[RELz] Radiance: A Simple Immersion Booster | Thread 2

Post » Mon Dec 16, 2013 4:43 am

Radiance

Attention! Due to real life commitments, I am no longer able to update this mod. If you are interested in continuing work on Radiance will I left off, consider this your official permission. Just leave me a PM here in the forums, so that I can direct people to the more updated version of the mod.

http://www.gamesas.com/topic/1373997-relz-radiance-a-simple-immersion-booster/

Radiance is a simple mod with a big dream: make Skyrim more immersive by adding new world events and interactions to the Radiant Story system. These events occur based on what you have done in your playthrough, so that two different characters will leave Skyrim in a very different state from when they arrived. Now you'll feel it when you start a civil war or release a terrorist mastermind from prison.

Please note that I'm very busy, and have limited time for actual modding. I'll add new events whenever I can, but it will probably be pretty slow. I'm always up for suggestions, though, if there's an event you'd like to see in-game. (Also, screenshots! I could use some neat screenshots of these events if you happen to take any.)

Download Locations:

http://skyrim.nexusmods.com/downloads/file.php?id=15972

http://steamcommunity.com/sharedfiles/filedetails/?id=20262


Update Log

1.02 - Final update. Removed Angry Villagers event due to bug. Tested with Dawnguard and Hearthfire.
1.01b - Fixed instability introduced in 1.01.
1.01 - Fixed issues with Angry Villagers not choosing a valid destination, werewolves spawning in the daytime, and Civil War encounters spawning too frequently.
1.00 - Initial release. Hurrah!


Compatibility

There are no confirmed incompatibilities between this and any other mods. This should be compatible with Occupy Skyrim, Immersive Patrols, and Warzones.

If you suspect an incompatibility between this and any mods you're using, please let me know and I'll check it out!


Implemented Events

Civil War Events

The following events have a high probability of occurring while the Civil War is active (from the start of the first major battle until the final battle):
Spoiler
  • Officer Assassins: Elite Stormcloak or Imperial Agents ambush and try to kill you. They carry a note that identifies them as officer assassins.
  • Imperial Ambush: Encounter Imperials outnumbering Stormcloaks in a skirmish.
  • Stormcloak Ambush: Encounter Stormcloaks outnumbering Imperials in a skirmish.
  • Massive Battle: Encounter a large 10 vs 10 battle.
  • Stormcloaks vs. Imperials vs. Dragon: Encounter a three-way battle between Stormcloaks, Imperials, and a dragon. Only if dragon spawns are enabled.

College of Winterhold Events

The following events will occur about as frequently as any other event:
Spoiler
  • Synod Zealots:Ambushed by Synod agents convinced the College is up to no good. Only occurs after completing the quest "Revealing the Unseen."

Companions Events

The following events will occur about as frequently as any other event:
Spoiler
  • Werewolf Skirmish: Encounter a pack of werewolves fighting a group of Silver Hands. Can be witnessed by any player at level 5 and above.
  • Werewolf Hunters: Vigilants of Stendarr attack you while you're in the wilderness. Only occurs after someone witnesses you transforming into a werewolf.
  • The Silver Hand: Members of the Silver Hand hunt you as a sworn enemy and suspected werewolf. Only occurs after you become a werewolf.

Dark Brotherhood Events

The following events will occur about as frequently as any other event:
Spoiler
  • Agents of Penitus Oculatus: Elite agents ambush the murderer of the emperor. A note explains their mission.
  • Remnants of the Morag Tong: Ambushed by former members of the Morag Tong. A note on their body explains that they're trying to cull the Dark Brotherhood before they bring their order back together.

