Race Specific Perks

Post » Tue May 03, 2011 12:53 am

The race you choose at the beginning of the game usually says a lot about how you anticipate to specialize your character. I think some perks should be race specific, not only to add a great deal more diversity amongst NPCs of other races, but also to encourage a more unique experience upon starting over.

Lets hear any suggestions you guys have for some of these race specific perks.

Khajiits - Sharp Claws Perk - Changes battle animation when fighting hand to hand without gloves and increases hand to hand power.

Argonians - Cold-Blooded Perk - Increases movement speed in sunlight.

Bretons - Magic Eater Perk - Absorbs small amounts of magicka from enemy magicka attacks.

Imperials - Silver Tongue Perk - Lowers prices of all goods by 5%.

Redguards - Battle Adrenalin Perk - Restores HP slowly during combat.

Nords - Ice Mastery Perk - Nords are unencumbered when walking through snow/ice.

Altmer - Ayleid Herritage Perk - Grants small automatic increases to magicka at each level up.

Dunmer - Affinity for Destruction Perk - Levels up destruction magic faster.

Bosmer - Call of the Wild Perk - When engaging a NPC enemy, if a wild animal is in the area, it will attack them instead of you. (Until they are defeated when it will decide to eat you) (High level perk)

Orcs - Mountain Forge Perk - Orcs can repair their armor 10% higher than other races.

Just some thoughts.
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Katie Pollard
 
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Post » Mon May 02, 2011 10:08 pm

Perhaps they will have starting traits that will be race specific?
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M!KkI
 
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Post » Tue May 03, 2011 7:58 am

I guess some wouldn't hurt. Maybe not a full 10%. I like your suggestions though.
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Elle H
 
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Post » Tue May 03, 2011 6:58 am

I never understood why Khajiits hand2hand didn't deal actual damage instead of fatigue damage like everyone else. Cats in real life ( the big ones any way) can do a lot of damage with their claws. I like the idea of race specific perks. Voted for 10% race specific perks.
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Céline Rémy
 
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Post » Mon May 02, 2011 8:41 pm

The races should have very pronounced racial advantages this time...

I want to see more than just once a day power usage
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steve brewin
 
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Post » Tue May 03, 2011 3:41 am

Perhaps they will have starting traits that will be race specific?



I mean I know they will have starting traits that are race specific, but wouldn't it be cool to be able to make your dumner the ultimate dunmer or your orc the best of all orcs with a bunch or traits specific only to them rather than having all of those things bestowed upon them at the beginning.

And how cool would it be when your high leveled to run across a khajiit bandit who runs at you not with an ax but with a wicked set of claws? and if all the races had just 10% of their perks exclusive to their race, when you're high leveled, all the races would be that much more diverse. That was one of the key improvements Todd was focusing on in the interviews. Fighting a altimer would feel different than fighting a breton. fighting a redguard would feel different than fighting an imperial. ect.
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Kate Norris
 
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Post » Mon May 02, 2011 8:12 pm

In my opinion there should be race specific perks, but there should be only few of them. I'd say less than 10%, but I voted that 10%.
The idea would be that not every character of the same race has the same race specific capabilities/traits.

Argonian perk ideas:
- Master in own element: More damage and movement speed underwater
- Guerilla fighter: +5% Chameleon when character doesn't move
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Jerry Cox
 
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Post » Tue May 03, 2011 12:48 am

There are already race bonuses. Wouldn't race specific perks just be a roundabout way of accomplishing the same task?
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jenny goodwin
 
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Post » Tue May 03, 2011 2:22 am

- Guerilla fighter: +5% Chameleon when character doesn't move

This would be sweet!

There are already race bonuses. Wouldn't race specific perks just be a roundabout way of accomplishing the same task?

This is confirmed?
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OTTO
 
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Post » Mon May 02, 2011 6:08 pm

Good idea. Maybe some of them could power up your racial abilities or let you use them more often.
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Madison Poo
 
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Post » Mon May 02, 2011 6:20 pm

There are already race bonuses. Wouldn't race specific perks just be a roundabout way of accomplishing the same task?



