» Wed Mar 30, 2011 3:19 am
- It makes sense for crimes to be possible for appropriate NPCs. Thieves breaking & entering, Dark Brotherhood occasionally killing, that's great, and a fertile source of town gossip too. It would get dumb real fast if just anyone had a chance to initiate these actions, though. I mean, imagine a prosperous shopkeeper randomly decides to pickpocket a beggar. For this nonsensical and poorly-motivated crime the guards cut him down. Awful. On the other hand, a rare thief or two breaking and entering, at night when all is silent? Awesome. Roleplaying and quest opportunities ensue - if you catch a thief at it, could you threaten to call the guards and extort money? Simply call the guards and offer to witness at the trial? Or try to buddy up with the thief and join the Thieves' Guild? Perhaps even follow him back to the local Doyen?
Similarly, I like vampires sneaking into houses to feed, as long as they do it skillfully.
- Raising recently slain corpses, if a necromancer and in combat, sounds okay-ish. This would probably be a crime, though, so similar restrictions as with thieving/murdering. Hostile NPCs in dungeons could do it, and that would be great. One or two non-hostile NPCs may make occasional midnight trips to the graveyard, to practice their dark arts in secret. Otherwise, necromancers really shouldn't ply their skills unless they already seriously fear for their lives; the potential backlash is too great to justify it.
- Pickpocketing and robbing the player. As some stated above, it would svck if thieves could lift your unique items or take copious amounts of gold. I like some of the solutions to the home thievery issue; upgrade your locks to prevent it altogether, or get a quest to find the culprit and deal with him. For pickpocketing, here's another possibility: Suppose some urchin picks your pocket in the street. A sound or camera vibration alerts you to this fact; the cue is stronger if your sneak skill is higher than the thief's (perhaps you even automatically catch the thief's hand if your skill is very high). You spin around and see the little bugger dashing off, and give chase. From here you have two options (supposing you don't resort to violence): either catch up with the guy, and bully him into giving you your money back, or go to the guards. If you can correctly describe the culprit in sufficient detail (provided via multiple-choice dialogue options), the guards will be able to find him, make an arrest, recover your property, and return it to you.
As an alternate solution, if you are in the Thieves' Guild or have sufficiently high Infamy, pickpockets will know to avoid you and your property entirely.
- Buying food seems mostly irrelevant - it would be the same to me if they produced their meals from bottomless pockets - but if there is an appropriate economic system in place to resupply the food, I don't see why not.
- I'd prefer there were limits on the purchase of weapons and armor. For some NPCs it doesn't make sense; farmers shouldn't work in full suits of armor, unless their neighborhood is VERY lively. Many NPCs are supposed to play a specific role, which means they should have a specific difficulty level in combat, which means they should have specific equipment. Also, someone mentioned, it would cause problems for the player if they bought out all the shops. But in a limited context, it might be great. Suppose you sell an enchanted item in a small, sleepy hamlet. Next time you come back, an ambitious young adventurer might be showing it off to his friends, bragging about the great deal he got and how he's going to go troll-slaying next week when the harvest is done. Or in major cities, some upper-class collectors might buy any uniques you sell and display them in their homes. These limited, designed possibilities could work nicely without screwing up the game.
- Provoking a dragon? Well, again, in a limited context, sounds okay. I wouldn't want this to happen in cities; too much potential carnage. A lone adventurer on the road, though, sure, sounds like good clean fun.
- Going to jail/paying fines? Yes PLEASE! These features should really have been present in Oblivion and might have prevented some terrible street fights! Healing friendlies? Again, should have been in Oblivion.
- I have one to add: Please, PLEASE, let NPCs repair their equipment out of combat, and buy new repair hammers if necessary! I have dudes in my game who walk around perpetually shirtless because they can't figure out how to fix their cuirasses.