Forsworn Events

The following events have a high probability of occurring after freeing a certain someone from Markarth's prison. Tracking him down and killing him later will end these events:
Spoiler
  • Forsworn vs. Soldiers: Encounter Forsworn fighting Stormcloaks or Imperials in the Reach
  • Forsworn vs. Thalmor: Encounter Forsworn fighting Thalmor in the Reach
  • Forsworn Raid: Encounter Forsworn picking over the corpses of merchants in the Reach
  • Forsworn vs. Dragon: Encounter Forsworn fighting a dragon in the Reach
  • Forsworn vs. Bandits: Encounter Forsworn fighting bandits in the Reach
  • Forsworn War Party: Encounter Forsworn on their way to a random fortress in the Reach
  • Forsworn vs. Blades: Encounter Forsworn fighting the Blades in the Reach

Main Quest Events

The following events will occur about as frequently as any other event:
Spoiler
  • The End Times: Ambushed by a Dragon Fanatic in a town. His diary reveals the crazed mind of a fellow who believes all hope is lost, and who's thrown in with the dragons. Only occurs after the player is revealed as Dragonborn and Alduin is still alive.
  • Infighting: Encounter two dragons fighting each other for dominance. Only occurs if Paarthurnax survives to the end of the main quest.
  • Break for Paarthurnax: If you spared Paarthunax, you may encounter him taking a rest in the wild. He will offer to change your meditation bonus, as usual.
  • Blades vs. Dragon: Encounter the Blades fighting a dragon in the wild. For this encounter, they have Essential status. Only occurs after rebuilding the Blades.
  • Blades vs. Thalmur: Encounter the Blade fighting a Thalmor hit squad in the wild. For this encounter, Blades have Essential status. Only occurs after rebuilding the Blades.

Miscellaneous Events

The following events will occur about as frequently as any other event:
Spoiler
  • Enemy of Stendarr: Ambushed by Vigilants of Stendarr. They have a note naming you as a Daedra worshiper. Only occurs after collecting 5 or more Daedric artifacts.
  • Village Mob: Encounter mob of villagers en route to a vampire den.
  • Makeshift Execution: A pair of guards execute a wanted criminal in the wilderness.
  • Policing the Realm: Guards march on a bandit encampment.
  • Thorald's Wrath: After giving their family some help, encounter a certain pair of Gray-Mane brothers fighting Thalmor.
  • Amren's Adventures: After helping him find his father's sword, see him patrolling Whiterun hold and find out if mercenary work suits him.
  • Mjoll's Adventures: After helping Mjoll get her confidence back, see her exact justice on the Thieves Guild in the Rift.
  • Queen Freydis's Sword: After helping Winterhold's blacksmith fill an order, see a Thane of Eastmarch put this legendary sword to good use on some bandits.
  • Golldir's Wanderings: After helping him, encounter Golldir taking his frustration out on some necromancers.
  • Erik's Adventures: After procuring some armor for this aspiring mercenary, encounter him slaying some vicious skeevers in Whiterun hold.

Vampire Events

The following events will occur about as frequently as any other event:
Spoiler
  • Vampire Hunters: Ambushed by Vigilants of Stendarr. They have a note naming you as a vampire.
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TWITTER.COM
 
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Post » Mon Dec 16, 2013 4:53 am

Question: Will the vigilants of Stendarr appear with Dawnguard? their base is destroyed iirc..

I'd also love more consequences, like alkir warriors hunting you if you help sedia(?)

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ChloƩ
 
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Post » Mon Dec 16, 2013 2:18 pm

Vigilants will continue to appear. As I recall, they continue to appear in vanilla Skyrim/Dawnguard, as well. If I do ever get back to this mod, I'll definitely look into your Alik'r idea.
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Angela
 
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Post » Mon Dec 16, 2013 7:20 am

Sorry if this was mentioned in the first thread, but I'm assuming that Dragonborn DLC is fine with this? Also will some events still occur on Solstiem?

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Marcus Jordan
 
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Post » Mon Dec 16, 2013 5:01 am

This is totally compatible with Dragonborn. Sadly, no events take place on Solstheim, since I stopped work on Radiance before Dragonborn came out.
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evelina c
 
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