[DEVELOPING] RAF - Real Animal Friends

Post » Tue May 01, 2012 3:47 pm

Why hello there :D

I'm working on RAF - Real Animal Friends since I found the behaviour of the normal perk a bit strange.
I don't want to reveal details yet but I need some backup ^^

Since I use a german version but also want to make a english version of the mod I need the exact description of the english Animal Friend-Perk to use it for my mod.

Some futher details: I make a Soft and a Hard version. The hard version add 3 new perks and 3 new factions ;)

So some screenshot or just a text of the english Animal Friend-Perk which I can also implement and change for the 3 other perks would be awesome ;)

Cheers
AltDunmer
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m Gardner
 
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Post » Tue May 01, 2012 9:52 pm

here's the text straight from the geck.
At the first rank of this perk, animals simply won't attack. At the second rank, they will actually come to your aid in combat, but never against another animal.
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Tasha Clifford
 
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Post » Tue May 01, 2012 3:51 pm

Thx that help a lot :biggrin:

I just have one problem before I can start the translation.
I had the idea to make 2 different Hard-versions. One has also the lower perks as requirement for the new perks.
It works well in-game but the requirement isn't shown :(
If I change the order of the requirements it is shown but then another requirement is gone.
Is there a way to fix that?

Here are pictures of the perk condition in the GECK:
http://img6.imagebanana.com/img/gtdm61u8/GECKReptilefriend.jpg

And here is a picture of leveling up to 20. The perk IS disabled since I've not "Insect Friend" perk BUT the requirement is missing :(
http://img6.imagebanana.com/img/ujyot84a/GAMEReptilefriend.jpg
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Anthony Santillan
 
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Post » Tue May 01, 2012 9:50 pm

Well I didn't figure out how to do this so I wrote in the perk description "Requirement: [respecitve Animal Friend perk]" but only in the extra version.
I also increased the needed skills of all new perks.
Since normal Animal Friend still have Suvival 45, Charisma 6 the newer one are like this:
1.) Insect Friend: Level 15 Surival 60, Charisma 7 (+ Animal Firend in the extra version)
2.) Lizard Friend: Level 20 Survival 75, Charisma 8 (+ Insect Friend in the extra version)
3.) Friend of Abominations: Level 25, Suvival 90, Charisma 9 (+ Lizard Friend in the extra version)

I came up with the extra version for RAFs since the comprehension for one animal class is connected with the others since in nature everything is connected somehow.
But since someone just want to have the last perk I don't make this the standard version otherwise he will end up with a 80% friendly game XD

Like Animal Friend all 3 new perks have 2 ranks.

The Soft-version:
DOESN'T implement the 3 new perks only re-working the faction for Animal Friend.
Changes:
Fire Geckos are now included in the faction.
Legendary beasts are hostile even with the perk: Legendary Night Stalker, the 2 unusual giant rats, legendary Fire Gecko, Den Mother
File: "RAF-softcoe.esp" (even when called Core it isn't a master for the plugin files since Animal Firend is from FalloutNV.esm)

For Honest Hearts:
Yao Guai are now also in the faction.
Legendary beasts are hostile even with the perk: Ghost of She
File: "RAF-Soft-HH.esp" (Standalone)

For Old World Blues:
Shadis (legendary Night Stalker) is now hostile even with the Animal Friend perk.
File: "RAF-Soft-OWB.esp" (Standalone)

For Lonesome Roads (is NOT related to the Animal Friend perk):
Irradiated Deathclaw does now NOT friend with Irradiated Marked Men.
File: "RAF-Soft-LR.esp" (Standalone)

The Hard-version:
The Animal Friend faction is modified and 3 new perks and factions are born. (insects, lizards, abomination)
The first perk only affects mammals now.
Giant rats, mole rats, Coyotes, Yao Guai (Honest Hearts), Nightstalkers.
Exceptions: Legendary Nightstalker, Shadis (OWB), Ghost of She (HH), 2 unusal giant rats, Den Mother

The second one affect all insects.
Bark Scorpion, RAD-Scorpion, Giant Ant, Fire Ant, Bloatfly, Cazador, Mantis, Radroach
Exceptions: Legendary Cazador, Scorpion Queen, Legendary Bloatfly (OWB), Specimen 73 (OWB).

The third one affect all reptiles and amphibians.
Gecko, Fire Gecko, Gold Gecko, Green Gecko (HH), Lakelurk
Exceptions: Legendary Fire Gecko, Lakelurk King.

The last one affect abominations.
Deathclaws, Centaurs, Spore Plants, Spore Carrier, Tunneler
Exceptions: Dionaea Muscipula (OWB), Patient Zero (OWB), Moe, Giant Evolved Centaur, Legendary Deathclaw, QUEST: Deathclaw-Mother, QUEST: Deathclaw Alphamale, Tuneller Queen (LR)
The Irradiated Deathclaw from Lonesome Roads doesn't ally with the Irradiated Marked Men also in this version.
File: "RAF-hardcoe.esm" (all optional files need this ESM!)

I made those exceptions for a the balancing. Still there should be no magic way around a boss or unique enemy :wink:
I'll post a Nexus Link when I'm done with the translation...
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Angela
 
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Post » Tue May 01, 2012 11:57 pm

http://newvegas.nexusmods.com/mods/44412

The english description is complete but the pictures are still of the older "Irradiated Deathclaw faction changed" mod. After I play a while I will add some new pictures...

Since I used the english names of the Fallout Wikia tell me if there are some problems with the original english creature names or other bugs.
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Chelsea Head
 
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Post » Tue May 01, 2012 7:42 pm

It seems all names are fine since hairylegs222 (now that is a nickname ^^) proofed the correctness of the entries.
Only "Ghost of She" is a bit wrong since I forgot the noun marker "The".
But I won't change that since no ones world should crash just because of the missing of a noun marker for a... well, for a noun :tongue:

He also implemented my softcoe version into his NVEC - New Vegas Errors Corrections.

If someone want only the softcoe version he also can use this mod instead.
http://newvegas.nexusmods.com/mods/44204

If my hardcoe version AND this mod is wanted so be sure my hardcoe version is loaded after the mod to take effect.
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Matt Fletcher
 
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