Railroad Ending - Thoughts and Contemplations

Post » Tue Feb 23, 2016 4:06 pm

No, this is not a topic about the quests itself or a gripe about the faction. Just sharing my grief and misery (it needs company). :sadvaultboy:



I just have to talk about it and I know many here will understand what I mean, when I say, I feel awful. I don't think I will ever do the RR ending again.. EVER. It's bad enough that I, again, have to blow up the Institute, but watching the Prydwen go up in flames was almost too much to bear. I still have Paladin Brandis' holotags... I should have never persuaded him to re-join the Brotherhood. *sigh* All those children... and to massacre everyone at the Police station... just thinking about it creates a knot in my stomach.



I've wiped out the Mojave chapter once, during my House play-through and I hated doing that, too. Not sure why, but I do have a soft spot for the BoS. They are good people, trying to do the right things or just trying to survive, like everyone else.



And then, to top it all off, I get a letter from the Patriot that makes me feel even more miserable.



I wish, I wouldn't have to kill any faction, but I guess war, war never changes...



Now, about Danse. I never turned in the tape to Quinlan and so they never knew about Danse identity. I left him on the Prydwen to let him die with his brothers and sisters, to spare him the pain of being cast out of the Brotherhood. I wonder if that is truly the end of Danse. I haven't checked the bunker where he usually goes during his personal quest. I don't expect him to be there and I might not even go looking for him. I got that character to lvl 75 and I think I will leave her at that. It's painful to log into that game and then get even more BoS killing quests from PAM. ugh...



Right now, I'm on my 3rd play-through and I have teamed up with Preston (well, just like during my 1st play-through lol but this time, he will be my lover boy hehe). Maybe after I take out Kellogg, my character might have a change of heart and join up with the BoS and wipe out the RR. I really, really thought RR would be my favorite faction... oh how wrong I was.



The MM ending is still my favorite, so who knows what will happen this time around. Maggie is only lvl 21 and just made it to Diamond City, so there is still a lot to do around the CW.



All in all, I think Bethesda created some great NPCs and factions, to evoke such deep feelings. I have to remind myself... it's JUST a game!!! :glare: :D

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IM NOT EASY
 
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Post » Tue Feb 23, 2016 7:26 pm

Good good, come to the dark side, Luke. One of us, one of us, gooble gobble gooble gobble.

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Rich O'Brien
 
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Post » Tue Feb 23, 2016 3:50 pm

Agrona, you have put into words my exact feelings about the Railroad ending. If they wanted to get an emotional reaction from me, well it worked. Then if I wasn't feeling bad enough, that suicide note, that was final blow. I just felt horrible ... never want to do that ending again either. :nope:


It's the only ending I've done so far, though I'm still working on the rest of the endings with my other 3 characters. Yeah, the Railroad ending definitely left an impression on me.

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bonita mathews
 
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Post » Wed Feb 24, 2016 12:54 am


LOL If the Dark Side has chocolate chip cookies, I might be persuaded...





The most satisfying ending, in my eyes, is the Minuteman ending. I guess that's why I teamed up with Preston again. :)



I am planning on doing a BoS ending and an Institute one, but I fear that the Institute is also going to call for BoS blood... :sadvaultboy:

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Julie Serebrekoff
 
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Post » Tue Feb 23, 2016 11:40 pm

Yeah,if It wasn't for Deacon I wouldn't feel the slightest remorse for turning the RR headquarters into a steaming pile of severed limbs.



I still prefer the Minutemen ending.Except for:


-Maxon won't even talk to me-"I'm to busy right now". Well sorry for stealing your glory pal.


-Becoming a BoS Sentinel is pretty dope.



The railroad:


-The doctor guy:so bland I can't recall his name.Carrington maybe?


-Dez:Bland woman who's gonna die of lung cancer any second now.


-Tinker Tom:Over the top crazy.I feel kinda sorry for him.


-Glory:Well.....she is...tough I guess?


-Deacon:Funny guy,friend,but still a complete mistery.I'm sorry pal ;(

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James Wilson
 
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Post » Tue Feb 23, 2016 11:39 am

I wonder, can you keep Deacon out of the RR compound when you go to wipe them out? And yea, he's the only really like-able guy, but yea, sort of weird, too.



