[RELz] Rahj I

Post » Mon May 07, 2012 7:02 pm

Hi there,

Rahj I is finally out in english.

What is Rahj I? It's a big quest mod comparable in size to Bloodmoon, maybe not as big, but it gets bigger than it when Rahj II is pluged-in. Anyway, it's a fairly important quest mod with 39 quest entries, a main quest and an unusual faction. Rahj II is not yet translated, but it's finished. It will add 34 new quest entries.

Rahj I fits the game background, featuring a new Argonian community southeast of Vvardenfell (making it incompatible with some Tamriel Rebuilt part, though). This community is suffering from problems tied with religion, diseases, and two new races endangering their settlement.

Check out a screenshot database on Rahj's forums : http://morrowind-rahj.xooit.fr/t25-Galerie-screenshots-MGE-MGE-screenshot-gallery.htm

Learn more on Rahj I topic, too, where download links are (please note it's written in both French and English) : http://morrowind-rahj.xooit.fr/t6-Rahj-I.htm

Rahj I can also be downloaded from PES : http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9409

I've been translating it myself from French, with help from Lyssia to proofread my texts. I've also tested it, and apart from minor dialogue mistakes (typos, etc), it should work properly. It's out in french since quite a while, and no major bugs are known. It has also received very positive reviews from French players.

Rahj I will be uploaded on Planet Elder Scrolls a little later. If you play it, like it, encounter problems, or anything else, please post! Comments are always highly appreciated.

Cheers!
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Chris Jones
 
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Post » Tue May 08, 2012 9:06 am

Congratulations on finishing what sounds like a truly epic quest mod! And for releasing the first part in English.

Rahj I fits the game background, featuring a new Argonian community southeast of Elnagor (making it incompatible with some Tamriel Rebuilt part, though).

Can you specify where your mod is located? There may be others beside TR that conflict with it, and this is important to know fromthe start.

I've been translating it myself from French, with help from Lyssia to proofread my texts. I've also tested it, and apart from minor dialogue mistakes (typos, etc), it should work properly.

If you want to send me a textfile of the dialog in English, I'll critique for minor errors, etc.

Regardless, best of luck!
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Laura
 
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Post » Tue May 08, 2012 8:27 am

Thanks for your interest!

Can you specify where your mod is located? There may be others beside TR that conflict with it, and this is important to know fromthe start.

Elnagor is an island the same size of Solshteim, meaning a more or less 10x10 cells square. It's located very close southeast from Tel Branora. Of course I meant "southeast of Vvardenfell" in my first post, dumb me.

If you want to send me a textfile of the dialog in English, I'll critique for minor errors, etc.

If you're native english speaker, I wouldn't refuse. :biggrin: If you play the mod, you can tell me any weird language part you see, and if you don't, I have like 15% of the dialogues that haven't been proofread yet... I won't change to a new version right now as I just shared that one, but I may fix those mistakes for a later release. :smile:
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Petr Jordy Zugar
 
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Post » Tue May 08, 2012 7:15 am

If you're native english speaker, I wouldn't refuse. :biggrin: If you play the mod, you can tell me any weird language part you see, and if you don't, I have like 15% of the dialogues that haven't been proofread yet... I won't change to a new version right now as I just shared that one, but I may fix those mistakes for a later release. :smile:

I am a native speaker, and a writer by profession (+3 to scribbling). I'd rather not edit by playing, since when I play, I prefer not to break the fourth wall of illusion. Send me whatever you have as text or a DOC file, though, and I'll gladly look at it. You're of course free to ignore, accept, or change whatever I send you back. :)
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Cedric Pearson
 
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Post » Mon May 07, 2012 11:23 pm

I will take this offer seriously, and send you stuff which I really doubt about. ^^ I'll let you know. Thanks a lot!
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Vickytoria Vasquez
 
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Post » Mon May 07, 2012 5:21 pm

Nice project, is this your 1st mod?
Also I'd suggest making a map of sorts so we can compare. :)
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Setal Vara
 
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Post » Tue May 08, 2012 4:43 am

Hey!

This isn't really my first mod, actually. I've been modding a lot since Morrowind's out. I released little mods before Rahj, which was first released in french, followed by Rahj II in french too. Rahj III is on the works, but before it got out, I decided to translate Rahj I in english, because that wasn't such a big work compared to what was done before... and I believe it was worth being done!

Rahj I was very well-received among french players, too. It's been for quite a while, giving it new, better versions, before that translation got done. :smile:

Good idea for the map, it'll be clearer this way... Here you go, for a map of Elnagor compared to Vvardenfell (and Solshteim) : http://hpics.li/f5e375e
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Dark Mogul
 
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Post » Mon May 07, 2012 7:07 pm

Hey!

This isn't really my first mod, actually. I've been modding a lot since Morrowind's out. I released little mods before Rahj, which was first released in french, followed by Rahj II in french too. Rahj III is on the works, but before it got out, I decided to translate Rahj I in english, because that wasn't such a big work compared to what was done before... and I believe it was worth being done!

Rahj I was very well-received among french players, too. It's been for quite a while, giving it new, better versions, before that translation got done. :smile:

Good idea for the map, it'll be clearer this way... Here you go, for a map of Elnagor compared to Vvardenfell (and Solshteim) : http://hpics.li/f5e375e

Cool, thanks. One thing too, will Rahj I get any improvement plugins? I've just taken a closer look at the screenshots and a lot of stuff can and should be improved. Any plans for that?
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Jonathan Braz
 
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Post » Tue May 08, 2012 4:26 am

It may get some, depending on how people may ask for it. Actually, Rahj I was quite up-to-date when first released, in graphic terms. Now there has been millions of graphic improvement mods, and I didn't release new textures for that map. It may change, though.
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Nathan Maughan
 
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Post » Tue May 08, 2012 8:26 am

It may get some, depending on how people may ask for it. Actually, Rahj I was quite up-to-date when first released, in graphic terms. Now there has been millions of graphic improvement mods, and I didn't release new textures for that map. It may change, though.

