Raising the level cap again would be nice

Post » Wed Oct 28, 2009 4:43 am

I can't argue with you there. Maybe if it's a full add-on pack like Shivering Isles was to Oblivion with a large area that has mobs and random encounters that scaled with the character level (not just bullet sponges, but opponents that can actually kill you if you aren't careful) and the upper level perk selections would help you get killed less vs upper level mobs.

Granted I don't expect something like this to be made in a future FONV DLC, but it would be nice if it were made...

I don't care about the enemies, it was muffed up before Dead Money with the static gameworld already.
What I care about is that we would get to pick 3 more perks and fill out at least one more skill (or two).
Considering the low amount of skills I'm close to being max in all but 4 combat skills. (Since I don't see a point to powering two combat skills)
I don't want a cap increase because it forces me to put out more points and choose more perks.
And the only way to have it balanced is to nerf myself permanently which I should not have to do.
It's not that it messes up the combat balance, that's already messed up, it's that it messes up the roleplaying balance, which is close to being messed up.

I know that there are some that like to feel like their character is always progressing.
And for... Hmm.
Okay, how about this, at lvl 36+ when you level up you don't get any health, you don't get any perk, all you get is 2 skill points.
This means that in order to max a skill which is at 20 you need 40 levels.
You "can" get that skill to max if you have patience to grind your ass off.
And us who like the balance don't have to worry too much about it becoming any more unbalanced since it's only +2 skill points.
Hell, the exp requirement would get completely ridiculous at lvl 50 anyway so while people can still get exp and gain levels it will take one hell of a long time.
Now I know I know... This doesn't help the people that actually "want" god characters, but to them I say: lower the difficulty to Very Easy and go nuts.
People that like the feeling that they are progressing will get it.
People who like the exp sound and just the general feel of gaining levels even if they don't actually "gain" anything from it gets it.
And us who like the balance won't get an absurd amount of skill points or being forced to pick more perks.

I see this as a pretty much win win.... Except for those who want god characters.. :celebration:
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Wed Oct 28, 2009 9:11 am

I don't care about the enemies, it was muffed up before Dead Money with the static gameworld already.
What I care about is that we would get to pick 3 more perks and fill out at least one more skill (or two).
Considering the low amount of skills I'm close to being max in all but 4 combat skills. (Since I don't see a point to powering two combat skills)
I don't want a cap increase because it forces me to put out more points and choose more perks.
And the only way to have it balanced is to nerf myself permanently which I should not have to do.
It's not that it messes up the combat balance, that's already messed up, it's that it messes up the roleplaying balance, which is close to being messed up.

I know that there are some that like to feel like their character is always progressing.
And for... Hmm.
Okay, how about this, at lvl 36+ when you level up you don't get any health, you don't get any perk, all you get is 2 skill points.
This means that in order to max a skill which is at 20 you need 40 levels.
You "can" get that skill to max if you have patience to grind your ass off.
And us who like the balance don't have to worry too much about it becoming any more unbalanced since it's only +2 skill points.
Hell, the exp requirement would get completely ridiculous at lvl 50 anyway so while people can still get exp and gain levels it will take one hell of a long time.
Now I know I know... This doesn't help the people that actually "want" god characters, but to them I say: lower the difficulty to Very Easy and go nuts.
People that like the feeling that they are progressing will get it.
People who like the exp sound and just the general feel of gaining levels even if they don't actually "gain" anything from it gets it.
And us who like the balance won't get an absurd amount of skill points or being forced to pick more perks.

I see this as a pretty much win win.... Except for those who want god characters.. :celebration:


I don't care about the skill point i just want to pick more perk. Not because i want to play like a god character but because it feels like my character is learning. for example the next two perks i want to take are light touch and pack rat those wont make me god, those just compliment my character nicely. and if i don't get EXP, i don't really have a sense of progression and thats what an RPG is all about for me.
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Wed Oct 28, 2009 1:39 am

Gaining perks would still make it unbalanced...
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Wed Oct 28, 2009 2:54 pm

I too would like to pick more perks..

my idea is that from level 31 to 35, you get to choose wether you want to put skill points in skills, or choose a perk, I think that would work.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Wed Oct 28, 2009 6:45 am

To the original poster.

Have you play Fallout3 with Broken Steel in it.

That broke the game when they raise the level cap. The player become too powerful and almost playing a god.

Because everybody whine before Broken Steel this is too easy and I want to keep on levelling. With Broken Steel (So bleeding one sided and leave the player character do all the work) it put in tougher npc's to kill to accommodate the level raise.

So no leave it be. I like the idea in this game that you pick a perk every 2 levels.

edit: Everybody is not perfect in this world. Let your player character be it in this game.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Wed Oct 28, 2009 10:02 am

Why instead of making extra bulletsponges enemy's who have a godly amount of HP not make once you hit lvl 30 all enemy do more damage against you.
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Wed Oct 28, 2009 3:55 pm

Perk every level is good. Better to make enemies get stronger with player for balance, level cap is absolutely stupid idea for RPG. Up to Legion with Super Sledgehammers, NCR troopers with Light MG's, Fiends with Gauss Rifles etc.

Also, am I only one who think that same exp for small golden gecko and legendary deathclaw is absurd?
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Wed Oct 28, 2009 7:09 am

No, even though I have mods, I don't want console players to be forced to level up when they don't want to. I hope the next Fallout has a system more similar to FO1-2 with leveling, because it would help this problem with leveling.
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Wed Oct 28, 2009 8:17 am

Perk every level is good. Better to make enemies get stronger with player for balance, level cap is absolutely stupid idea for RPG. Up to Legion with Super Sledgehammers, NCR troopers with Light MG's, Fiends with Gauss Rifles etc.

