Race Factions

Post » Sat Feb 19, 2011 6:54 am

I was just thinking how every organization is so non-racist in TES when even in the modern real world we still have private clubs that only allow certain races. (yes there are anti-jew, anti-black, asain only etc clubs still in America.)

If i was a Dunmer I would want some dunmer refugee's from Morrowind to except me in as one of their own, but if i'm an argonian they shouldn't like me at all, and they should NEVER accept me into their faction. Same for vice-versa.

I admittedly just thought of this idea minutes ago, so if people can build on this concept (or break it down and admonish it) please do so.
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Casey
 
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Post » Sat Feb 19, 2011 12:15 am

I think the problem with this idea is it limits character development, not along meaningful lines (perks/political choices/etc), but based on probably the first choice the player makes. It sounds cool in theory, though.
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Marlo Stanfield
 
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Post » Sat Feb 19, 2011 6:28 am

As long as ther's a viable alternative I'd be okay with it.
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Jack Walker
 
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Post » Sat Feb 19, 2011 6:15 am

Yes, as long as there are factions like these for all the races, so no race is left out.
Some less strict factions should require you to gain their trust or something to prove you're worth letting in, if you are not one of the preferred race.
The major factions should accept any race into their ranks. I think these race limited factions shouldn't be major ones, but they should still have some impact on the world depending on which ones you join and the decisions you make.
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Donald Richards
 
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Post » Sat Feb 19, 2011 5:22 am

Yes, as long as there are factions like these for all the races, so no race is left out.
Some less strict factions should require you to gain their trust or something to prove you're worth letting in, if you are not one of the preferred race.
The major factions should accept any race into their ranks. I think these race limited factions shouldn't be major ones, but they should still have some impact on the world depending on which ones you join and the decisions you make.


well i don't know if any of them should be less-strict. That would make you only want to be a race that has a strict race-faction so you can just join the non-strict ones. But yeah it shouldn't be a major guild as big as the fighters guild, theives guild, etc. I was thinking more along the lines of "embassy" type factions that mainly just give you a sense of belonging. Maybe you can become "ambassador" and all people of your race will love you, while enemies of your race might even hate you even more. perhaps some diplomatic immunity could come into play too, but thats a stretch.
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Silvia Gil
 
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Post » Sat Feb 19, 2011 1:11 am

If i was a Dunmer I would want some dunmer refugee's from Morrowind to except me in as one of their own, but if i'm an argonian they shouldn't like me at all, and they should NEVER accept me into their faction. Same for vice-versa.

Yes I think this is a good idea. I don't like to have all the content accessible in one playthrough anyway. I always end up making 5-6-7 characters from different races so having some specific content for each of them would be nice.
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Len swann
 
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Post » Fri Feb 18, 2011 11:27 pm

Well, I can see the men having a combined guild, maybe. The Bosmer wouldn't care, but the Altmer and Dunmer are pretty racist so all the Mer would have seperate guilds, so would Argonians and Khajiits who seem to hate eachother. That'd be a lot of guild storylines to write.
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Charlotte Buckley
 
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Post » Fri Feb 18, 2011 9:33 pm

well i don't know if any of them should be less-strict. That would make you only want to be a race that has a strict race-faction so you can just join the non-strict ones. But yeah it shouldn't be a major guild as big as the fighters guild, theives guild, etc. I was thinking more along the lines of "embassy" type factions that mainly just give you a sense of belonging. Maybe you can become "ambassador" and all people of your race will love you, while enemies of your race might even hate you even more. perhaps some diplomatic immunity could come into play too, but thats a stretch.

I was assuming there would be several factions for each race.
All races should have a really strict exclusive factions, but there should also be other factions that are more friendly to some races and will let them join without question, but have races they don't like prove their worth or something to join.
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Claudia Cook
 
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Post » Sat Feb 19, 2011 1:13 am

I was assuming there would be several factions for each race.
All races should have a really strict exclusive factions, but there should also be other factions that are more friendly to some races and will let them join without question, but have races they don't like prove their worth or something to join.


How are they gonna write quests and storylines for allof these factions?
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Kate Murrell
 
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Post » Sat Feb 19, 2011 7:51 am

i like that idea i mean what self respecting altmor would want to join anything with dark elves or wood elves in it. i mean what can they teach an altmor how to be a tree hugging savage or a primative crazy cult loving loser that picked the worst place to live ever no thank you
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Michelle Smith
 
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Post » Sat Feb 19, 2011 6:30 am

How are they gonna write quests and storylines for allof these factions?


with writers. Don't assume they don't have any tricks up their sleeve.
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kelly thomson
 
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Post » Sat Feb 19, 2011 11:15 am

How are they gonna write quests and storylines for allof these factions?

They could hire illegal immigrants to do most of the work. Cheap labor. :P

Nah, seriously. They would just write them like they write any other storylines and quests. Writing all the storylines would be a lot of work and time though, so I'm not expecting the game to have factions like this... but it would of course be nice if it did. :vaultboy:
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Mizz.Jayy
 
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Post » Sat Feb 19, 2011 11:09 am

with writers. Don't assume they don't have any tricks up their sleeve.


