Radiant quests, in concept are awesome, or could potentially be.
Bethesda just needs to be creative enough to make them varied enough to make things interesting, almost indefinitely.
Bethy is flush with cash after FO4. I'm sure multiple voiced protagonists for lizard, cat, nord, elf-people etc. is one of their least concerns right now. If its not, it really shouldn't be a concern for them.
And seriously, where are the dwarves in TES???
It's not an assumption and it has nothing to do with whether someone likes it or not. Adding this big of a feature takes time and resources away from other aspects, it's pretty simple. Unless, like I said, they had an infinite amount of time on their hands. The game was built around the voiced protagonist model so to think that didn't affect other mechanics is absurd. Yes, this was their vision and what they wanted to do, no harm there. As I said, I believe you didn't read my whole post, I think they did the best they could with the time they had.
Also, I wouldn't jump on the assumption that the majority of fans loved it. It's the biggest point of contention with F4 there is. There are a few reasons this is one of the lowest rated, and lowest awarded, Bethesda game and that is part of it.
I like them. They get a lot of hate, but I think a lot of it is unjustified. I think we all prefer new and unique side quests to repetitive radiant quests. That much is obvious. But no matter how good the game is there can only be a finite number of unique side quests. Once they're done, they're done. If you don't have radiant/repeatable quests, you're basically left with nothing to do. In a game like this it's still fun to play a really high level character after completing the main quest and all of the side quests. You can keep building settlements, and doing radiant quests, and so on. This obviously isn't going to be as much fun as playing through all of the main quests and unique side quests, but...they're not supposed to be. They're just supposed to be repeatable quests that let you keep the game going and provide an easy way to level up.
More side quests is always a good thing, but I don't want to see radiant quests go anywhere. In previous games it kind of made more sense to not have them. They had more of an actual ending point. They had level caps, so there was really no motivation to earn any XP. Now we don't have a level cap, and although most people won't take the time to do it, some people will get up to level 264 or whatever just to get all the perks. Without radiant quests, this would be a much slower process.
Don't count me as one of those fans. I certainly hope that you are wrong.
~~~ Back on topic~~~
Radiant quests are okay, but not when there are so many. I would rather have more good side quests and less radiant quests, but I do understand they have their purpose. I am not sure if [settlement name] is under attack is considered a radiant quest but I hate those because I have to stop what I'm doing and go 'help' the settlers and when you have a lot of settlements it can get quite overwhelming.
Just because they are radiant quests, shouldn't mean a lack of depth. They could have added things like complete 25 scribe missions and get a new vendor. Or do x number of railroad missions and get a unique safehouse.
That would have given an actual goal to completing a large number of radiant quests for. Instead all radiant quests are treated like a mmo grind for exp quest.
I like the easy xp, but wish that they maybe were set up differently, like maybe have a different quest depending on the settlements defense. I don't like how it says that I have enough defense with laser turrets and normal machine gun turrets, but they get destroyed so quickly, so I started using mainly missile turrets while having my fast travel point be in cover, I still have a few laser turrets , and some shotgun turrets around for aesthetic purposes. Definitely feel they should do more with the settlements, and the radiant quests. my favorite ones to do are the Mila, and the rail road radiant quests, because tinker tom always gives me like 300 caps, so doing missions for him is good for when I want to farm caps, and actually feel like I earned them instead of using the honest dan glitch, or continuously selling water (I still technically earned it by selling water since I built the water farms, but there's almost no fun to it, I've thought about starting to walk to all the settlements to sell my water like I'm in a real caravan.)
We need more radiant quests. And not the usual, goto X, massacre a whole bunch of things, but more variety and quite frankly creativity from Bethesda.
No, fallout 4 isn't one of the lowest. In fact it's pretty much the same score to fallout 1/2 was when you tally all the scores to get the average. Fallout 3 was obviously an ambitious title but fallout new vegas was the lowest rating title for fallout only second to fallout 2 with a overall rating of 86 while Fallout 4 had 87 which was under fallout 1 being 89. So really it's not really a low score. A 87 overall score is freaking amazing and must play too. So no clue what you're on about there.
And secondly as far as the voice acting: you're right they did do the best they did for voice acting given the fact it took almost 2-4 years of voice recording while another 3.5 years doing the other stuff within the game. I don't see how they were limited at all in time.
I don't see how anyone would be surprised with TES VI voice acting for the playable character. It seems like the next step for elder scrolls really.
