Race Perks

Post » Sun Jul 17, 2011 8:48 pm

Do you think that every 10 levels your character should get a powerful perk unique to his/her race? If so, what? Maybe different level frequencies?

Example: Level 30 Bosmer: Can get unique dialogue options with some animals.
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Sara Lee
 
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Post » Mon Jul 18, 2011 4:34 am

So long as it's only a benefit, and not a penalty
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Sammykins
 
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Post » Mon Jul 18, 2011 8:23 am

I think at least having one at creation would be cool. Ancestor Spirit and whatnot.
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Alisia Lisha
 
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Post » Sun Jul 17, 2011 6:26 pm

One perk for every 10 levels to level 50. Thus, the cost for this benefit would be a total of 5 perks.

The application of 5 perks to racial characteristics would reduce the balance of the total 50 perks allowed, to 45 remaining perk options.

That might be an unintended consequence of the proposal one should consider.

That said, if that option was available, some might choose it.
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Leanne Molloy
 
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Post » Mon Jul 18, 2011 12:54 am

One perk for every 10 levels to level 50. Thus, the cost for this benefit would be a total of 5 perks.

The application of 5 perks to racial characteristics would reduce the balance of the total 50 perks allowed, to 45 remaining perk options.

That might be an unintended consequence of the proposal one should consider.

That said, if that option was available, some might choose it.

No, I meant for these perks to be separate. They are there own beast, not in the constellations.
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Natalie Harvey
 
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Post » Mon Jul 18, 2011 8:40 am

Yes, please. The races need something to distinguish them better.
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Kira! :)))
 
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Post » Mon Jul 18, 2011 1:42 am

Id like it but i thought they said no race specific perks is that true or no ?Any one know if that is true i heard it here ?
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WTW
 
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Post » Sun Jul 17, 2011 11:02 pm

So long as it's only a benefit, and not a penalty


I like the OP's idea and wouldn't mind if there was a cost/penalty for using the perk. It makes for more interesting gameplay, gives you a stronger attachment to your character and offers fun experimentation with the idea of actions and consequences.
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Jhenna lee Lizama
 
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Post » Mon Jul 18, 2011 2:13 am

I like the OP's idea and wouldn't mind if there was a cost/penalty for using the perk. It makes for more interesting gameplay, gives you a stronger attachment to your character and offers fun experimentation with the idea of actions and consequences.


My concern is the association of negative traits to races with real world anologues.
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Katie Louise Ingram
 
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Post » Sun Jul 17, 2011 11:15 pm

ya argonian can swing his masive tail and make you fall!!!
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Vickey Martinez
 
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Post » Mon Jul 18, 2011 7:51 am

Yes, please. The races need something to distinguish them better.

Well, we don't know how distinct and distinguished each race is going to be until we play the game :shrug:...
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Claire Vaux
 
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Post » Sun Jul 17, 2011 7:13 pm

Khajiit should definitely get increased movement speed, or some sort of leap ability. Maybe they can leap towards an enemy, knocking them to the ground? That'd be epic.
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Mimi BC
 
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Post » Sun Jul 17, 2011 11:00 pm

I agree.
The same can be applied to attributes. Every 100 or 150 points of stamina your character gets a little faster maybe something like that.
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Charlotte Henderson
 
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Post » Mon Jul 18, 2011 9:12 am

lmao

Race perks...

Agreed?

You know how to keep a long story short :D
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SHAWNNA-KAY
 
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Post » Sun Jul 17, 2011 9:16 pm

Thanks for explaining your maining, BretonSorcerer. As you have gathered, I thought you meant taking points from our original perk base number.

I am voting "other." I saw something a little like this in FO3, but I want to reserve judgement on this idea until I know more about how significant race benefits really are. I do like the idea.

At the start, it seems that race and gender are our only choices, other than cosmetic, and for gender there are no special attributes, other than role-play are significant.

Race is the main choice we make at start, and all the races will have different starting stats.

The concept does sound interesting, and could be a fun way of giving race even more meaning.

Edit: Lol, sorry about the typos, haven't had my coffee yet...minor editing.
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Peter lopez
 
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Post » Sun Jul 17, 2011 10:03 pm

I don't think it would be a racial perk would it? if they it were a chosen perk because you have hit a Level through experience, would it make more sense if it were connected to age and not level? But how much time will pass in game as you play, i am not sure.

But some perks that is unique to a race would be interesting.
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Lily
 
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Post » Mon Jul 18, 2011 10:46 am

:facepalm: NO, because perks don't work that way.
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Ruben Bernal
 
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Post » Mon Jul 18, 2011 2:30 am

I like it, mainly because in oblivion the race specific "greater powers" became useless around level 20 or so simply because i had spells that were better or were good enough of a warrior to not need them anymore.
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Jonathan Braz
 
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Post » Mon Jul 18, 2011 12:38 am

Other: Don't really care either way.
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Breautiful
 
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Post » Sun Jul 17, 2011 9:38 pm

Thanks for explaining your maining, BretonSorcerer. As you have gathered, I thought you meant taking points from our original perk base number.

I am voting "other." I saw something a little like this in FO3, but I want to reserve judgement on this idea until I know more about how significant race benefits realliy are.

At the start, it seems that race and gender are our only choices, other than cosmetic, and for gender there are no special attributes, other than role-play are significant.

Race is the main choice we make at start.

The concept does sound interesting, and could be fun, however, given race even more meaning.


I'm given to understand that there is differences between races,

Racial Spells (Apparently a lot like Oblivions)
Racial Skill Modifiers (Dunmer's +10 or whatever to Destruction like previous entries)

The only thing that has really changed is no +strength ones. And without picking a Star Sign either they need to make Racial Abilities and Skill Modifiers fairly significant if they claim "Racial choice is more important than ever before"

Or, like mentioned earlier, less significant STARTING, but a racial Perk Tree would vastly differentiate races.
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Natalie J Webster
 
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Post » Sun Jul 17, 2011 10:13 pm

I don't see why not. I'd love it.
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Rudy Paint fingers
 
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Post » Mon Jul 18, 2011 12:30 am

I want some perks for my nord character
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Spaceman
 
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