Race Specific Perks

Post » Tue May 03, 2011 3:19 am

Diversity between races ++++ !!!!

The bestial races have always been to, non-different other then looks to me and thats very sad to me.. I love the Khajits and Argonians and something like this would make them stand out even more.. love love.. Also it would be nice if the bare handed fighting had a role to play. both bestial races have claws so why dont they use them ? Have always botherd me...
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JUDY FIGHTS
 
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Post » Tue May 03, 2011 2:50 am

Good idea, I would definitely like this
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Nina Mccormick
 
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Post » Tue May 03, 2011 1:24 am

khatjit: special animation in hand to hand final move: lethal bite.

orc : smith warrior: mace and hammer brandish speed increased 1.4 times.



for posible hard core mode :

argonian : cold blood : receiving a minimal rate of 5 sun hour (game time) , food consumtion will be reduced to half.

bosmer: cannibalism (from lore, from fallout) : At search a NPC corpse , there is a 30% of change to find comestible stuff.
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Toby Green
 
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Post » Tue May 03, 2011 8:56 am

I voted for the 10% option, but I think it should probably be lower than that. I do like the idea though.
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Arnold Wet
 
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Post » Tue May 03, 2011 10:18 am

all races are equal and all races are beautiful! dont let anyone tell you otherwise. unless youre lizard scum.
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Roberta Obrien
 
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Post » Mon May 02, 2011 10:45 pm

Altmer - Ayleid Herritage Perk - Grants small automatic increases to magicka at each level up.


I'm fine with all the perks but I do have one issue. The name of this perk, Ayleid heritage isn't a correct name for it. Maybe make it "Arcane Mastery" perk or something. I say that because the Altmer don't specifically have ties to Ayleids, Ayleids are a different race of Aldmer.
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Monika Fiolek
 
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Post » Tue May 03, 2011 9:10 am

I really like the idea of race specific perks, it really could make different race much more unique than pointless starting bonuses ever did.
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Curveballs On Phoenix
 
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Post » Tue May 03, 2011 1:28 am

Race bonuses are almost entirely meaningless. They're just a temporary head start, and not even that much of one. A high level female Breton fighter will probably have 100 strength and 100 weapon skill. A high level male Nord fighter will probably have... 100 strength and 100 weapon skill. The head start that the Nord got counts for nothing in the long run.

Perks, on the other hand, would make a difference in the long run. I'm in favor of anything that represents a permanent and recognizable difference between the races. And if they're optional, then they just add to the range of characters that can be created, and I'm in favor of anything that does that too.

I like this idea.

I think your right and I like that idea also.
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Benito Martinez
 
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Post » Tue May 03, 2011 10:31 am

I voted no since even 10% is too high in my opinion. Each race having starting perks (which they did in MW and OB like Argonians breathing underwater, Khajiit's night-eye, though some were disadvantages) is fine. But I guess with around 280 perks in game (I think that is what Todd said) and you can have 50 perks at level 50 maybe 10% (28 perks) isn't going to break things.

Although, with 10 races and 18 skills (perks being tied to skills as far as I know) if each race had one perk specific to them in each skill that would be 180 race specific perks. Unless my math is incorrect.
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Dezzeh
 
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Post » Mon May 02, 2011 8:14 pm

I voted 10%, and do love the ideas you have laid on the table :3

Though I do agree with mes2370 on it being too high. Maybe one to four per race, and several normal perks having bonuses based on the race you play (Orcs and Nords might have bonuses if you choose to master axes, for example).
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I love YOu
 
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Post » Tue May 03, 2011 10:10 am

i voted 25% cause i some perks should effect races differently. a magicka perk called "[censored] you" or something would give altmer a small increase in magicka resistance while it might give a breton a small increase in spell damage. individually the perks should have small differences but as you get more and more of them they would make argonian mages substantially different than other mages.

there should be a small number of race specific perks for each of the races such as increasing run and jump for khajits and swim speed for argonians. bosmer could shoot arrows slightly faster or have steadier aim. bretons and altmers could have the aforementioned magicka bonuses i threw out there, orcs, nords and redguard would ahve more melee combat oriented perk bonuses.
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Albert Wesker
 
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Post » Mon May 02, 2011 7:34 pm

i voted 25% cause i some perks should effect races differently. a magicka perk called "[censored] you" or something would give altmer a small increase in magicka resistance while it might give a breton a small increase in spell damage. individually the perks should have small differences but as you get more and more of them they would make argonian mages substantially different than other mages.

there should be a small number of race specific perks for each of the races such as increasing run and jump for khajits and swim speed for argonians. bosmer could shoot arrows slightly faster or have steadier aim. bretons and altmers could have the aforementioned magicka bonuses i threw out there, orcs, nords and redguard would ahve more melee combat oriented perk bonuses.


What skill would the underlined perks be linked to? Is athletics still a skill? As far as I know perks are all tied to skills. The perks for bosmers shooting faster (since they've said drawing the bow will be slower, but damage will be higher) can be directly applied to Marksman as well as the combat perks for the combat races.
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FABIAN RUIZ
 
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Post » Tue May 03, 2011 3:58 am

If perks have to be tied to skills, one way of doing it could be to treat race like an extra 19th skill just for the purposes of perking. That would let each race have their own unique perk tree in addition to the skill-related ones.

