» Thu Jan 27, 2011 10:50 pm
THINGS THE DEMO VIDEO SHOWED OFF:
- NPCs talking to each other
- learning new topics from overhearing conversations
- NPCs eating
- NPCs reading books
- NPCs practicing skills
- NPCs sleeping
- NPCs alerting you that they're about to close up shop
THINGS THAT ACTUALLY HAPPEN IN-GAME:
- NPCs talking to each other
- learning new topics from overhearing conversations
- NPCs eating
- NPCs reading books
- NPCs practicing skills
- NPCs sleeping
was it embellished? yeah, it was. it was a tech demo, after all - they were showing off the different packages and the potential of the package system. is most of what they do entirely cosmetic in-game? yeah, it is. it's still a massive step up from standing around all day every day.
i didn't feel it was a disappointment. maybe by today's standards, yeah, but name another game released in 2006 where NPCs had actual schedules that weren't entirely scripted events - where they slept at night, went to work during the day, and pvssyd with each other a bit during their downtime. i mean yeah i felt it could've been USED MORE - there could've been more industry in and around the cities that required NPCs to go and do things, or they could've gone around shopping every once in a while - but the idea behind it was great and the execution was good enough. not as good as it could've been, but good enough.
i do think they'll use it better this time, though.
ed for anyone wanting to see what pre-toned radiant AI looks like - go into the construction set and delete every single faction. they're the only thing keeping everyone from killing each other over apples.