» Sun Feb 14, 2016 8:30 am
Aug 22 - I agree with the OP about wanting to Radio Station dwellers to gain experience, preferably by "producing" something like other key areas. I can see why a Vault would want to produce Newscasts, Announcements/Alarms, Recruiting Invitations, and Entertainment. In fact I think all the SPECIAL rooms should have some sort of task/production/experience.
As it is, I'm trying to rotate dwellers in shifts between training, non-productive tasks, and productive tasks, but this sort of goes against the grain of the SPECIAL concept, not to mention being a pain to keep track of without a notes function.
Hmm, a notes fuction for each person, or an Overseer's Log would be very helpful!
Update Aug 27 - OK, the radio station DOES have a production icon that appears, and when you click on it a new dweller appears who responded to the broadcast. I guess my earlier refugees must have been random, or I just wwasn't paying enough attention. I also re-staffed the radio station with people who had high Luck, not just Charisma.