Another solution for abilities that don't really fit with any skill would be similar to how they said "alchemy is a stealth skill now, but it doesn't really matter anymore". Just put it under any skill that it could maybe sorta fit under but give it a skill level requirement of zero so you don't actually have to use the skill to take it.
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Penny Wills
 
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Post » Mon May 02, 2011 7:17 pm

Love the idea of race-specific Perks. Quick question, though, how many Perks have they said are going to be in the game? I vaguely remember reading that there would be 100-200. Can anyone confirm this or not? If there is going to be 100-200 Perks then there should be around 4-5 per race so it would give some variety, but not too much.
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Milad Hajipour
 
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Post » Tue May 03, 2011 4:24 am

Only way I'd agree to "race based perks", is these perks only augemented "perks" the races already had. For instance, the redguards adrenaline rush. You know, maybe a perk that lowers the cooldown or increases the duration, increases the power, etc.

Other than that, no, the races are already different enough.
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Celestine Stardust
 
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Post » Tue May 03, 2011 7:54 am

I don't think there will be any Racial Perks in the traditional sense. Those 280 that where mentioned will probably be attached to the 18 skills and have no race effects.

However, I think your race will simply start off with special Traits, like enhanced magicka, stamina, hp, melee damage, spell damage, etc.
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Amy Gibson
 
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Post » Tue May 03, 2011 7:19 am


Don't like this. Nords have a restistance to the cold yes, why this would empower them with the ability to carry lots of stuff makes no real sense.

I actually like your other suggestions.


Terrain encumbering meaning walking through snow drifts or on frozen lakes would slow you down. Nords would be accustomed to it thus they would be far less encumbered.
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WYatt REed
 
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Post » Mon May 02, 2011 7:54 pm

Of course
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Tikarma Vodicka-McPherson
 
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Post » Tue May 03, 2011 8:32 am

10%

lets assume at least 200 perks, 10% = 20 racial perks. That's more than enough for a race to stand out from the others. Unless the OP means 20 racial perks total for all races, thus making it 2 per race. In which case, no. I feel there should be at least 5, and 20 at most.
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Maria Leon
 
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Post » Tue May 03, 2011 5:07 am

What skill would the underlined perks be linked to? Is athletics still a skill? As far as I know perks are all tied to skills. The perks for bosmers shooting faster (since they've said drawing the bow will be slower, but damage will be higher) can be directly applied to Marksman as well as the combat perks for the combat races.


what i mean was that only that race can get that particular perk. bosmers are known for archery so giving them a small increase in draw speed would give them a edge in that department. argonians evolved in a swampy environment and have tails so it makes sense that they should be able to swim significantly faster than an orc or a nord. so if you have a high magic skill for example as i said the same perk would do different things for altmer, bretons or the other races. it would be nice to have an actual difference in gameplay between the races similar to the different playstyles of AvP2 between the marine, alien and predator. in oblivion all the races essentially ended up being the same which is just stupid.
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Karen anwyn Green
 
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Post » Tue May 03, 2011 3:53 am

what i mean was that only that race can get that particular perk. bosmers are known for archery so giving them a small increase in draw speed would give them a edge in that department. argonians evolved in a swampy environment and have tails so it makes sense that they should be able to swim significantly faster than an orc or a nord. so if you have a high magic skill for example as i said the same perk would do different things for altmer, bretons or the other races. it would be nice to have an actual difference in gameplay between the races similar to the different playstyles of AvP2 between the marine, alien and predator. in oblivion all the races essentially ended up being the same which is just stupid.


I have no problem with race perks as long as they are few. Your ideas are interesting. But with 280 perks and 50 levels (50 perks you can pick, and I know you can go above 50, but that's the soft cap) even those of the same race can actually be quite different so I don't know if race perks are necessary. But I wouldn't complain if they were in. I just hope that the perks in Skyrim are balanced enough so that there aren't just a handful of perks that everyone will absolutely take with every character and a whole bunch that just become filler because you have to pick them at leveling.
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Shelby Huffman
 
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Post » Mon May 02, 2011 10:04 pm

I quite like your suggestions I don't get what mean thoguh? 50% perks...what?...anyway yes these should be in game.
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MARLON JOHNSON
 
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Post » Tue May 03, 2011 5:53 am

10% for the win, i love this idea. its brilliant and could improve realism somewhat. so you actually pick a race according to your playstyle.
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YO MAma
 
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Post » Tue May 03, 2011 3:54 am

Race bonuses are almost entirely meaningless. They're just a temporary head start, and not even that much of one. A high level female Breton fighter will probably have 100 strength and 100 weapon skill. A high level male Nord fighter will probably have... 100 strength and 100 weapon skill. The head start that the Nord got counts for nothing in the long run.

Perks, on the other hand, would make a difference in the long run. I'm in favor of anything that represents a permanent and recognizable difference between the races. And if they're optional, then they just add to the range of characters that can be created, and I'm in favor of anything that does that too.

I like this idea.



QFT
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*Chloe*
 
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Post » Tue May 03, 2011 10:21 am

i think they just need to make teh race powers more specific and useful, remember the dark elf's ancestral ghost? It was cool until i realized it was once a day and at level 1
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Susan
 
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