game, then stop using it.

:facepalm:
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

PreviousNext

Return to V - Skyrim