[WIP] Raestloz's Ultimate Base

Post » Sun May 05, 2013 1:03 am

The driving motive in creating this mod is below:
1) Player housings lack actual container organization, they all have generic names: wardrobe, dresser, suitcase... you can't tell which contains what in a single look
2) Player housings lack convenience: they only serve as a place to crash and store stuff, nothing more. Doctors? Workbenches? Stores? You need to go outside
3) Once you bring multiple followers, they become a hassle in navigating your house, constantly getting in the way

Which is why I'm creating the ULTIMATE player base. One that gives you pretty much everything you need: convenience, safety, space.

Enter my Base

Features:
  • Organized, Dedicated Containers
    There are dedicated containers for pretty much everything. Since everybody has different standards, it's impossible to break down everything that suits everyone's needs, so I went with my taste, which is derived from Brumbek's Inventory Sorting system (but broken down even more). All containers are named, as seen below

    http://i232.photobucket.com/albums/ee187/Raestloz/COntainers.jpg
    http://i232.photobucket.com/albums/ee187/Raestloz/Crafting.jpg
    Armor:
    • Head (helmets and hats)
    • Face (glasses, masks)
    • Clothing
    • Light Armor
    • Medium Armor
    • Heavy Armor
    • Power Armor
    Weapons:
    • Guns
    • Energy Weapons
    • Explosives
    • Unarmed
    • Melee
    Consumables:
    • MedKit (this is located near the fridges, it's not in the screenshot because they're from older builds)
    • Ingredients (items that can be further processed)
    • Food
    • Alcohol
    • Nuka-Cola (for Nuka Colas and Sunset Sarsaparilla)
    Misc:
    • Wall Safe
    • Modern Wall Safe
    • Floor Safe Box
    • Workbench Toolbox
    • Workbench Footlocker
    • Reloading Bench Toolbox
    • Ammo Box
  • Convenient Stores
    As far as housing is concerned, the place is pretty good, but it can do much more... like... online shops!. Every shop comes with "inventory refresh" command (which does exactly what it says: reset the merchant's inventory), and all items arrive immediately (as in, that nanosecond you click "Yes, I want to buy these"). A wizard did it.

    This base features:
    1) A MkIII Auto-Doc courtesy of Followers of the Apocalypse.
    This Auto-Doc provides everything a Doctor would provide: health checkup, radiation removal, addiction treatment, even supplies acquisition! The system is connected to New Vegas Medical Clinic, although you can't install implant online. Everything comes with a price, as the Followers need funds to keep up their good work. Not to worry, you won't accidentally blow your funds on false medical check up

    2) Online shops directly to Gun Runners, Silver Rush, and Crimson Caravan
    http://i232.photobucket.com/albums/ee187/Raestloz/Stores.jpg

    What's the point of running around across Mojave just to buy a gun? With access to NCR's best suppliers at your fingertips, ordering stuff has never been easier!

    You'll be offered the same selection as if you spoke directly to Vendortron / Gloria van Graff / Blake themselves! For the sake of convenience, even if you went a bit trigger happy and... poked a few holes in the vendors, you can still do transaction via the online shops.


  • DLC Content Access
    The DLCs offer great rewards, but getting them is quite a hassle. With 4 DLCs around, you'll need to go to 4 different places to reap your rewards. But since "convenience" is a key...

    http://i232.photobucket.com/albums/ee187/Raestloz/DLC.jpg

    Yep. If you've completed a DLC, its corresponding content will be available to you, for the sake of convenience. Merely gaining access to a DLC area will not activate them

    Dead Money: Elijah's Chemistry Set, Elijah's Ticket Dropbox, Holo Vending Machine
    Honest Hearts: Honest Jug Vendor (equivalent to Joshua Graham)
    Old World Blues: SINK Terminal (access to CIU shop and every system you've awakened, yes including SINK AutoDoc)
    Lonesome Road: Commissary Terminal

  • Dedicated Stations For Each Follower
    One of the most annoying moment is when your follower hinders your movements by stacking up near a chokepoint (such as a door). To be frank, you don't need them to move anyway, so there will be stations for each follower at the center of the room.

    The moment you enter the base, any vanilla follower currently following you will be immediately moved to their respective station. Any mod-added follower will be stuck near the entrance, but not to worry! Because there is ample space for them to stand around at. Even with 5 followers, there is still enough space to comfortably navigate around.

    http://i232.photobucket.com/albums/ee187/Raestloz/Followers.jpg

    In order to really, REALLY make sure the followers don't budge, the whole area are not navmeshed. Theoretically speaking, you're the only entity that can move in there.
MISCELLANEOUS NOTES:
Requires Ultimate Edition (Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners Arsenal)
Will be located near Goodsprings Source/Primm, to provide players with containers from the start (especially with Courier's Stash, there are a lot of useful junks to keep)

The project is about 80% finished, and will be released at nexusmods in around 3-4 days
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Sun May 05, 2013 12:33 am

This sounds really awesome, and I'm definitly having a look at it. Only thing I don't like is the location, but that's personal taste.. :D

User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm


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