Either this game has become a soap opera or raiders are a bit too melodramatic in their deaths. even though a raider attack can be defeated in a very short period of time the fatally wounded raiders will continue to stumble around sometimes as long as 20 seconds after their hp reaches 0
the worst part is that they ARE STILL STEALING RESOURCES even when all of them are fatally wounded
The incident should end the second the last raider's HP reaches 0. i could care less if they decided to reenact famous death scenes but i would rather they not keep stuffing their pockets while doing so
if i didn't know better i would think that there is a minimum amount of resources raiders must steal before the incident ends even if they were turned into Swiss cheese the minute they entered the vault. and that the game is stretching their death animations to meet this requirement. but than again that would be Retarted