Qwert's Magical Missile Ammo Mod 3.8

Post » Sat May 28, 2011 8:54 am

Hello All,
I recently updated my magical missile ammo mod to version 3.8 but the problem im having is ive been gone for so long i dont know how to upload it to a site so people can get...so can anyone help me out with some directions.
qwert
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N3T4
 
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Joined: Wed Aug 08, 2007 8:36 pm

Post » Fri May 27, 2011 6:35 pm

Hello All,
I recently updated my magical missile ammo mod to version 3.8 but the problem im having is ive been gone for so long i dont know how to upload it to a site so people can get...so can anyone help me out with some directions.
qwert

If you still remember your password on Planet Elderscrolls, you can just sign in and then click on "Manage Submission" along the left hand side of the screen, under the Files heading.
Then just remove the old Missile file and update it with the new one.
Here's the http://planetelderscrolls.gamespy.com/View.php?view=Tutorials.Detail&id=66 for PES, which has step-by-step on how to upload.
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Farrah Lee
 
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Post » Sat May 28, 2011 1:35 am

ok heres the link:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8337

heres the readme:

Updated

ver 3.8
*Fixed some textures i lost or forgot to put in.

ver 3.7
*Added some meshes i forgot.
*fixed the recipe books.
*Jerik now sells some of the ingredients needed for the lower level
recipes.

ver 3.6
*All fletched arrows now have particles.(varying styles)
*Kastha
*Dongle
*All fletched bolts now hace particles.(olny 2 styles)
*Lingarn
*Now whenever the player fletches arrows it is recorded and when
he/she has fletched enough his alchemy and enchant skill will rise.
(FARRP IS RESPONSIBLE FOR THE SCRIPT,I JUST ALTERED :) )
*There now is olny 1 fletching kit for each marksman type weapon
extra thanks to farrp and reznod.
*More marksman models(16 so far,some never before released)
added to the fletchers friend.
*lingarn
*Araweth
*Kastha
*Kmer
*Added Marksman Recipe Books to the Fletcher's Friend.
*Added a Book that describes the differences between the marksman
weapons.
*Blue tinge removed from the quivers(lingarn).
*Did some further balancing on the enchantment affects(made em weaker
than they were before).

ver3.5
*Added new marksman models to the fletchers friend.
-credits:
*dongle
*Zyndaar
*Steve Sweitzer
*Intelligentsia
*Added quivers(farrp/snakebitten) to the fletchers friend(these are
just cosmetic things;no scripts attached).
-credits:
*farrp
*snakebitten

ver3.4
*Now the olny way to get these magical ammo types is to make them yourself.
*Removed all weapons and quests from this mod(not my strong suit).
*No leveled lists are affected by this mod(i like it that way).
*Some fine tuning.
ver3.3
*No Magic Ammo Types can be bought anymore,they must be made or
gotten off of corpses.
*Service Refusal Removed from jerik.
*Beginning And Apprentice kits added to Arrile's.
*Fletching Metal Added for the Beginning Fletching Kit.

Updated
ver3.2
*cleaned up a bit by TornNight.

Updated(11/20/02)
ver 3.1
*monster leveled list altered by the puma man.

Updated(11/17/01)
ver 3.0
*fixed the devil's greed script.
*Gave Jerik 20,000 barter gold.


Updated (11/16/02)
*tribunal version.
*fixed the journeyman fletcherkits.
*further cleaning in the tesame.
*some fine tuning on the weapons.

Updated(10/17/02)
ver 2.8
*there are now only 4 fletcher quality types(apprentice,journeyman,master,and
grandmaster.
*The fletcher kits quality types icons are color coded for ease of recognition,look at the pockets.
*Dialogue added to Jerik.
*Added the abiltity for the player to fletch steel ammo types.

Updated(10/06/02)
ver 2.7(final)
*Added more ingredients into the fletcher recipes replacing
ingredients i had doubles or triples of,giving some more value to the ingredients.
*Added a fletcher recipe(script)that will allow you to fletch a marksman weapon of you
your choosen type(bow,x-bow,dart,star,& knife),a quest is involved which begins in
The Fletcher's Friend.
*5 new textures for the above mentioneded recipes.

Updated(10/01/02)
ver 2.6
*fixed a bug.....jerik now sells the fletcher kits.
*grammar corrections.
*tweaked the marksman,alchemy,and enchant requirements.
*tweaked the lifeforce drain and put in warning boxes.
*made it cost effecient to make the arrows that you can buy.
*did some minor name changes.
*extra thanks to horatio for his aid.

