Rad storms

Post » Sat Jan 16, 2016 10:53 am


Probably irradiated fallout particles being blown in from the Glowing Sea.

User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Sat Jan 16, 2016 3:17 pm

Here are my observations on how radstorms are currently implemented:



  • Going to an interior cell does not work because the storm just waits for you to come back out.

  • Wearing a vaultsuit helps quite a bit

  • Fast travel can get rid of the storm (but in my experience I have to go a long ways away).

  • Sleeping through it seems to make it go away without taking rad damage.

  • Medics can cure the rads, if you want to spend caps that way

  • Mutant hound steak probably tastes bitter, but also works for after

  • Radaway, of course, cleans you up (and seems quite plentiful despite 200 years - mass production is a wonderful thing...)

  • Those hazmat suits are great for radstorms, but not for fighting (unless it's children of the atom you are fighting).

  • They are pretty

  • I do not think I want to experience on in real life. But maybe that is just me being strange.

  • glowing blood packs or even baked bloatfly can help.

  • pc perks can help deal with rads, and perhaps we can imagine npcs have access to something anologous.

  • There are a some other ways of dealing with rads, but those are sort of spoilerish and/or mostly pc exclusive because of rarity.

User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Sat Jan 16, 2016 3:40 pm

Pretty much every SciFi movie that has a meme of rad-storms shows people scrambling for cover when the storm is moving in. Makes sense in a Kansas twister sort of way. Then in Skyrim, there is a mod titled, "Run For Your Lives" http://www.nexusmods.com/skyrim/mods/23906/? which causes NPCs to run for cover when a dragon attack starts. Rad storm/dragon attack, pretty much the same thing: it has become unhealthy to be outdoors. I figure if a modder can develop such a NPC response to an event, Bethesda should certainly be able to do as much.





For the same reason that villagers learned to not place latrines upriver from where the village draws its river water for cooking and drinking. Cause-and-effect: Event A happens leads to Outcome B. Get caught in a rain storm, get soaked to the skin, get sick. Solution: Don't get caught in the rain. Don't even need a Geiger counter to figure that out. Unless, of course, Wastelanders don't get sick from being rained on.


User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Previous

Return to Fallout 4