Quit whining about how OP smithing and enchanting is

Post » Thu Dec 08, 2011 12:14 am

The thesis of the argument is that we as players should NOT have to gimp ourselves on purpose to provide our own level of challenge, when they have 5 difficulty levels of freedom to provide it for us. If you can one shot anything on Master, you can do the same on the 4 lower difficulties, and it doesn't take a miracle to do it with.

There is no challenge to the game for people who know how to play games. Period. Neither is there an option to provide the challenge so desperately lacking. That is the problem.

Consolification and typical hand-holding practices aside, the game should at least warrant some extent of engrossing game play. You can own the game on Master without even using perks...without "exploiting" the game (using any perks)... at least meet us half-way.
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Blessed DIVA
 
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Post » Thu Dec 08, 2011 4:23 am

If you want to jump 10 levels because you brought your smithing up 40 levels, then do it, your only hurting yourself. I don't think smithing should have ANY impact on your combat level, because an anvil isn't casting a spell or swinging a sword, same with lockpick and pickpocketing. Either way, let people play the game they want to play it there are no leaderboards, some random guy isn't going to join your game and start waylaying you with a daedric sword . Play the game you want to play it, but don't come complaining that something is overpowered, because in the end, what does it matter?

Bottom Line: It's a game, have fun.
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GLOW...
 
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Post » Wed Dec 07, 2011 2:26 pm

As someone posted on the boards last night...

http://4.bp.blogspot.com/-VcrNn8AiWMc/Tq2CavD4Y1I/AAAAAAAABCs/iv07lVmamsE/s1600/Someone+is+wrong+on+internet.png
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{Richies Mommy}
 
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Post » Thu Dec 08, 2011 2:26 am

Yeah, because honestly, who cares if there is a "Beat the game instantly" hot key right next to the attack button that you have to go out of your way not to press. I mean... that isn't annoying or anything.


Well, there isn't..? Seriously, you decie how you play the game, stop worrying about others, I coulden't care less what other people do as it doesn't affect me, yet again! ITS SINGEPLAYER!
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Robert
 
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Post » Wed Dec 07, 2011 2:19 pm

Sorry, did Skyrim suddenly become an MMO overnight??

Okay, how do I put this... ITS YOUR GAME!!! FOR THE LOVE OF GOD PLAY IT HOW YOU SEE FIT AND STOP WHINING!!!!
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Dewayne Quattlebaum
 
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Post » Wed Dec 07, 2011 9:58 pm

The thesis of the argument is that we as players should NOT have to gimp ourselves on purpose to provide our own level of challenge, when they have 5 difficulty levels of freedom to provide it for us. If you can one shot anything on Master, you can do the same on the 4 lower difficulties, and it doesn't take a miracle to do it with.

There is no challenge to the game for people who know how to play games. Period. Neither is there an option to provide the challenge so desperately lacking. That is the problem.

Consolification and typical hand-holding practices aside, the game should at least warrant some extent of engrossing game play. You can own the game on Master without even using perks...without "exploiting" the game (using any perks)... at least meet us half-way.



I dont see how you can blame consoles for this one. Every elder scrolls has its ways of letting players become s demigod. From Arena to Skyrim. Also, not everyone plays for the challenge. Especially since there is no prize for being good at PC games.
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Dragonz Dancer
 
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Post » Wed Dec 07, 2011 11:51 pm

What's hilarious is that this is a single player game with zero multiplayer, and people are whining about something being overpowered. These same people are asking for a patch to prevent themselves from using something that they consider to be an exploit, instead of simply stopping their own use of it.

I mean really, if you don't like using something in the game, then stop using it.

:facepalm:


Don't suggest self-control.

It was my folly to realize that they'd be the last sort to ever grasp such a concept.

I'd rather waste my time playing Skyrim than keep posting about how I don't like how I can keep exploiting the concept of powerleveling.
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Ebony Lawson
 
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Post » Thu Dec 08, 2011 1:28 am

The trouble is that if you only use enchanting and smithing and alchemy when you NEED to, they won't be relevant to your level. If all you do is make and improve the weapons you plan to use yourself, then you'll end up being level 40 with a smithing skill of 30 and unable to greatly improve your stuff. Really the only practical way to approach these skills is to artificially increase them 2 or 3 times per level and then not touch them again, using mainly your combat related skills to increase character levels.
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Carys
 
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Post » Wed Dec 07, 2011 10:55 pm

It's beginning to look like OP skills aren't the real problem.
It's the lack of euthanasia.
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Rude Gurl
 
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Post » Wed Dec 07, 2011 8:30 pm

I'd rather waste my time playing Skyrim than keep posting about how don't like how I can keep exploiting the concept of powerleveling.

