Heh, these were the http://en.wikipedia.org/wiki/Rack_%28torture%29 I was thinking of before opening the thread.
Bioware knows what they are doing when it comes to six. They know where to put it.
Poor Beth, past couple games it has only existed in naughty books and sultry letters.
Heh, stick it in a book, no one will ever read it. Such a sad admission
I do find the worlds of Ob and, to a lesser extent, Fo3 to be overly sanitised, certainly with respect to relationships, the more colourful aspects of common language and many other advlt tendencies and preoccupations. I feel a jarring disconnect when these morally wholesome, sugar and spice backdrops are painted over with escalating levels of violence and gore. I mean, ok, today's society is what it is but Beth's latest games in particular seem to shy away from the grit and folly and sleaze that make characters, groups, towns, entire worlds interesting.
Morrowind was lightweight, T certificate lightweight, yet even it managed to bring some notion of depravity to underlying cultures with its depiction of Skooma and Sugar. It acknowledged Delights and nudity, try stripping off sometime and running around. Laugh? I almost bought a console
- this is a joke! As for colourful language, the game did a beautiful job of conveying meaning through cleverly written greetings delivered with pin point emphasis, the underlying joy, threat or dislike often palpable. I would happily take the Mw greeting style over a string a cuss words, it brings a level of originality to the world but, originality costs money and is often misunderstood, so...
I think FoNV struck a fine balance when it came to making situations, groups and individuals feel real while staying on the acceptable side of today's censorship. I could say most of the scenery was yellow/brown because all the other colours were used up in the dialogue but, that would miss the point. Some language was highly colourful but never in a gratuitous way. Some characters were as pure as fresh snow, others, well, they had a hard childhood - some, a very hard childhood. Racks and prostitution certainly exist in the game, though pastied and limited to the casinos perhaps as a reflection of the strengthening social structures. six? Sure, forget speech craft, you can sleep your way through part of the main quest! Some may find the situation in question more than a little sad, some will find it hilarious, either way I consider this a highly plausible option under the circumstances. And casual six? Sure, it exists, it's a thing. Sarah caught me totally by surprise, the total depth of our relationship to that point? 11 vault suits. What? Outrage! Totally unrealistic! I cite extenuating circumstances. Sarah's upbringing was totally amoral, every point of contention decided by a roll of the dice or the draw of a card. Insecure, very lonely, agoraphobic and a relationship with her brother bordering on the concrete garden (Easter egg?), perhaps she just wanted someone to hold?
Bring on the racks.
So long as the nipbles don't show on the radar and the world provides comfortable support and the background stories lift and separate them from the inane and gratuitous then, just possibly, the average acceptance of computer games as mature entertainment may increase by 0.11%
Yep, because nothing says "Icy north" like dancing in your underwear.
Phew, long time typing so forgive me if this has been mentioned already. Nords have 100% resistance to cold