Updated(09/30/02)
ver 2.5
*the player now has the ability to fletch all the enchanted ammo types in any
of their forms which are arrows,bolts,darts,throwing stars,and throwing knives.
*The fletchery is dependent upon the skills of marksman,alchemy,and enchant(for the
really powerfull items).
*Fletching the items put a drain on your life force dependent on the power of the item.
*Ive implemented Lady E's fletcher kits and the appear in various style(lesser,normal,
superb,master,and grandmaster)for sale at the fletchers friend.
* the creator of the Darliandor's Alchemy Lab web site,i used this
to search for the imgeredients that matched the effects of the items.
******thanks to Horatio for his advice.


Updated(09/19/02)

Version 2.4
*Toned the damage down to be more balanceable.
*Renamed some of the items.
*added items to another leveled list.
*restructed leveled creature list.
*cleaned with Tesame
****Extra Thanks to Horatio for his suggestions for fine tuning this mod.

Updated(09/17/02)

Version 2.3

After some urging to make it so that the new ammo and bows
are usable by the monsters as well,ive done that(This has altered the
leveled item list,the level creature list,creature list and has created
a new leveled item list).
Now only the weakest enchanted items can be bought in The fletchers
friend.
If other mods that alter the existing leveled items list is used it
is recommended to merge with this one,Horatio has an excellent utility for this
listed on the official forums.

Updated(09/16/02)-

Version 2.2:
1)Added a new pricing system based on number of enchantments,area of effect,and duration.
2)Added 4 new enchantments affecting all missile items.
3)Added(with 8 new textures):
Replenishing Bows And Crossbows.
The Protector Bows and Crossbows.
Eagle Eye Bows And Crossbows.
Bows and Crossbow of Quickness.

Updated(08/30/2002)-
It was brought to my attention that the location of The Fletcher's Friend was located the same spot as another mod,therefore I have moved it ....it is now close to the council club by the stairs.


if you like archers you should like this just do me a favor and vote for me ok.
qwert
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BRAD MONTGOMERY
 
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Joined: Mon Nov 19, 2007 10:43 pm

Post » Fri May 27, 2011 8:03 pm

Qwert you have a land use conflict between the Fletchers Friend in Balmora and the food store placed there by NOM . Can I ask you to possibly move your store ? It would be a shame to have to choose one or the other of two great mods . ( Perhaps just on the island in the Odai river that is bridged by the road to Fort Moonmoth to the south of Balmora . )
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~Amy~
 
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Joined: Sat Aug 12, 2006 5:38 am

Post » Sat May 28, 2011 2:27 am

Great Mod, thanks, qwert!

Just a small thing (maybe it's just one for me), I always raise Jerik's Personality and Mercantile, because a 10K merchant should be a little harder to trade with. :wink_smile:
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Brentleah Jeffs
 
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Joined: Tue Feb 13, 2007 12:21 am

Post » Sat May 28, 2011 3:37 am

Great Mod, thanks, qwert!

Just a small thing (maybe it's just one for me), I always raise Jerik's Personality and Mercantile, because a 10K merchant should be a little harder to trade with. :wink_smile:


great idea im waiting to hear from crazy greg and when i update it il see about raising his personality and merchantile.....mind you its been 10 years since ive been kneedeep in the construction set and ive forgotten quite abit about it so bear with me.
qwert
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RaeAnne
 
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Joined: Sat Jun 24, 2006 6:40 pm

Post » Sat May 28, 2011 7:22 am

great idea im waiting to hear from crazy greg and when i update it il see about raising his personality and merchantile.....mind you its been 10 years since ive been kneedeep in the construction set and ive forgotten quite abit about it so bear with me.
qwert


Hey Qwert ! I PM'd you a day or two ago . I hope you got that message . If not I'll send you a repeat . Greg

EDIT : Actually , one of the originators of NOM has rejoined us all ( Taddeus ) and I may suggest an alteration to the Balmora store so that it is more an open air stall in the " market " area ( large empty square surrounded by shops ) . If that is accepted then there may be no need to move The Fletchers Friend . The other concern I had was with any clash between Your mod and Morrowind Craftings fletching skill . I'll see if there is an active thread . If not I'll PM Toccatta who is active here and one of MC's creators .
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Jamie Moysey
 
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Joined: Sun May 13, 2007 6:31 am

Post » Fri May 27, 2011 8:29 pm

Ok all thanks to crazygreggy this is now 3.8a he moved the fletcher's friend close to the odia river on the other side of balmora
the link is still the same.
enjoy,
qwert
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sunny lovett
 
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Post » Fri May 27, 2011 7:29 pm

OK , I checked out MC and MMA together and the good news is they both use different items to produce there individual products so I had no problem running them in one game . So for people who want to use MC and add some zip to there Marksmans arsenal then Qwert here has given us a great mod to play with ! I hope the re-positioned Fletchers Friend doesn't cause any grief . Just be aware that a new game is recommended .( To avoid doubling ) Thanks Qwert !
Greg
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JaNnatul Naimah
 
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