RailRoad- should I avoid dropoff quests?

Post » Mon Jan 18, 2016 11:37 am

Those quests where I am clearing out an area for a drop off point seem very pointless. Are they endless, can I avoid them?

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Nims
 
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Post » Mon Jan 18, 2016 11:55 am

I was wondering this too.
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Cat
 
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Post » Mon Jan 18, 2016 12:14 am

Are you talking about the Randolph Safehouse quests? They are not endless, they tell a story about the Railroad but the reward is a little weak. PAM has a few quests that seem like they repeat but are well worth doing. Tinker Tom's quests are numerous but again have a finite (but high) number.



If you need more specific information, the wiki will help or post in the Hints and Spoilers forum.

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ZANEY82
 
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Post » Mon Jan 18, 2016 9:55 am

I think they are worth doing although the different factions tend so send you to the same locations but for different reasons.


By doing the radiant quests I did discover some places that i hadn't been to before.


I think that's the point of them, really.

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Sakura Haruno
 
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Post » Mon Jan 18, 2016 3:44 am

Just so I can record this:



Tinker Tom: 10 Quests(could be nine). They don't seem to tell any story, but are quick if you have high sneak.

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Nathan Hunter
 
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Post » Mon Jan 18, 2016 9:23 am

Randolph Safe house quests are 6 in total. After completing the 6th one, you'll learn the fate of the safehouse.

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Andrea Pratt
 
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Post » Mon Jan 18, 2016 5:02 am

Theres 6 Randolph safehouse misions.


3 PAM missions (do these ones, its how you get the ballistic weave IIRC)


1 mission from the guy who shows up when you set up a new safehouse (mercer I think)


2 butchers bill missions from the doctor


11 weathervane missions



I dont think there are any infinite quests from the railroad like there are with the minutemen (freedom radio or Preston) or brotherhood (recon team in the police station)

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Batricia Alele
 
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