No, obviously I mean that the sheer amount of content would take forever to write for that amount of guilds, unless they made them all really short and boring. What they've suggested is at least 20 guilds (2 for each race) on top of the other ones.
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Facebook me
 
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Post » Sat Feb 19, 2011 3:35 am

No, obviously I mean that the sheer amount of content would take forever to write for that amount of guilds, unless they made them all really short and boring. What they've suggested is at least 20 guilds (2 for each race) on top of the other ones.


I am inclined to agree. It's a theoretically cool suggestion but it is impractical.
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Yama Pi
 
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Post » Sat Feb 19, 2011 10:57 am

No, obviously I mean that the sheer amount of content would take forever to write for that amount of guilds, unless they made them all really short and boring. What they've suggested is at least 20 guilds (2 for each race) on top of the other ones.

2 for each race? why? how about 1 for each race. great houses in morrowind had >30 quests each, so i don't see the big problem. each race-faction would be fine with around 10 quests


EDIT: to be exact:
Hlaalu: 31 quests
Telvanni: 29 quests
Redoran: 36 quests

Total: 96 quests

and thats only counting the stronghold quests as 1 quest for each house, when in fact it was more like 3, which would put it OVER 100
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Tyrel
 
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Post » Fri Feb 18, 2011 9:21 pm

Some of these less strict factions could be major factions, and not be exclusively for one race. Like an ancient Nord faction that will allow any human race to join them, but are more strict about elves and beasts. I think it would add to the experience and uniqueness of each race.

Each race does not need it's own less strict faction, but one race only factions should be for each race if they are included. Instead of having race only factions, maybe have beast only factions, mer only factions if that's more convenient.
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Cat Haines
 
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Post » Sat Feb 19, 2011 1:48 am

YES! A brotherhood of races would be great! I'll join the snobbish Altmers or etiquete Bretons.
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sam
 
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Post » Sat Feb 19, 2011 5:02 am

I was just thinking how every organization is so non-racist in TES when even in the modern real world we still have private clubs that only allow certain races. (yes there are anti-jew, anti-black, asain only etc clubs still in America.)

So you want more things like that in your video games as well?

No.

I don't want enforced racism in the Elder Scrolls universe. I can see a mildly racist NPC here and there, but complete groups, no.
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Kortniie Dumont
 
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Post » Fri Feb 18, 2011 8:08 pm

So you want more things like that in your video games as well?

No.

I don't want enforced racism in the Elder Scrolls universe. I can see a mildly racist NPC here and there, but complete groups, no.


Yes i do. It's much MUCH more realistic IMO. it'd add to the immersion.
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Benito Martinez
 
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Post » Sat Feb 19, 2011 5:50 am

So you want more things like that in your video games as well?

No.

I don't want enforced racism in the Elder Scrolls universe. I can see a mildly racist NPC here and there, but complete groups, no.



There're two complete races...Altmer and Dunmer...
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James Hate
 
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Post » Sat Feb 19, 2011 6:30 am

Yes i do. It's much MUCH more realistic IMO. it'd add to the immersion.

Well that's awful. I play TES to escape things like that. I can see the "racism" in Morrowind where the beast races where slaves, but the whole point there was that you could free all of them and overcome that racism. In Oblivion you can overhear that slavery has been abolished in Morrowind. But putting race-specific factions the player can join that discriminate against other races? That enforces racism as a good thing and makes it a gameplay feature. No. That's not immersion, that's just awful.
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Jason Wolf
 
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Post » Fri Feb 18, 2011 7:33 pm

Well that's awful. I play TES to escape things like that. I can see the "racism" in Morrowind where the beast races where slaves, but the whole point there was that you could free all of them and overcome that racism. In Oblivion you can overhear that slavery has been abolished in Morrowind. But putting race-specific factions the player can join that discriminate against other races? That enforces racism as a good thing and makes it a gameplay feature. No. That's not immersion, that's just awful.


Well racism exists, and it always will until all races are one.

this is just an argument of how real TES should be, and i think that as far as human (sentient) behavior goes, I want it to be as real as possible.

That being said, maybe as head of your race's faction you could help bring races together...
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Nuno Castro
 
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Post » Sat Feb 19, 2011 12:03 pm

This is a real good idea if you checkout the thread on REPLAY VALUE you will see i said the same typ of thing only with quests not factions.I feel it would work as a blood line typ of a quest that way it wouldent be looked at so much as a racist thing but more as a right of passage.Any idea like this is a good one because it adds replayability to the game and lets face it all of use will be playing this game until are eyes bleed.note i say adds replayability not saying elder scrolls games lack this only saying more of it cant hurt./quest yes/faction hmmm.
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Scott Clemmons
 
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Post » Sat Feb 19, 2011 3:23 am

I'm all for race specific quests, but I'm not sold on factions/guilds. What would be the point? Would they all just get together and talk about how great they are compared to everyone else? Would all the quests related to it have a racist theme? Just sounds a bit boring to me.
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michael flanigan
 
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Post » Sat Feb 19, 2011 8:37 am

Good idea. Maybe factions might be a little too ambitious, unless they're really small ones like that vampire hunter group from Oblivion, but having a few race-specific quests that would help you get a feel for your race's culture and politics could be cool.
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Katharine Newton
 
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