Race altering mods

Post » Wed Sep 01, 2010 9:46 pm

Are there any mods out there that actually make the race you pick a factor in gameplay? As it is now, Bretons will become the best, no matter what. I want something that either changes the races a good bit and makes them balanced. I tried RBP but it felt too... bloated in a way to me. I searched the nexus and didn't find anything that seemed to fix what i want to fix. Any ideas, guys?
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Wed Sep 01, 2010 10:50 am

Bloated how? isn't there a version without the hairs/eyes and new races? Unless you meant bloated in some other way.


There's also
http://www.tesnexus.com/downloads/file.php?id=26216
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Wed Sep 01, 2010 11:26 pm

I don't like how RBP controls so many things... The health, the magicka, etc. I have been using TRAP recently as well. And it is good for me when playing an Argonian as that is a balanced race in it but the other races have abilities that are too game-changing for my tastes. Maybe I'm too picky.
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Wed Sep 01, 2010 11:08 am

I don't like how RBP controls so many things... The health, the magicka, etc. I have been using TRAP recently as well. And it is good for me when playing an Argonian as that is a balanced race in it but the other races have abilities that are too game-changing for my tastes. Maybe I'm too picky.

I think there's some modules in RBP that allow you to keep normal health and magicka settings.

yeah, the folder labeled 07 GMST resetters. I think all of them reset their specific things to vanilla, or at least the ones labeled "vanilla" do.
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Wed Sep 01, 2010 5:10 pm

Hmm. I'll have to check that out then. Thanks, Pheonix.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Thu Sep 02, 2010 2:25 am

the other races have abilities that are too game-changing for my tastes

Might as well chime in to make a comment on the design decision there. :) Besides overall balance, a major goal in TRAP is to make all the races really feel different in regular play. Game-changing is entirely the point: IMO, race shouldn't completely fade into the background by level 4.

It's true that most races gained significant power as a result. Even so, Bretons were nerfed. ;)
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Wed Sep 01, 2010 3:27 pm

Before I continue, I would like to point out that I am not trying to bash you or TRAP. I have a great respect for you and your mods and really enjoy nGCD and Birthsigns Expanded. I understand your intentions with TRAP but I feel like some of the powers could be more balanced or just not as annoying. The Khajiit's night-eye is the annoying one I am talking about as I like to look at outside in the darkness without night-eye. :) I always play stealth characters and thus always pick Bosmer, Khajiit, Argonian, or Dunmer. The Bosmer's invisibilty is a good idea, I would agree, but in the game it does not have as much use as I would like it to and the Dunmer's magicka gain as a result of health loss is a very fitting skill given their description but with my play style it would not be utilized almost at all. I feel like I am nitpicking your mod, but it's really just that I am a picky player. :) Thank you for your work, though, Tejon. It has made many of my games much more fun than they would have been without it.
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Wed Sep 01, 2010 7:10 pm

Oh, I didn't think you were bashing my mod! If anything, I thought that showing up and joining the topic might lead to comments that help me make it better in the future. :) I know that there's a huge factor of personal taste in this sort of thing, and for that matter you might not want to play the same mods every game. I guess there's also the fact that TRAP doesn't get a lot of attention, so I don't get to talk about it often. ;)

Of course, ironically enough, the automatic khajiit night-eye and the Bosmer stealth ability are two of the most popular things in the mod. Like I said... definitely a matter of taste, and one mod will never be right for everyone!

By the way, if you do come back around to TRAP for a later game, since you mainly like to play stealth characters, I recommend trying Imperial or Redguard. For the latest version I revisited the class stereotypes, and this is how they're laid out now:

Combat > Stealth: Redguard
Combat specialist: Orc
Combat > Magic: Nord
Magic > Combat: Dunmer
Magic specialist: Altmer
Magic > Stealth: Breton
Stealth > Magic: Bosmer
Stealth specialist: Imperial
Stealth > Combat: Khajiit
Three-way balance: Argonian
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am


Return to IV - Oblivion