Some people should definitely think before they post, seriously. Totally agree.
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amhain
 
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Post » Wed Dec 07, 2011 10:26 pm

Like daggerfall for instance, you could break in all the shops at night and steal the best weapons, and become instantly overpowered in that manner. Was that game breaking for you?
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Bigze Stacks
 
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Post » Thu Dec 08, 2011 1:11 am

Meh...I'm yet to meet the hero that blitzed this game in 15 hours while only wearing jocks and T-shirt and carrying an iron dagger.

But there's bound to be someone on the internet who claims to have done it...
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Matt Bigelow
 
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Post » Thu Dec 08, 2011 2:01 am

Like daggerfall for instance, you could break in all the shops at night and steal the best weapons, and become instantly overpowered in that manner. Was that game breaking for you?


Yeah, and so was void ranging. Bethesda won't fix their own games though, so we wait for DaggerXL.
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Ashley Hill
 
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Post » Wed Dec 07, 2011 11:04 pm

What's hilarious is that this is a single player game with zero multiplayer, and people are whining about something being overpowered. These same people are asking for a patch to prevent themselves from using something that they consider to be an exploit, instead of simply stopping their own use of it.

I mean really, if you don't like using something in the game, then stop using it.

:facepalm:


Or Beth could just fix it, instead, because it's not exactly fun trying to constantly impose limits on yourself instead of playing the game naturally. When you die, you feel like you were using too many limits, when it's too easy, not enough, etc. etc. You end up constantly trying to adjust these limits and this can really ruin the fun of the game. I can't even use alchemy at all without feeling like cheating. So many skills and perks that are essentially absent from the game for me because they're borderline cheating/exploiting, I'd appreciate being able to simply try to make my character as effective as possible using the full skill and perk set without having to worry about trivializing the combat.
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Karine laverre
 
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Post » Wed Dec 07, 2011 8:03 pm

Or Beth could just fix it, instead, because it's not exactly fun trying to constantly impose limits on yourself instead of playing the game naturally. When you die, you feel like you were using too many limits, when it's too easy, not enough, etc. etc. You end up constantly trying to adjust these limits and this can really ruin the fun of the game. I can't even use alchemy at all without feeling like cheating. So many skills and perks that are essentially absent from the game for me because they're borderline cheating/exploiting, I'd appreciate being able to simply try to make my character as effect as possible using the full skill and perk set without having to worry about trivializing the combat.


It looks like half of the "other side" likes to svck at games, while the other half of them likes to purposely svck at games. ;-/
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Sophie Louise Edge
 
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Post » Wed Dec 07, 2011 9:11 pm

Or Beth could just fix it, instead, because it's not exactly fun trying to constantly impose limits on yourself instead of playing the game naturally. When you die, you feel like you were using too many limits, when it's too easy, not enough, etc. etc. You end up constantly trying to adjust these limits and this can really ruin the fun of the game. I can't even use alchemy at all without feeling like cheating. So many skills and perks that are essentially absent from the game for me because they're borderline cheating/exploiting, I'd appreciate being able to simply try to make my character as effect as possible using the full skill and perk set without having to worry about trivializing the combat.


LOL. really.. there is nothing to fix, it's your free time, if you want to waste 25hrs in a repetive task, sure. it's as dumb as whining over quests cause they give you money.

hey betsh! plz mod questz so i get lezz monay. charct get to rich quicklay. alrdaya got houze after 2h QUEZT.. :(
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Lauren Denman
 
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Post » Thu Dec 08, 2011 5:32 am

It always amuses when people complain about specific things being OP in a SINGLE player game. Like Bethesda is forcing them to use something they think is OP. :facepalm:
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Jah Allen
 
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Post » Wed Dec 07, 2011 4:21 pm

It always amuses when people complain about specific things being OP in a SINGLE player game. Like Bethesda is forcing them to use something they think is OP. :facepalm:



Can you imagine the sheer rage on these boards if there ever was an MP Elder Scolls game? :flamethrower:
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Chloe Lou
 
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Post » Wed Dec 07, 2011 3:41 pm

Can you imagine the sheer rage on these boards if there ever was an MP Elder Scolls game? :flamethrower:


I would be raging less, because OP skills vs OP skills =balance.
OP skills vs static mobs with the IQ of a chinchilla is pretty stupid.
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Ice Fire
 
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Post » Wed Dec 07, 2011 10:55 pm