I'm not suggesting they eliminate starting race bonuses, just saying, I think it would make for more interesting game play if fighting enemies of different races was more varied. In OB, fighting a nord meant he wouldn't use magicka. thats it. the same could be said about most imperials redguards and orcs. they were all very much the same. I think it would add a nice dynamic to the game.
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W E I R D
 
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Post » Mon May 02, 2011 8:12 pm

I can dig it, I was a little unsure at first but I like (fin)'s idea. It would greatly diversify character development and increase replayability by a lot.
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Kirsty Collins
 
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Post » Tue May 03, 2011 1:17 am


- Guerilla fighter: +5% Chameleon when character doesn't move


Tha'd be awesome. Very shadowscale.
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Eileen Collinson
 
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Post » Tue May 03, 2011 2:49 am

Will the bosmer have a chance to be effected by this? http://www.uesp.net/wiki/Lore:Green_Pact
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Adrian Powers
 
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Post » Tue May 03, 2011 2:22 am

Tha'd be awesome. Very shadowscale.

It'd be awesome if you were a stealth character. Not so much for a mage or warrior. :confused:

I'd rather not have that particular perk forced upon me just because I'm an Argonian.

Edit: Ah, we're talking optional race perks.
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stephanie eastwood
 
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Post » Tue May 03, 2011 9:50 am

Will the bosmer have a chance to be effected by this? http://www.uesp.net/wiki/Lore:Green_Pact

Bosmer cannibalism!
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Nicole Mark
 
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Post » Tue May 03, 2011 10:06 am

There are already race bonuses. Wouldn't race specific perks just be a roundabout way of accomplishing the same task?

Not every character of the same race should be good in the same race specific things. For example not every Imperial should be charismatic, and not every Argonian should be a good swimmer.
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Janeth Valenzuela Castelo
 
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Post » Mon May 02, 2011 8:24 pm

Not every character of the same race should be good in the same race specific things. For example not every Imperial should be charismatic, and not every Argonian should be a good swimmer.



True, but they're perks. They're not automatic, you would choose them. There would still be an abundance of general perks to choose from, but if you wanted, you could choose a perk specific to your race that others would not have access to.
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Anna Krzyzanowska
 
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Post » Tue May 03, 2011 3:38 am

I'm not suggesting they eliminate starting race bonuses, just saying, I think it would make for more interesting game play if fighting enemies of different races was more varied. In OB, fighting a nord meant he wouldn't use magicka. thats it. the same could be said about most imperials redguards and orcs. they were all very much the same. I think it would add a nice dynamic to the game.


Yes, this was something that was later implemented by modders after OBs release and the development of OBSE. Nice idea, as long as it's balanced. Maybe the perk could come with a negative effect?

Nice idea.

~ Dani ~ :)
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Chantelle Walker
 
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Post » Tue May 03, 2011 8:22 am

There are already race bonuses. Wouldn't race specific perks just be a roundabout way of accomplishing the same task?

Race bonuses are almost entirely meaningless. They're just a temporary head start, and not even that much of one. A high level female Breton fighter will probably have 100 strength and 100 weapon skill. A high level male Nord fighter will probably have... 100 strength and 100 weapon skill. The head start that the Nord got counts for nothing in the long run.

Perks, on the other hand, would make a difference in the long run. I'm in favor of anything that represents a permanent and recognizable difference between the races. And if they're optional, then they just add to the range of characters that can be created, and I'm in favor of anything that does that too.

I like this idea.
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Jessica Colville
 
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Post » Mon May 02, 2011 7:29 pm

Race bonuses are almost entirely meaningless. They're just a temporary head start, and not even that much of one. A high level female Breton fighter will probably have 100 strength and 100 weapon skill. A high level male Nord fighter will probably have... 100 strength and 100 weapon skill. The head start that the Nord got counts for nothing in the long run.

Perks, on the other hand, would make a difference in the long run. I'm in favor of anything that represents a permanent and recognizable difference between the races. And if they're optional, then they just add to the range of characters that can be created, and I'm in favor of anything that does that too.

I like this idea.

This.
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kristy dunn
 
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Post » Tue May 03, 2011 8:13 am

Unsetteling Presence - Dunmer gain a boost when intimidating someone.
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Jeremy Kenney
 
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Post » Mon May 02, 2011 10:07 pm

It seems like this is a popular idea. I like it, too. Thing is, will we actually see it in Skyrim?
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xxLindsAffec
 
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Post » Tue May 03, 2011 8:27 am

Smug Jerk - Altmer have an increased chance of taunting someone into attacking them.
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zoe
 
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Post » Tue May 03, 2011 7:25 am

It seems like this is a popular idea. I like it, too. Thing is, will we actually see it in Skyrim?

We can only wait and hope...
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Music Show
 
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