Nah, not talking about what you used, but how you used, some world building looks kinda amateurish. I'm saying that in most friendly manner, not to get me wrong. :) Project seems interesting so I'd like to see it improved.
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Jesus Sanchez
 
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Post » Tue May 08, 2012 6:55 am

World building suffers downsides, yeah, I agree on that. I did it long ago (back in 2003 or 2004, I can't remember). Following chapters (well, Rahj II is on the same land, but Rahj III isn't) doesn't suffer the same mistakes, although I'm not an impressive landscapist (or interiors' designer) anyway. :) That being said, Rahj still features quite a good atmosphere, with at least a cohesive thought, making it fit the Morrowind universe, for example with the names of the caverns, how the landscape is built and which flowers/rocks/blablablah it features.
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Killah Bee
 
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Post » Tue May 08, 2012 5:57 am

Looks interesting, I'll definately try it. If it's even half as good as the last french mod I tried (Archipel de Pertevue) it's going to get a permanent place in my load order.

Speaking of french mods, I'd give my left leg (well, maybe not, but anyway) for a translation of NovaMagica.
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Far'ed K.G.h.m
 
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Post » Mon May 07, 2012 9:19 pm

Haha, thanks! I'm sorry but I won't translate other mods than my own... Too much work. ^^

I've worked for the Archipel, too. Its main creator enjoyed Rahj a lot too. We know each other quite well (in terms of modding community, of course).

Cheers!
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Cathrin Hummel
 
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Post » Tue May 08, 2012 1:08 am

This is a mod I really like. It has a unique atmosphere and intrigue, and I'm happy to see it released in english. :)
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Emma-Jane Merrin
 
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Post » Tue May 08, 2012 6:31 am

Cool, thanks for the hard work and for sharing. Could you possibly post a pic of the in game world map? Just to see how it fits into things.


..... :facepalm:


Based on the pic above, for anyone who's interested, besides TR there'll be a landmass conflict with Booty Island and possibly a slight one with Moon Spawn.




Cheers
=)
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Beat freak
 
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Post » Tue May 08, 2012 7:07 am

Cool, thanks for the hard work and for sharing. Could you possibly post a pic of the in game world map? Just to see how it fits into things.


Many thanks
=)

http://www.gamesas.com/topic/1325929-relz-rahj-i/page__view__findpost__p__19936160 ;)
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oliver klosoff
 
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Post » Mon May 07, 2012 9:28 pm

If you ever want to move your land, SmartMerger can move it with little consequence. You'd have to smooth out the water cells so that they don't have seams, but everything else should work nicely.


I'm going to have to try the mod out once it's done. I love mods that focus on Khajiits or Argonians. Thank you for taking the time to make it!
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Shiarra Curtis
 
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Post » Mon May 07, 2012 6:17 pm

I downloaded that SmartMerger, but I'm not sure how it moves landmasses, as it's not an obvious functionality in its menu (whereas the merging ability is clear). Also, I'm not sure if I really want to do that and resmooth water borders, plus go in a wide test again to check if any of the teleporting scripts hasn't been damaged in the process... :/
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Lily Something
 
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Post » Tue May 08, 2012 5:38 am

Shifting cells can be a little tricky. From experience you need to at least recompile all scripts so they're updated and also check door markers as these sometimes don't move. The larger the mod the more work involved.

Personally I'll be looking at moving the much smaller booty isle island and leaving this one in place. If you've got TR installed then it'd be another story obviously.


Anyhoo, thanks again.

=)
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Emmanuel Morales
 
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Post » Tue May 08, 2012 3:40 am

There is also the possibility to have a save game with TR on, and an other save game with Rahj on. That's how I used to proceed when having mods that don't work properly together.
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Big mike
 
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Post » Tue May 08, 2012 1:22 am

Shifting cells can be a little tricky. From experience you need to at least recompile all scripts so they're updated and also check door markers as these sometimes don't move. The larger the mod the more work involved.

Personally I'll be looking at moving the much smaller booty isle island and leaving this one in place. If you've got TR installed then it'd be another story obviously.

If you can release a Booty Island patch, that would be great for the Morrowind community. I suspect JOG would approve when approached in advance; he's still active in these forums, though in Oblivion.
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Charlotte X
 
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Post » Mon May 07, 2012 9:04 pm

Has anyone else had trouble downloading this mod? I'm wondering if the problem is on my side, or on mediafire's side...
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Peter P Canning
 
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Post » Tue May 08, 2012 6:59 am

"Download is starting" forever but...
Just refresh and you're all set!
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Lakyn Ellery
 
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Post » Tue May 08, 2012 6:59 am

Edit : Refer to the next post instead and download from PES, lead me to Hall of Fame, guys. :D

Cheers. :smile:
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Enny Labinjo
 
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Post » Mon May 07, 2012 8:57 pm

Rahj I is on Planet Elder Scrolls from today, with already a couple very kind comments! Check it out : http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9409

I know there are some language mistakes. :) Let me know if those are just too awful, I'll make a language fix before releasing Rahj II, hopefully soon enough since the mod is already out in french and needs only translation.
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Matthew Barrows
 
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