LOL dang straight, Maxson is totally mad that you and the MM stole his thunder! Plus, I guess he was looking forward to seeing Liberty Prime in action! :D

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I love YOu
 
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Post » Wed Feb 24, 2016 12:07 am

On my BoS playthrough i did that.I ended up having to track Deacon down on the road leading to the Atom Cats garage.When i shot him in the chest with my shotgun he landed in the water and started floating away from the shore and into the ocean ;(

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josh evans
 
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Post » Wed Feb 24, 2016 12:04 am


OMG, that would have made me really sad, too! I thought, since he is a companion, he could be an exception? :(

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Unstoppable Judge
 
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Post » Tue Feb 23, 2016 9:25 pm

I plan to beat the game with RR just so I can beat the game with every faction but it's tough because I only like Deacon and Glory.

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Dorian Cozens
 
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Post » Tue Feb 23, 2016 11:31 am


Yea, I think I was already around lvl 70, when I finally completed the main quest with that faction. I avoided it forever, and then I said, ok let's just close this chapter... LOL

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cutiecute
 
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Post » Tue Feb 23, 2016 10:46 am

I tried to do a play through of the RR, but as soon as I realized we were going to betray Patriot I could go no further. Now that I know that the RR basically just goes downhill from there, I just kill them. I never feel the slightest remorse for doing so, they are getting precisely what they deserve.



I have bad feelings about killing all those innocent people in the Institute as well, on my BOS characters.



I have good feeling, however, with my Institute characters. Nuclear Family really makes me feel like I won the game.



What I find interesting is that the RR, which if Synths = Persons, is a noble factions, have the most morally repugnant MQ.



While the Institute, which has had real atrocities committed in its name, and is agruably the most evil faction, has a pretty morally benign MQ. With a bonus of becoming Director with a reasonable future expectation of being able to do great good for the Commonwealth.

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Ricky Rayner
 
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Post » Tue Feb 23, 2016 9:57 pm


All of the faction companions (Danse, Deacon etc) seem to become hostile when you become hostile to their faction.....Deacon tried to save his friends at the Railroad HQ and the Courser (forgot the name) was pretty randomly outside Covenant and started shooting when I got there on my BOS playthrough.

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Princess Johnson
 
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Post » Tue Feb 23, 2016 11:23 am


Yea, I figured as much. You mean X6-88? Was that before you blew up the Institute? I've never really traveled with him and usually left him at the SRB in the Institute. So, yea, he blew up at the end I guess, unless he was able to evacuate with the rest of the staff.

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Milad Hajipour
 
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Post » Tue Feb 23, 2016 6:18 pm


After the Institute's demise. I never really used him since I was anti-Institute pretty much throughout and as far as I know he had never left the docks outside Libertatia after that mission (I did a few Institute missions to infiltrate the Institute until I began to dislike the RR).

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Alina loves Alexandra
 
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Post » Tue Feb 23, 2016 4:46 pm

I had a hard time initially deciding whether to go Railroad or Institute. Finally decided Railroad was too high on principles and not looking at the whole picture that was humanity's evolution. Slipped a grenade in Dez's pocket then left. Fast traveled to 10 Pines where Deacon was to attempt to explain my actions, and he was already alerted, weapon drawn, and ready to do me in, showing red. Sniped him from afar, then placed a lion statue over his body in memorial. Couldn't drag him anywhere..... It was a fairly long time before I returned to RR HQ and finished the rest. Guess I hoped they would sort it out and rethink their agenda, but no such luck...

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leigh stewart
 
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Post » Tue Feb 23, 2016 7:44 pm

OP, console yourself with the thought that you have removed the fascist beast from the landscape...a monster that militarises children and bloods them in combat, a faction that increases hardship for the civilian population by draining already scant food resources, a faction that strips tech resources like post-apocalyptic huns, and an organisation whose very existence is to make war.



If you look at them that way, you will question why you aren't given a medal for flaming them down.

