Radiant quests used to annoy me, but now they don't

Post » Sat Mar 19, 2016 2:49 pm

At first I found it very irritating to keep getting sent to the same places over and over again, but over time that has changed.


I kinda like that I have become familiar with areas and places in it. In RL you get to know the lay of the land and revisit places all the time. So I no longer have a problem with it (other than wanting to strangle the settlers for being such whimps).


And they are a great way to get xp so you can level up and get more perks, especially when familiarity with a layout means you know the quickest way to do it.

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Lexy Dick
 
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Post » Sat Mar 19, 2016 5:08 pm

Radiant quests mean the devs spent less time on engaging and plot-heavy quests. It's the reason there aren't that many memorable quests in F4 compared to prior games.



I would rather have those than this stupid radiant system. It gets old clearing a place only to pick up a quest an hour later to go kill raiders there.

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Scarlet Devil
 
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Post » Sun Mar 20, 2016 1:28 am

They are useful

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Leticia Hernandez
 
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Post » Sun Mar 20, 2016 4:37 am

Littlemike - I totally agree that the it would have much much been better if the quests had more substance to them - but then I fear we'd still be waiting for F4 to be released. F4 is terrific, but cannot deny it lacks quest content.



I guess what I meant was, I don't mind returning to a location, like to install a MILO and so on.



As for returning to yet again clear out the raiders type thing - I have got most of them down to a couple of minutes now - just head to the target and avoid the rest - so for me it equals easy XP.



I am expecting to be the only Yes vote, but I needed something to do this cold Sunday morning whilst waiting for my coffee to kick in and start playing heehee. And I confess to a highly mischevious nature :P

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Roberta Obrien
 
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Post » Sat Mar 19, 2016 5:17 pm


Exactly :)

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bonita mathews
 
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Post » Sun Mar 20, 2016 12:46 am

Pretty much this.
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AnDres MeZa
 
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Post » Sat Mar 19, 2016 4:26 pm

I think voiced protagonist is the real culprit for the less fleshedout quests

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Emily abigail Villarreal
 
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Post » Sun Mar 20, 2016 3:35 am


I think neither voiced protagonist nor radiant quests are the problem. There where radiant quest in Skyrim AND a lot more unique ones. And I don't see why a voiced protagonist should be a problem. The voice actor had to read a lot of lines anyway, to bad many of those options are more or less the same.



At topic, I don't mind radiant quest, but I would wish we would have more variety then just kill fetch return.

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Javier Borjas
 
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Post » Sat Mar 19, 2016 7:21 pm




To say the voiced protagonist had no affect on the amount of dialog or quests is illogical. Of course it did to a degree. They had to adhere to a time and money budget and a lot of that time/budget was focused on protagonist voice acting. That was their most valued addition to the game (from the way they talked about it) so other aspects fell behind that model.



Just imagine for a second if there wasn't a voiced protagonist, how much developer time could have went to other aspects of the game... and how much better said aspects would have been because of it. The amount of dialogue and choices in the game are limited by the voice acting, it is a bottleneck, that is a fact. Unless they had all the time in the world and didn't have deadlines, budgets, etc., which no developer has that much freedom.



That being said, I believe they did the best they could, with restraints in mind, with the voice acting. This being their first foray into this type of story-telling and all, it wasn't as bad as it could have been. ...That doesn't mean I like it, though. ;)

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Roberto Gaeta
 
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Post » Sun Mar 20, 2016 1:38 am



Yeah they may be useful for xp but you can't take 2 steps in FA4 without gaining xp as it's so action orientated.


I agree is just a lazy way to make the game seem like it has more content that it actually does.
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Rozlyn Robinson
 
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Post » Sat Mar 19, 2016 1:43 pm

Would prefer more meaningful side quests but the game is out so that ship has sailed as far as the base game is concerned. As for the radiant quests, they're hit or miss for me, I find the variety and type of radiant/repeatable quests given by the Brotherhood to be a good fit to what a member would be doing in the Commonwealth and it actually feels like a good side dish to the main meal. The Minutemen on the other hand feel repetitive, tedious, and forced.

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ImmaTakeYour
 
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Post » Sun Mar 20, 2016 12:52 am

i use radiant quests for farming exp

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Ronald
 
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Post » Sun Mar 20, 2016 12:07 am

I love radiant quests as they provide never-ending reasons for visiting various locations long after all other quests are completed. For someone who wants to have the "living in a world" experience, there are always things to do.



However, I think many who are in the "I hate radiant quests" camp are blaming the wrong thing for the problem. The problem is that (whether true or not) the game seems to lack enough unique quests. The fallacy is blaming radiant quests for this issue with the assumption that if the radiant quests didn't exist, the game would then be chock full of unique quests.



