Radiant interrogation quests

Post » Thu Feb 11, 2016 8:08 pm

When a settlement is attacked and you pacify an enemy human, they will have an additional interaction within settlement territory once all other hostiles are eliminated.


You build an interrogation chair and a settler who is assigned to guard duty will escort them into the chair.


You can speak with the "prisoner" when he is seated and interrogate him trying to find out where the HQ of the raider group lives. Upon passing several charisma checks a icon on your map populating it with such raiders will appear and populate just like other radiant quests.


At the end of interrogation you have the option to either kill or enslave the prisoner.


To enslave a prisoner you must assign a settler to them as if they are a resource. You can assign the prisoner to several tasks like annordinary settler. Be careful however because if the assigned settler to them dies or is unassigned for a relative period of time they will do one of two things. Either (a) run away or (B) turn hostile.


You can in effect build prisons. You can even make the prisoner move to other settlement which automatically moves any guard settlers with them unless unassigned first...which would be pointless as prisoner will turn hostile or run away.


This will add a whole new depth of settlement construction and also begins the first step to reestablishing law and stability.


((Possible issue is voice acting))

I have an idea to go past this problem. Its obvious that your character speaks and so to actually add a new voice actor changing the voice will not work and having it silenced with just subtitles is sloppy.


Perhaps to as an interrogation tactic to intimidate and to protect your own identity i suppose, you could have some type of mask you must equip before interrogation. This sounds stupid i know but its the only way i can justify a change in voice. A mask that distorts the voice to make it sound quite intimidating. We can use any voice actor that way and it doesnt seem too far fetched. An intimidating voice and a mask of sorts would possibly make it quite believable. The only alternative is to find a person who sounds like the main protagonist. Perhaps searching for one we could get lucky and find a voice that fits.


What do you think about this whole idea?
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Return to Fallout 4