That would be funny!
"Howard" had an Intelligence of 3.
Of course, I'd argue that he sounds pretty thick in everything we've seen so far.
"My robot is still here? That means other people could still be alive too! Just like my robot is alive! And a person!"
"What? Food? *garbling gibberish for what feels like centuries*"
"Nuka-Cola. Ice cold."
The worrying part is that last line came before he decided S.P.E.C.I.A.L., so he probably always sounds like an idiot.
Has anyone ever heard of MODs?
I keep seeing all these posts trifling over things that modders will be all over once the modding community gets the Creation Kit.
How hard is it to add a voice slider modulator thingey thing during character creation?
Modders added extra sliders and more options to the Skyrim character creation.
Modders will add extra sliders and more options to Fallout 4 character creation ... and, one of those options will likely involve turning the voice off, and also customizing the voice with modulation, filters, sliders and other tools.
Any idea if the same mods will be available for both the Xbox One and the PC/Steam? I am guessing there will be limits as to what can be modded on the Xbox One?
Hey, Mods are not the end all and be all for everyone !
Yes, mods will now be usable with the consoles, but we're still not sure as to what range and effect. It's pretty certain they will have to be limited in some ways, aside from things like nudity, and not facing 50 deathclaws, with 20 albino rad scorpions thrown in, all at one time. Consoles still have certain processing limits and mods by necessity, will be curated a fair bit. PC will still be the master race when it comes to mod content, but there's many who don't sail on that ship.
Sounds more like a problem with user choice of platform investment than a problem with a game.
You, sir (or madam), are the picture of tact.
Yep we all make choices, but that doesn't mean we all could have had the BMW as opposed to the Mini.
I think we will see a pitch slider built into the game, almost a necessity for replay value....
If the problem isn't inherent within the game itself, why does a mod have to be made to correct it?
Some mods are like corrective lenses for the ever so delicate, over-sensitive, ever discerning, over critical, folks that get over encumbered when they pick up a spoon in real life.
Why would contact lenses be prescribed to people who had problems that weren't vision related, but rather related to their upper arm strength?
Are you looking for racial caricatures or just a modern, civilized sounding individual? I don't really understand this whole "sounding" white thing is...
yes, but remember, there are only 21 points in the special system now, meaning 4 is now the average, which would mean 1 or maybe 2 would have to be the "dumb" score.
https://en.wikipedia.org/wiki/Metaphor
http://dictionary.reference.com/browse/euphemism
In other words, if someone just can't even, then, there's probably a mod for that, and if not, then just wait a minute.
Of course; that's a key problem with a voiced PC and a fully customized appearance.
If I make http://i271.photobucket.com/albums/jj125/Gizmojunk/vaultdwellerfief-1.jpg, the voice won't fit. If it wasn't voiced, there wouldn't be any problem.
I know it was a metaphor. It just wasn't one that made any sort of sense for the actual situation. Your metaphor would work for a situation where someone was "solving" a problem by treating something completely unrelated to it. Like if someone made a mod that mirrored the game world because they didn't like the protagonist's voice. Or if Bethesda decided to improve their stories by asking someone to read lines in a dull, expressionless fashion instead of anolyzing their writing, figure out what doesn't work, and then improve from there.
... or, look at an actor's resume, sample their previous work, and hire them based on that assessment, and if one happens to be an over critical fan-boy, wait until the game comes out, and either play it ... or, if one just can't even, then don't.
I don't have such an issue with the game.
I'm not expecting Fallout 4 to be The Singularity event or win some best voice-actor in the whole world forevah, fosho f'realz legit and l33t thing.
I'm expecting it to be an incremental advancement of technologies demonstrated in previous titles, and if I have issues, I'll mod them.
No bigs.
I'm not expecting it to be the end all be all either. I'm just expecting some competence in its voice acting. I'm not saying the guy can't act. Somebody showed some stuff he did in a HALO game or something that seemed to work. But he's given an awful performance in everything I've seen so far in the case of Fallout 4. It could just be an issue of bad direction (and some really terrible writing), and it might an issue of the lines in the segments they've selected to showcase, but what sort of sense does it make to not lead with you best foot forward? Especially when they knew there would be resistance towards the idea. And if his voice is going to be this awful throughout the entire production, why even bother with it? They said the reason they wanted to do it was because they thought emotional beats in Fallout 3 fell flat with a silent protagonist, but there's a guy who just sounds bored with everything he says isn't going to make the story more engaging. Quite the opposite in fact.
Luckily, from the five lines of dialogue we've heard from her, the female voice actress seems to be doing a better job, and maybe some enterprising person wanting to get some recognition will actually redo all the lines in the game for a reel or something. And there's also the possibility that the stuff we've heard right now is the bottom of the barrel (which would be stupid but let's go with that for a second) and that the rest of it is actually decent and maybe even better than that. I'll give the guy a shot too. At least an hour or two to convince me that it has some merit.
That's a shame, such a grand RPG series deserves to be; but we just haven't seen that happen, and even the Bethesda fans don't expect it to... They really do get a free pass for just showing up.
Well, you've got at least 13,000 lines of dialogue for measure.
How many lines have we seen/heard so far?
For some, I guess, that's 13,000 lines of suicide prevention hotline on speed dial.
For me, I'll settle with the drama on-screen than allowing it to become a personal drama.
Common sense and play testing should tell you having one voice every playthrough ruins the replay value of the game. It also puts hard limits on creating the character you want, something Bethesda has tried to avoid like the plague.
You don't have to have experience creating games with voiced protags to realize that.