Despite a few issues, I love Fallout 4. I'm not as bothered by the voice acting as some, though I do recognize that it's probably the biggest reason why we don't have as much unique quest content and quest options as may otherwise have happened. However, TES would multiply this problem tenfold due to all the different races and genders, and I do *not* want my female khajiit sounding just like the female orc or female human. I really, sincerely hope they drop the idea of main character voice acting for the next TES.
Given a choice, I would much rather have had more quest conten and options in Fallout 4 over the limited voice acting, and at least there may still be chance that the next TES would favor my choice over the pro-voice acting group.
I didn`t hate any of them..
I am really sad Preston is still quiet after patch 1.4...
Are my settlements all too perfect to get in trouble? All 22-28 settlers... happiness at 85....
I'm aware, I also made suggestions across some forums that they could hire 20 different voice actors(10 female, 10 male) And have them be unique to each race. Granted, this probably won't happen seeing how just 2 actors took insane amount of time to do BUT that would be the only way it could work. On the flip side they could simply create a system that could dub the voices from actors who did other games as the protagonists which did other races who no longer did it. Again it's possible but would require more work so probably not going to happen
I'm getting to the point I find them irritating. Today, I got 5 "Defend us, Sole Survivor! Help us!" quests at the same time. There's no way I could help them all unless I fast traveled, which I'm not really doing because there are so many nooks and crannies in this game, I'm trying to find them all on my own.
Five. Together.
I heard Bethesda was supposed to patch the quests given by Preston, but these are just popping up randomly. I guess it's nice we can finally see them start now, but 5 freaking settlement attacks at the same time is stupid.
I don't even bother with them anymore unless I'm a stone's throw away. Then I'll pop in to collect some loot.
All the other radiant quests (usually given by the guards at DC) are now done. I'm level 82. There's really not much to do anymore but work on buffing settlements and the odd dungeon diving after a reset.
I'd rather have a DLC which drops us more quests, even if they're "Hey, go fetch my slippers at a place where enemies will kill you." than Automatron.
I digress. In a perfect world, this game would be as depth-giving as Oblivion. Alas, black box shooters are the money makers.
I don't think that's true at all. The setting up the radiant quests may take some time, but it allows them to make the world feel "living" which is something I would appreciate them pouring more time into to be honest. I think you are right about the repetition, and that is more of a reflection of them coding things. For instance, the MM quests were all kinds of screwed up (and no one knew! or no one told me at least ha ha) before they fixed them in patch 1.3, I think. Now there is a greater diversity of quests for the MM and it makes interacting with that portion of the game better.
I know that I play Fallout 4 games well past completing their memorable quests and I think the radiant system is a blessing for that purpose. I hope they continue to polish it and iterate on it for dlc and future games. I think the biggest problem with Fallout 4 is everything is too combat heavy. Remember Lance the "vampire" from Fallout 3? Or the Ant quest. Those are iconic encounters that have outcomes based on how you speak to people and handle yourself, as well as others. I can't think of a single quest like that from Fallout 4. My favorite quest is actually looking for the Railroad the first time. That had a little bit of mystery and intrigue, even if the code was incredibly stupid (I remember I wrote it down so I wouldn't forget and then I looked at the envelop and just lol'd). There are some others that are good, but man nothing really stood out to me as being amazing. Which either means all of the content was at a pretty high bar or it was all kind of, ehhhhh. I'm still trying to decide. Luckily, the game world and the way Bethesda makes games carries the day for me.
Really holding out hope for major improvements in their next game though, including improvements to world building and radiant quests! Please keep radiant quests Beth.
I keep alternating on if radiant are net positive or negative.
I think they could turn into a positive if modders intervene. Add counters to the various radiant. A modder could add in a unique safe-house. Another might add additional faction patrols. Basically the rewards would be limited only by the imagination of the modders.
I don't mind them if they actually end. I can't stand non-ending repeating missions. .. And I do not like going back to places I've already cleared, especially 4 or 5 times. It would be ok if the enemy types changed or if the enemies were in different positions but they aren't. They are the same enemies in exactly the same positions they were before. At mid to high levels, if you get sent back to a low level area the whole thing is a joke. You just walk through blasting the poor fools away, not worrying all about defense because hey, it'd take an albino deathclaw to take you down.
Hated them in Skyrim and hated them here as well. How the bloody hell did Bethesda go from those well crafted and interesting questlines in Oblivion and Fallout 3 to the crap we currently have in Skyrim and Fallout 4?
I didn't mind the Radiant quests for the Minutemen when it involved discovering new settlements, but in my opinion those clear out dungeon and rescue settler quests should have only appeared once at most. Getting sent to Abernathy Farm to the exact same darn quest for the 5th time is ridiculous.