Raidermercenaryexpanded And Fwe 5

Post » Sat Dec 11, 2010 5:58 am

http://www.fallout3nexus.com/downloads/file.php?id=2626 seems very interesting, but I'm wondering if it's compatible with FWE 5? If so, guess I should use RaiderMercenaryExpanded[M&W].esp (as I'm using both MMM and WMK) - and the load order is pretty obvious as well as it must load after those two. Also, I wonder what you guys think of it?
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Sat Dec 11, 2010 10:47 am

http://www.fallout3nexus.com/downloads/file.php?id=2626 seems very interesting, but I'm wondering if it's compatible with FWE 5? If so, guess I should use RaiderMercenaryExpanded[M&W].esp (as I'm using both MMM and WMK) - and the load order is pretty obvious as well as it must load after those two. Also, I wonder what you guys think of it?


Yeah, that mod's going to overwrite a lot of the changes to those factions introduced by FWE. It will certainly work, but you likely won't see those factions with the FWE weapons or stats. Plus, the new content they will be uses (weapons + armor) won't be balanced to FWE's standards.

With a little work in FO3edit you could probably make a compatibility patch pretty easily though if you wanted. Not too hard to merge the leveled lists and/or adjust weapon stats.
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Sat Dec 11, 2010 1:53 am

I use it on some of my non-FWE characters and like it fairly well. It's nice having extra armors and weapons for the enemies (and for me to loot from their bodies) to break up the monotony. Bethesda Ruins becomes a lot more interesting to invade...
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Sat Dec 11, 2010 1:41 am

Yeah, that mod's going to overwrite a lot of the changes to those factions introduced by FWE. It will certainly work, but you likely won't see those factions with the FWE weapons or stats. Plus, the new content they will be uses (weapons + armor) won't be balanced to FWE's standards.

With a little work in FO3edit you could probably make a compatibility patch pretty easily though if you wanted. Not too hard to merge the leveled lists and/or adjust weapon stats.


I use it on some of my non-FWE characters and like it fairly well. It's nice having extra armors and weapons for the enemies (and for me to loot from their bodies) to break up the monotony. Bethesda Ruins becomes a lot more interesting to invade...


Thanks for the info. I think I'll skip it for now.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am


Return to Fallout 3