I understand that elder scrolls online will not contain a raiding system and that there are no later plans to introduce one at this stage
But i would like to share my own opinions on raiding and hear other peoples opinions also.
Personally i think raiding isnt all bad
Having a massive group of friends working towards a difficult goal that could not be completed in a small group is fun
It brungs people together and makes them interact
It offers the opportunity to challenge massively powerful being from the lore of your story without weakening or dumbing down that said being to where they can be defeated easily
It also instills a sort of fealing of achievement to people taking part
Especially when said raids are designed as a challange not a grind
Some bads points to throw in the mix are mistakes made by other mmos
Especiallly world of warcraft
Raid content should not be the only viable end game solution
Raiding gear should be on par with pvp end gear and the best crafted gear within the game and be on the same level of difficulty to accuire
Raids should not take hours on end to complete but at the same time they should not become mind numbingly easy so a group can walk through them with no challenge
They need to offer an incentive for completion, other than THE BEST LOOT!
And offer a large world affecting accomplishment at the end
I would suggest short raids that are unlocked via completeing end game story content in places like cyrodil
i.e. completing the short story driven quests will unlock the opertunity to go to molag balls house kick down his door and beat him so badly he is running through the planes of oblivion with a sore bottom
I would suggest a large scale fight not lasting a long time but being hard to accomplish
Including requirements for
Well timed heals
Well timed blocks and use of special abilities for damage reduction
A veriety of different builds of players required to penetrate his defences
Set up a veriety of phases maybe 10 or 12
Where the boss has to be fought in a different way depending which phase it goes into
Make it only choose four of the many phases and make them pop up in random order
I would also suggest adding a sort of compression chamber to a raid
Breaking into his keep within a certain time frame relentlessly under attack all the way until your through the gates and in his living room
I would suggest rewarding players with more than just end game loot.
But make sure that players get a large benefit from doing the raids once
And remove the requirement for them to be farmed continiusly to recieve the best gear.
make them a challenge so it feals like its something you have to work hard to achieve.
something you don't have to go back and do but something you want to do with friends!