» Wed Oct 28, 2009 3:23 am
I liked the level cap at 30, then I can play different types of characters. A level cap of 35 is pushing it, and a level cap of 40 (or more) means I end up playing exactly the same character everytime. Just slightly different routes to achieve god-like status. While it seemed like a good idea at the time, collecting xp for your followers kills does race you through the levels too fast. Also Golden Geckos DO NOT = Deathclaws, so why are they worth the same xp? A few creatures xp should be raised, but alot of them should have their xp lowered. One final point, I doubt this can be patched in, or even modded, because its a core element of the game. But it would make sense that you'd stop getting xp for lower level creatures once you've reached a certain level. For example; At level 15 I doubt you're going learn anymore by blowing away a few more dozen rats, molerats, dogs, etc. Human-type enemies you should always gain xp for, but say at level 20-25, you only gain half xp for eliminating normal, average type human-type foes.