my biggest fear with it is that it will further strengthen the presence of level-scaling as the article said the generated quest will be tailored to you. Further more, with something like Radiant Story doesn't that void any possibility of "legendary loot"?
what I mean by this is, in every other TES game there're always special weapons or equipment that can be acquired either through exploration to as a reward from a quest. (IE: Staff of Magnus, the blade of woe)
with randomly generated quests you can't have stuff like that unless it can only be found through exploration or as rewards from Main Quest tasks (as those were confirmed as still being hand-crafted by the devs) if they did do that then there's no way you can get that item out of knowledge or skill, it'd just be pure luck that you got that legendary item as a reward. I'm confused as to how much the Radiant Story will be implemented. Will there still be Dev. Designed quests outside of the Main Quest?
and again the level-scaling also worries me.
at any rate, enlightenment would be appreciated
and please, PLEASE, don't let this become a flamewar.