I don't believe such would be the case. Without the radiant quests, the game would have pretty much the same amount of unique quests as it has now, except we wouldn't also have the radiant quests. We would simply have less content overall, similar to how it was in Fallout 3, but without as many quest hubs.



Another problem again isn't the radiant quests themselves, but how they are used in Fallout 4 vs. how they were used in Skyrim. In Skyrim, we asked for them if we wanted them. They weren't forced on us like they are in Fallout 4. Again, it's not the fault that radiant quests exist and that they don't have a place in the game because they do, and they can be fun when we are in that frame of mind, but we don't want them automatically appearing in our journal.



The last problem is that radiant quests are too heavily incorporated into main faction quests rather than acting as voluntary side missions that we can do when we want to feel like we're really a working member of the Brotherhood, MInutemen, etc. If we just removed them, we would have faction questlines even shorter than they were in Skyrim, but more unique quests aren't going to somehow come in and take their place. We would just have less content.



I really don't think it's "radiant quests" that everyone hates, but instead many hate the way they have been implemented.

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Sweets Sweets
 
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Post » Sun Mar 20, 2016 2:10 am



Yeah spot on mate.
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Elizabeth Davis
 
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Post » Sat Mar 19, 2016 2:23 pm


Think you made some really good points.

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Ronald
 
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Post » Sat Mar 19, 2016 9:00 pm

As others have mentioned its the lack of real quests thats a main issue.



That being said, my main issue with radiant quests is that they have no reward. Oh sure you get whatever amount of caps, but caps are irrelevant very fast in this game. I want something more like Skyrims thief guild radiant quest. Where as you do x number of quests, things change. In the case of the thieves guild, your lair gets improved, with the final reward being a chest of loot that respawns.

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Gaelle Courant
 
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Post » Sat Mar 19, 2016 8:52 pm

HATE



https://www.youtube.com/watch?v=EddX9hnhDS4

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CRuzIta LUVz grlz
 
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Post » Sat Mar 19, 2016 7:21 pm

Yes and also getting duplicate or x10 copied exactly -PAM- sending to same location to do same quest...



Yes and OP..HATE is not a strong enough word..



Not het.. I HATE them with a passion.

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Alex Blacke
 
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Post » Sat Mar 19, 2016 5:41 pm

Love em. Post patches they are working pretty well but could be improved still.

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Emma Copeland
 
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Post » Sat Mar 19, 2016 6:27 pm

I don't really mind radiant quests as a concept, but they are WAY too prominent in FO4, in Skyrim they were mostly an afterthought, just something that you could do if you were bored. FO4 literally shoves the radiant quests in your face and that I do mind.

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Jessie Butterfield
 
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Post » Sat Mar 19, 2016 3:32 pm

I understand why radiant quests are in the game and that they're necessary because of the lack of a level cap, but they're still not fun.



The only ones that are tolerable are the Brotherhood's technical documents and blood samples, seeing as they just sort of happen while you're out doing your own thing. All other radiant quests I no longer accept. Well, except the damn minutemen quests. I've spent to much time building up those settlements to have them rebel.

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Sxc-Mary
 
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Post » Sun Mar 20, 2016 4:31 am

I'd like to see games move away from the whole "Quest Driven" game structure. Instead of having a never ending "Honey Do" list, I would rather have NPC's just mention they are having a problem and a note where the problem is. If I'm passing through the area maybe I'll solve the problem for them while collecting Telephones and Coffee cups, maybe I won't. I have a long enough to do list in real life, I don't need fictional pressure from my entertainment.

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LuCY sCoTT
 
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Post » Sun Mar 20, 2016 4:35 am

That's a big assumption here. They created a game they wanted to create with their vision. I'm sorry you don't like it but the fact remains It takes time, money and dedication for them to do what they did because that was there vision.



Lets say, as i play devils advocate, they didn't have voice acting, you guys will still be complaining about something in fallout 4 being "it's not as good as fallout 3 or new vegas with choices.....blah blah" if they focused 10x more settlement building and what have you. This is mere conjecture that cannot be proven outside of what people like to believe. Regardless of how you thought the VA they loved it as did alot of fans. I wouldn't be surprised if Elder Scrolls 6 also has voice acting due to the success of this game.

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Prisca Lacour
 
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Post » Sun Mar 20, 2016 4:14 am

I don't mind radiant quests if they are optional but hate feeling forced to do any quest.

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Lil Miss
 
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Post » Sun Mar 20, 2016 12:32 am

Nothing wrong with radiant quests in moderation. But being too overly reliant on them as content like Bethesda is with them do they become tedious and leads to less meaningful and memorable content. Which is the case for Fallout 4 in a number of areas. To the point radiant quests make up the entirely of content found in one of the main factions in the game. And that is ridiculous.

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Connie Thomas
 
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