As I see it they are overpowered because there is enchantments and potions that allow for better improvement of armor and weapons, but the effect does not stop stacking so you can make equipment beyond anything tehe enemies were meant to handle. Smithing alone is not overpowered, and neither is enchanting IMO.
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Dan Endacott
 
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Post » Wed Dec 07, 2011 4:58 pm

I would be raging less, because OP skills vs OP skills =balance.
OP skills vs static mobs with the IQ of a chinchilla is pretty stupid.



realistically, even if they went ahead and "fixed" the smithing/enchant thing, the game wouldn't be very hard anyway. It just isn't. So I am having trouble seeing what the problem is, really. If people want to min/max their way to godhood and feel powerful via pixels, why not?
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Tina Tupou
 
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Post » Wed Dec 07, 2011 2:35 pm

GUYS, I MANAGED TO LEVEL UP MY ONE-HANDED WHEN I HIT A MUDCRAB

I SHOULDN'T LEVEL ANYTHING WHEN I HIT A MUDCRAB, THAT'S OVERPOWERED

WAIT

LEVELING UP IS OVERPOWERED

I SHOULD BE LEVEL ONE NO MATTER WHAT, FIX IT BETHESDA

IT'S HOW I PLAY, EVERYONE SHOULD BE PLAY THE SAME WAY AS I DO IN MY OWN SINGLE-PLAYER ADVENTURE THAT IS OPEN-ENDED ONLY FOR ME TO CHOOSE

[censored] MUDCRABS
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Laura Hicks
 
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Post » Wed Dec 07, 2011 4:13 pm

GUYS, I MANAGED TO LEVEL UP MY ONE-HANDED WHEN I HIT A MUDCRAB

I SHOULDN'T LEVEL ANYTHING WHEN I HIT A MUDCRAB, THAT'S OVERPOWERED

WAIT

LEVELING UP IS OVERPOWERED

I SHOULD BE LEVEL ONE NO MATTER WHAT, FIX IT BETHESDA

IT'S HOW I PLAY, EVERYONE SHOULD BE PLAY THE SAME WAY AS I DO IN MY OWN SINGLE-PLAYER ADVENTURE THAT IS OPEN-ENDED ONLY FOR ME TO CHOOSE

[censored] MUDCRABS



That was an awesome post.
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Farrah Barry
 
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Post » Thu Dec 08, 2011 1:20 am

I would be raging less, because OP skills vs OP skills =balance.
OP skills vs static mobs with the IQ of a chinchilla is pretty stupid.


Except not everyone would use the OP skills if it were multiplayer, and they'd complain about the people using them. Rightly so, in that case.

LOL. really.. there is nothing to fix, it's your free time, if you want to waste 25hrs in a repetive task, sure. it's as dumb as whining over quests cause they give you money.

hey betsh! plz mod questz so i get lezz monay. charct get to rich quicklay. alrdaya got houze after 2h QUEZT.. :(


If you could get the reward infinite times despite doing the quest once, then it'd be more like that. You're quite clearly intended to get money for quests, you're clearly not intended to be able to make a bow with a 900 damage stat. There is something to fix, because it is obviously broken. You might, for some reason, want this broken thing to stay in the game, but it doesn't mean it isn't an obviously broken mechanic.

It also doesn't take anywhere near 25 hours. Smithing can be leveled to 100 in less than 10 minutes if you've got the cash ready - not hard to get either. Alchemy and enchanting take longer, admittedly, but not that much longer. This doesn't really have anything to do with the balance issues though, they'd take the same amount of time whether you could exploit them or not.
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Scott Clemmons
 
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Post » Wed Dec 07, 2011 1:48 pm

It always amuses when people complain about specific things being OP in a SINGLE player game. Like Bethesda is forcing them to use something they think is OP. :facepalm:


I just find it annoying really

I maxed out my smithing and enchanting because I find tradeskilling fun. after hitting 47 and then maxing out my gear I realized that I one-shot everything in the game. Thus making the game easy as hell, completely losing its purpose till I found myself not even looting mobs or caring about quest rewards. But theres an easy fix for this problem right? just stop using the gear I spent days working for just so the game is fun again.

So now I get to run around in iron armor because my end game gear is too good. lol. In the end I guess I just dont know how to play bethesda games. I guess I just like challenging games without an easy button slapping me right in the face. Forcing myself to be gimp ruins the immersion.

With that said I loved the way fallout felt.. crawling through the ruined buildings fighting off monsters, hording every stim-pack I could find. Knowing that every save was precious and that there was literally nothing I could do to easily win.
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remi lasisi
 
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