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Lawrence Armijo
 
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Post » Tue Feb 23, 2016 2:11 pm


Oh, so you just left him hanging out at Libertalia. I thought he relays back with the synth? Interesting to think he just started to wander around the Commonwealth! LOL





OMG LOL slipped a nade into her pocket... I may have to try that. And how in the world did Deacon already know? Aww you build a memorial to him. And yea, that would be something if the rest would have had a chat and said, ok, we'll join the SS, even so he killed Des... :)






In all my Fallout games, in all my BoS dealings, I have never thought so low of that organization. If you really think about it, they have been around for a very long time, probably one of the first factions that emerged right after the great war. I really don't think that they are that war hungry and I tend to believe that Maxson really had the best interests of the Commonwealth people in mind.



But yea, IF I could think about them in THAT way, I would deserve a metal. LOL

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alyssa ALYSSA
 
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Post » Tue Feb 23, 2016 4:47 pm

How they fascist?



Also, how is protecting a farm from being attacked by raiders, super mutants, ferals, and all sorts of wasteland dangers a bad thing?



The Brotherhood also keeps dangerous technology like nukes away from crazy cultists and people like them if Mama Murphy's prediction is any indication.



Also, guess what, the MM's motto is inherently about war as I doubt defending people is peaceful. The MM don't do diplomacy. When they are called, they fight. How is fighting to defend people wrong?




Also, why should you be given a medal for dooming the commonwealth into anarchy? Do you deserve a medal for every farmer whose family is tortured and killed by raiders because you got weakened groups that could have defended the Commonwealth.



Should people sing your praises when their children have to live in fear not knowing if they are going to survive the next for fear of raiders or super mutants just so you could save a bunch of robots?

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no_excuse
 
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Post » Tue Feb 23, 2016 10:59 am


I think it parodies the radical idealists: they are so zealous about doing the "right thing" that they lose their... humanity, so to say.


What I also don't like in the game is the betrayal of Shaun. In MM and BoS routes you can make it clear that you are not on their side. But in the RR route? Just when Shaun and the rest of the Institute starts seeing you as family, you stab them in the back. No matter how much you hate them, this is kind of cruel. I don't know, this kind of leaves a bad taste in my mouth.

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Sharra Llenos
 
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Post » Tue Feb 23, 2016 3:26 pm

I didn't have a problem with ending "The Mojave Chapter of BOS", because of the way they treated Veronica, she was only trying to get them to change in a good way. I also didn't have a problem ending Boston's BOS, they wasn't there to help the people, they was just jealous that the institute had more advanced toys to play with than what they had.

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carley moss
 
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Post » Tue Feb 23, 2016 11:05 am



This what bothered me the most. I could care less about Patriot, but Shawn is different. Having everyone trust you while you are only gonna stab them in the back is horrible. Spies are cool, but they probably hate their job due to this.
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Sista Sila
 
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Post » Tue Feb 23, 2016 7:10 pm


Yeah Gungho1 has a 'unique' way of describing the BOS (on a lots of topics)........My favourite was his attempt to try to put the original US military unit that became the BOS down as 'murders, deserters and cowards' for their mutiny and execution of scientists conduct human experimentation on POWs.






He never returned to the Institute on my BOS playthrough, I do wonder now if he was stalking me and I kept missing him as I flew around the Commonwealth.......I did get shot at a few times by Institute lasers while flying around.

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Wane Peters
 
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Post » Tue Feb 23, 2016 1:26 pm

Actually, Danse will be grateful to you after Blind Betrayal for what you did and so he won't go hostile on you, but he also wouldn't talk to you anymore if you destroy the BoS.

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dell
 
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Post » Tue Feb 23, 2016 8:34 pm


Ah, I shot him in the head since when I went after him he was in his undies for his dialogue (also my BOS playthrough female character was ultra loyal to the BOS and saw him as a clear and present danger to the BOS).......I think that was because I looted his uniform and Power Core as soon as he joined me as a companion.



I doubt I'll meet him until the end in my Institute playthrough as I've spent a lot of my first playthrough with the Brotherhood radiant quests, although I did join all of the factions since I didn't choose which faction would win until the end of the game.

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Wayland Neace
 
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Post » Tue Feb 23, 2016 9:05 am

Actually, I thought blowing up the Prydwen was one of my favorite Fallout moments. Of course, I didn't realize children were on board until my second playthrough.



Honestly, though, I've had the opposite feeling about the Brotherhood. In previous entries they came off as pompous thugs, and in this one they're fascistic lunatics.



But, YMMV.

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Sophie Miller
 
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