[WIP] RADD Artifacts

Post » Mon Apr 12, 2010 1:34 pm

Download
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8460

Descriptions and Abbreviated Credits


=================
Item Descriptions
=================
Because much of the "enchanting" done in this mod was done through scripts, the
effects are not visible. I'll probably add a book or something ingame at a later
date. This is a list of all artifacts, scripted or enchanted, found within. All
effects are Constant Effect unless otherwise noted. The phrase "On touch when
strikes" denotes effects that will act on whatever you strike with the weapon.


Weapons
=======

Almsivi Broadsword
------------------
Base: Imperial Broadsword
Almsivi Intervention on strike

Kensai Dai-katana
-----------------
Base: Daedric Dai-katana
Drains all armor skills except Unarmored by 20 pts
Fortifies Unarmored 20 pts
Slightly faster and reach-ier than a standard Daedric Dai-katana, but with lower
enchant and damage values.

Defective Demon Battle Axe
--------------------------
Base: Steel Battleaxe
Bound Spear 60 sec. on strike

Defective Demon Katana
----------------------
Base: Steel Katana
Bound Battleaxe 60 sec. on strike

Defective Demon Maul
--------------------
Base: Steel Mace
Bound Dagger 60 sec. on strike

Defective Demon Spear
---------------------
Base: Steel Spear
Bound Longsword 60 sec. on strike

Defective Demon Tanto
---------------------
Base: Steel Tanto
Bound Mace 60 sec. on strike

Divine Mace
-----------
Base: Steel Mace
Divine Intervention on strike

Fight or Flight Staff
---------------------
Base: Silver Staff
Demoralize Creature & Humanoid + Turn Undead 15 pts for 30 secs
Fortify Strength, Speed, and Attack 50 pts on touch when strikes

Highlander Blade
----------------
Base: Appearance of Nordic Claymore, damage values similar to Glass Claymore
Sanctuary 100 pts
Damage Health 7 pts

Ice Cleaver
-----------
Base: Appearance of Ice Blade of the Monarch. Best attack value is 175.
Frost Damage 5-15 pts and Damage Health 7-12 on touch when strikes
Frost Damage 4-13 pts and Damage Health 1-10 on self when strikes

Ebony Spear of Flight
---------------------
Base: Take a guess
Fortify Strength 20-25 pts on touch when strikes
Damage Speed 10-15 pts on touch when strikes

Kensai Katana
-------------
Base: Daedric Katana
Fortify Long Blade 20 pts
Drain Block 25 pts
Slightly faster than a normal Daedric Katana, with slightly lower damage and
enchant capacity.

Markblade
---------
Base: Ebony Shortsword
Mark on self when strikes

Merchant Dagger
---------------
Base: Glass Dagger
Fortify Mercantile 25 pts for 30 secs on self when strikes

Monkblade
---------
Base: Steel Claymore
Damage Armor 35 pts for 2 seconds on touch & self when strikes
Slightly faster and more damaging than a normal Steel Claymore

Scrapper's Shank
----------------
Base: Steel Dagger
Fortify Agility 50 pts
Drain Shortblade 30 pts

Armor
=====

Stalwart as the Glacier
-----------------------
Base: Daedric Gauntlet (Left)
Fortify all armor skills 30 pts
Drain Agility 75 pts
Lower AR than normal Daedric Gauntlets, but twice the durability

Mighty as the Glacier
---------------------
Base: Daedric Gauntlet (Right)
Fortify Strength 30 pts
Fortify Attack 20 pts
Drain Speed 50 pts

Clothing
========

Archer's Amulet
---------------
Fortify Attack 50 pts
Fortify Marksman 25 pts
Weakness to every single form of Magicka 50 pts
Weakness to normal weapons 30 pts
Drain all armor skills 30 pts

Ring of Cursed Sorcery
----------------------
Fortify max magicka 2x int
Fortify Intelligence 25 pts
Fortify Willpower 25 pts
Fortify Destruction 20 pts
Fortify Conjuration 15 pts
Fortify Alteration 10 pts
Sound 50 pts

Spellblocker
------------
Feather 1 pt for 0 seconds on target
Note: Spells and arrows explode if they hit another spell mid-air. Enchanted items
can fire quickly. The Spellblocker can cast 300 times in a row. Have fun.

Warrior's Amulet
----------------
Fortify Attack 50 pts
Silence

Ring of Bloodsummoning
----------------------
Allows summoning of Clannfear, Daedroth, Dremora, Flame Atronach, Frost Atronach,
Golden Saint, Storm Atronach, and Winged Twilight. Any combination of daedra may
be summoned, but only one of each at a time. The summons are infinite, but drain
your health every second as follows:

-Clannfear, Flame Atronach: 2/sec
-Daedroth, Frost Atronach: 3/sec
-Dremora, Storm Atronach, Winged Twilight: 4/sec
-Golden Saint: 5/sec

The effect is cumulative; summoning a Clannfear and Storm Atronach, for example,
would damage you by 6 points per second. Unequipping the ring makes the summon
vanish and stops hurting you. Note that if one of your summons is killed, it still
drains your health until you unequip the ring.

=========
Locations
=========
"Glacier" Gauntlets - Dronos Llervu, Tower of Dusk (The "glass merchant")
Defective Demon Weapons - Sold by Ra'Virr
Ice Cleaver - Sold by Thorek at the Razor Hole (restocks)
Spellblocker - Census & Excise Office, near the Chargen Dagger
Bloodsummon Ring - Ald Redaynia, near the Bitter Cup
Ring of Cursed Sorcery - Redas Ancestral Tomb, ashpit, next to Extravagant Robe
Archer + Warrior Amulet - Beran Ancestral Tomb, on an altar

All other items are in leveled lists.

=======
Credits
=======

-Major props to Kir, who helped a ton on the Ring of Bloodsummoning.
-To the Elder Scrolls Community, for fostering such activity that even ten years after the game's introduction, I'm making my first mod.

Two omissions, the Ice Cleaver has 1 point of DUR, and both of the Glacier gauntlets have the same weight/DUR/whatnot. Also, in any case of negative effects, the item is scripted so that you cannot cheese the system with Resist Magicka potions.

Anyways, my goal with this little mod is to put in what will hopefully become dozens of strange, quirky, and fun scripted and magical items, with a theme of give-and-take. The idea is that these things are trash to some people and treasure for others, and that when the situation calls for it, they will save your hide.

The thing is, I'm just one guy, and while I've got another bunch of items brewing for the next release, I want to get some outside opinions and ideas for rebalancing existing items and cranking out original ones. For my next batch, my current concepts include boots that give speed but reduce combat effectiveness/carrying capacity, a line of weapons specializing in knocking people down, and a Daedric version of the Boots of Blinding speed, where the blindness is unavoidable. I'm also looking into creating more scripted items, like an item that increases your height and improves your chances of pulling off an Intimidate.

I know there's a lot of untapped creative potential on these boards. So feel free to throw out anything and everything you come up with, the weirder the better. Every little bit helps, and a little discussion will also help get my own creativity flowing.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Mon Apr 12, 2010 8:35 pm

How about some nifty thrown weapons? There seems to be an increasing interest in them these days.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm


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