Rainbow LOD?

Post » Sat May 28, 2011 9:21 pm

Hey guys, I've got a bit of a problem with my game. All the LOD has turned into a very colorful landscape. You can see it on http://img823.imageshack.us/i/screenshot1hq.png/screenshot. I haven't recently installed anything that does stuff with my LOD, so I find it very weird. I did install a new nVidia driver, and the problems might have started after that, but I don't know if that is possible.

And the trees are acting weird, they change shape depending on how close I am to them. Here's comparison pictures: http://img16.imageshack.us/i/screenshot3yy.png// http://img834.imageshack.us/i/screenshot2m.png/

And here's my load order, but I don't think that it has anything to do with it.

Spoiler
Active Mod Files:00  Oblivion.esm01  TR_OoT_Main.esm02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  CyrodiilUpgradeResourcePack.esm08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm  [Version 1.1]0B  Open Cities Resources.esm  [Version 3.5.3]0C  CURP_Controller.esm0D  Unofficial Oblivion Patch.esp  [Version 3.2.10]0E  Oblivion Citadel Door Fix.esp0F  DLCShiveringIsles.esp  [Version 1.4.0]10  Oblivion.esp11  Francesco's Optional Chance of Stronger Bosses.esp12  Francesco's Optional Chance of Stronger Enemies.esp13  Francesco's Optional Chance of More Enemies.esp14  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]15  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]16  Atmospheric Loading Screens - Random Quotes.esp17  Ayleid Loot EXtension.esp18  Ayleid Loot EXtension - OOO Dungeons.esp19  Display Stats.esp  [Version 1.2]++  Item interchange - Extraction.esp  [Version 0.78]1A  Enhanced Economy.esp  [Version 4.2.2]1B  Map Marker Overhaul.esp  [Version 3.5.2]1C  Map Marker Overhaul - SI additions.esp  [Version 3.5]1D  DLCHorseArmor.esp1E  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1F  DLCOrrery.esp20  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]21  DLCVileLair.esp22  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]23  DLCMehrunesRazor.esp24  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]25  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp26  PTArtifacts.esp27  XSPipeMod.esp  [Version 1.2]28  XiaNewAmuletsV1.esp29  DLCThievesDen.esp2A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]2B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]2C  Cobl Glue.esp  [Version 1.72]2D  Cobl Si.esp  [Version 1.63]2E  Bob's Armory Oblivion.esp2F  FCOM_BobsArmory.esp  [Version 0.9.9]30  Oblivion WarCry EV.esp  [Version 1.08a]31  FCOM_WarCry.esp  [Version 0.9.9MB3]32  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]33  OCC-OOO-Patch.esp  [Version 2.4]34  ArmamentariumArtifacts.esp  [Version 1.35]35  OOO 1.32-Cobl.esp  [Version 1.72]36  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]37  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]38  FCOM_RealSwords.esp  [Version 0.9.9]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]39  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]3B  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]3C  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]3D  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]3E  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]3F  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]40  FCOM_Archery.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.69]41  Ivellon.esp  [Version 1.8]42  OCC-Ivellon-Patch.esp  [Version 2.0]43  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]44  The Ayleid Steps.esp  [Version 3.4]45  TR_Stirk.esp46  DLCBattlehornCastle.esp47  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]48  DLCFrostcrag.esp49  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]++  DLCFrostcrag_MysticEmporiumPatch.esp4A  Knights.esp4B  Knights - Unofficial Patch.esp  [Version 1.0.10]4C  SM Plugin Refurbish(Merged).esp  [Version 1.30]4D  OCC-KOTN-Patch.esp  [Version 3.0]4E  Origin of the Mages Guild.esp  [Version 7.3]++  FCOM_Knights.esp  [Version 0.9.9Mb3]4F  _LPDaedricWar.esp50  Hammerfell_HighRock.esp51  Blackmarsh.esp52  Valenwood.esp53  Summerset.esp54  ElsweyrAnequina.esp55  Valenwood_Anequina_Patch.esp56  Feldscar.esp  [Version 1.0.4]57  Vergayun.esp  [Version 1.0.5]58  Open Cities New Sheoth.esp  [Version 1.1]59  Open Cities Reborn - Full Merge.esp  [Version 0.6.2]5A  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]5B  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]5C  Enhanced Vegetation [125%].esp5D  Alternative Start by Robert Evrae.esp5E  nGCD.esp5F  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp60  Grandmaster of Alchemy.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]61  1em_Vilja.esp  [Version 2.2]62  bgBalancingEVCore.esp  [Version 10.52EV-D]63  bgMagicEV.esp  [Version 1.7EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]64  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]65  bgMagicEVPaperChase.esp  [Version 1.68EV]66  bgMagicAlchemy.esp  [Version 1.57]67  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]68  bgBalancingOptionalLessHealth.esp  [Version 10.0UV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]69  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]6A  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]6B  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]6C  bgIntegrationEV.esp  [Version 0.993]6D  OC+Integration Patch.esp  [Version 2.1]6E  OCRAnvil+Integration Path Grid Fix.esp  [Version 1.0]6F  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]70  bgMagicLightningbolt.esp71  Open Cities Reborn Road Record.esp72  LandMagicPatch.esp73  Bashed Patch, 0.esp74  MergedMaps.esp


Thanks in advance for any help :)
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Sun May 29, 2011 2:59 am

Colorful LOD - Looks like tes4qlod generated maps to me which do not save in right dds format. Try Vibrant LOD and Normal Maps.

Trees that change ..Trees has LOD themselves.. Which can change dramitcally from time to time. Has leaves and branches disappear far away and up close appear.

What mods do you have installed that are changing trees aka mesh replacers..

I noticed this with RPG BlackDragon Tree Replacer or Low Poly trees. Trees far away would be vanilla and those close up would be those changed by RPG stuff. This is a lod bug itself with speedtree models. Some withing the model themselves.
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Sat May 28, 2011 4:49 pm

I'll try to install Vibrant LOD then, see if it works.

And the trees started acting weird at the same time that the LOD got rainbowy. I did run TES4LODGEN right before this happened. And I don't use any tree replacers.
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Sat May 28, 2011 1:15 pm

I had the same problem. Read this:
http://cs.elderscrolls.com/constwiki/index.php/Fixing_multi-colored_LOD_textures
:)
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am


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