Race Balancing Project and Vampirism

Post » Sat Jun 19, 2010 2:59 pm

I'm pretty sure reading somewhere that "daemonic races" like daedra seducers, dremoras and so on cannot become vampires and that there is some workaround for this issue but I can't find it anymore. Can anybody help me shed some light on this issue?
Thanks
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Sat Jun 19, 2010 5:42 am

coc testinghall

Find the vampire test room and activate both tombstones.
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Sat Jun 19, 2010 7:43 am

Well, they're not mortal races of Nirn, so vampirism can't effect them. But, the script only prevents vanilla vampirism(or vampirism mods working off of vanilla), so using a alternate vampirism mod will allow them to become one.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Sat Jun 19, 2010 10:05 am

Well, they're not mortal races of Nirn, so vampirism can't effect them. But, the script only prevents vanilla vampirism(or vampirism mods working off of vanilla), so using a alternate vampirism mod will allow them to become one.


I tried testinghall and my character, a daedra seducer from RBP and he did turn into a vampire..however I'm planning to install a Vampire mod, not sure which, probably will wait for the release of unholy darkness...in the meanwhile I'm having a look at the other mods around...have u got any personal preferences about these?
Cheers
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm


Return to IV - Oblivion

cron