Also, am I only one who think that same exp for small golden gecko and legendary deathclaw is absurd?


No not like this, the NCR, legion and fiend use the weapons they have for a reason.
I meant more in the way of all enemy's do +10% damage.
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Wed Oct 28, 2009 2:03 am

I said it from the beginning that the amount of exp given was way to much. It seemed like we'd get exp for anything we did. The excuse that raising the level cap would unbalance the game is silly. The game was unbalanced from the beginning.
Nothing from this point on would hurt anything. I think the last DLC should have a level increase and that is it. It also should be the hardest DLC.

think point lookout times 10 and make leveling slow.
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Wed Oct 28, 2009 12:59 pm

Maybe...
Remove the level cap. Incrementally increase the number of points needed to advance at certain levels (20, 40, etc); incrementally decrease health gain, Skill Points, etc.
Allow Perks each level but rank the perks so that they must be taken multiple times to equal the current versions.
High levels would be difficult to reach but those who wish to do so can.
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Wed Oct 28, 2009 7:15 am

Perk every level is good. Better to make enemies get stronger with player for balance, level cap is absolutely stupid idea for RPG. Up to Legion with Super Sledgehammers, NCR troopers with Light MG's, Fiends with Gauss Rifles etc.

Also, am I only one who think that same exp for small golden gecko and legendary deathclaw is absurd?


No its not

Baldurs Gate used exp cap.

And its worked

Also

Up to Legion with Super Sledgehammers, NCR troopers with Light MG's, Fiends with Gauss Rifles etc.


Dont bring that kind of comments here

We want to keep the thread without derails


The game was unbalanced from the beginning


Care to elaborate?

Because is not a "bad excuse", its a justified one, some people dont want more levels of what we have, thankfully we PC user have mods to lower the level cap
It also should be the hardest DLC.


It was hardest, they cannot risk and increase the level difficulty just because some people found it easy.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Wed Oct 28, 2009 9:16 am

only if they make the enemies more powerful
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Wed Oct 28, 2009 1:52 am

I hope in Honest Heart (IF it's the next dlc) will once again raise the level cap.
That would be really great from the devs!

The constant leveling and XP gain gives a good motivation to keep playing.
But really it's not the end of the world if it's not included

Feedback?

I just want more Perks. A lot more perks They FUGGED up with that 1 perk evry 5 level ShIat
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Wed Oct 28, 2009 9:33 am

Yes please. RPGs have always traditionally been about building a super uber butt kicking character.
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Wed Oct 28, 2009 3:07 pm

Yes please. RPGs have always traditionally been about building a super uber butt kicking character.


So, Roleplaying was always about roleplay demigod characters?
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Wed Oct 28, 2009 9:44 am

So, Roleplaying was always about roleplay demigod characters?
Roleplay is usually about MAKING your character demigod.
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Wed Oct 28, 2009 9:30 am

With regards to the comments about getting a perk every level. Personally I'd prefer it if they would put it back to the original perk every three levels.

If they do increase the level cap again with the next DLC, I hope they rework the skill system to either allow us to increase skills past 100 or reduce the amount of skill points we get to prevent jontmoa'ing.
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Wed Oct 28, 2009 5:36 am

As I remember it, the old Advanced Dungons & Dragons leveling system could work out pretty well and solve alot of Fallout's leveling problem. In AD&D it took more experiance points to gain a level as you got higher up in levels. In Fallout it takes the same amount of XP to go from level 2 to 3, as it takes to go from level 29 to 30.
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Wed Oct 28, 2009 2:11 pm

I know this can't be implemented retroactively, but:

I'd love a system where you don't get any freely distributable skill points when levelling. How about skills increasing automaticly when and only when you're using them?
You like picking locks? Well you'll get better by doing so, but this won't improve your gun handling skills.

And yes, this is pretty much the TES system. And yes, I loved that.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Wed Oct 28, 2009 9:41 am

And yes, this is pretty much the TES system.

And that is why Fallout should not have it.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Wed Oct 28, 2009 8:17 am

I know this can't be implemented retroactively, but:

I'd love a system where you don't get any freely distributable skill points when levelling. How about skills increasing automaticly when and only when you're using them?
You like picking locks? Well you'll get better by doing so, but this won't improve your gun handling skills.

And yes, this is pretty much the TES system. And yes, I loved that.

I hated that system. It's the reason I uninstalled Oblivion in 10 minutes. That and the voice acting. Terrible.
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Wed Oct 28, 2009 1:08 am

I on the other love it (once the stupid attribute multiplier system was modded away). Makes more sense than the traditional XP system.

Still, i suppose it says something that XP system was modded for Oblivion (Oblivion XP) but a TES-like leveling system has not been modded for Fallout :shrug:
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Wed Oct 28, 2009 4:22 am

Roleplay is usually about MAKING your character demigod.


Whats the point of ROLEPLAYING then
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Wed Oct 28, 2009 9:08 am

Whats the point of ROLEPLAYING then

At that point, it isn't an RPG, it's about fruitlessly grinding through the game to experience all 'da cul wepunz' and about bragging that 'My character is epic, he can kill the death claw in like two punches. thats so dope.'

I think our generation has encouraged the dumbing down of an RPG, I first played Fallout and Fallout 2, those two games are really about character building, every perk, skill point, and SPECIAL matters for your characters survival. But now it seems to have become about building the coolest l33t killing machine. Honestly, when you do everything in that game, unless you're some barbarian that things killing and violence for the sake of it's existance is fun, then you'll find the 'BEAT IT ALL NOW ROAM' after MQ stuff boring.
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

PreviousNext

Return to Fallout: New Vegas