RAGE 2 For Next Gen - Requests

Post » Mon May 05, 2014 5:57 pm

The game RAGE 2 itself, for next gen (present generation) gaming systems.

More everything

More extensive open world environments for greater free roam exploration pleasure. (like Fallout)

Greater gore level. (like Fallout)

More to loot and scavenger for, giving greater amount of exploration incentive. (like Fallout)

More to construct and work on, purchasable houses, and some type of multiplayer, and of course coop.(like Destiny)

Customizable armor (like Fallout), more weapons, and more customization features in general.

Really that's about it, the game was awesome. But those are musts for RAGE 2

As always you rock Bethesda and thank you!

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Kevin Jay
 
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Post » Mon May 05, 2014 10:31 am

Well, Bethesda doesn't make Rage so... anyway, it's also not likely to become more like Fallout as its goal is entirely different. Fallout is an RPG with lite shooter elements whereas Rage is a shooter with lite RPG elements.

My requests for the next generation of Rage are:

-Wildlife: Humans are not the most resilient creatures, we need to see other critters that survived, and not just random sprites in the distance the way they sadly handled "birds."

-Higher res textures: The library of texture stamps should be increasing in fidelity, not just quantity. Let's also get less compression artifacts, yes?

-NO INVISIBLE WALLS! Damn it idSoftware, let us drive up a cliff if we want to, let us jump over a damn three foot railing for goodness' sake! Like in Doom3? If it looks like we fit, we fit! Thank you ahead of time :thanks:

-More expansive world! Not more "open," really, since the canyons are made for technical reasons. I just mean the doors, the damn doors. If we can see a human made structure we should be able to go inside or break in.

-3D plants. No more paper cutouts

-Last but not least, better narrative!

You guys had said "Rage is a people game, it's about people." Well then make it about people! Every game is really just a series of errands, but they don't blatantly make everything a "Yes or No" contract. Stop simply saying "if you help me blah blah or else nothing happens." Instead, let the NPC's tell you a story, have nice cinematics where they'll even sit and as they tell a story you get the see the story in action. You know, very basic stuff that games have been doing for a long time.

Stop making a lot of characters useless as people. Everyone in Rage (except the renamed doubles) has an absolutely unique personality and you guys provided just tons of missed opportunities. Even with "Crazy Joe" you guys made the experience forgettable :tongue:

So please, please realize that story matters in a "people game." I know you haven't really gotten into this, idSoftware, but Doom3 showed promise in the narrative department and it'd be nice to see it again. Have cinematics, have characters that keep showing up, villains with a face! Not just some generic concept like "oh it's the Authority, they are the villain." We need a real villain with a real purpose and the why's and the hows.

Thanks idSoftware :thumbsup:

-Oh, I forgot one thing: Dynamic, destructible environment like you're starting to do with Wolfenstein:TNO. Rage's world was like a static, boring plastic toy with a beautiful paint-job. It needs to be as fun as it looks.

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Emma
 
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