I just finished a proto version of my mod. And i m looking experienced ppls who will help me.
I post it here to play it if you like, and tell me your opinion. It is not completed yet as i like, but i believe that in this point is quite pleasant.
I post it in different topic so you can reply me your opinion, any help scripts and bugs you find, and help me improve it
Installation:
You must have OBSE installed (I m using v0019)
Just put the file in /Data and enable it in your game. (Simple heh)
Download
http://rapidshare.com/files/433499205/O ... v.1.0_.rar
Purpose:
This mod is to be used with a companion mob (Toaster Says Share v3). I have istalled OOO and other mods that make the game harder so the player really need help. I dont like to disturb the population of the cities so i made this. Those guys there will acompany you if you like.
Description:
My mod is placing a building outside Skingrad that is called "Brotherhood of TESIII" In the building you will be able to find 5 heroes that traveled from Morrowind there.
Everytime you enter the building for 1st time, the game will produce 5 different heroes from a Database of 20.
Mechanics
The game rolls 5 numbers from 1-20. Each number is a different NPC with his own packages.
Every hero will get a different class (with modifing skills and different birthsign) every time you enter the building for first time.
I havent give them any equipment or spells for the player will be able to customize them.
In game benefits
They have some packages so you will see them reading, farming, gather herbs, make potions, eating, sleeping, painting, praying, preeching to the rest etc.
(I m still looking if i can make more custom packages like fishing, hunting, visiting the tavern, blacksmithing and others)
Herbalists and Alchemists will produce a potion or herb each time whey use their package.
They dont have any special dialogue but you will be able to get them with you, and customize them as you like.
Request
I m in really need of help to make sepperate dialogue for each one, maybe a custom follow script (with more options than Toaster's).
I have some good ideas for this too.
1) Give 1 special power to every npc depending his class (Maybe Mage cast PYROBLAST a mighty fireball that will have big casting time, or the barbrsian to have ENRAGE ability to advance Attack power for some time etc)
2) The NPC will raid dungeons and maybe strongholds.
3) To put more NPCs in Database (i have already made a total of 40 with packages) but i dont have much time to test them in game.
4) If 2 NPC of same race join the guild, they will get in romance with special dialogue and behaviour in battle (supporting each other, refuce to follow you without their mate etc)
5) Give creature pets to them (Maybe mages will get IMPS, Scouts will get a pet etc) that will follow them.
I encourage you to use it and post me any bugs that you will meet.
I m starter in modding so be gentle plz
Thanks