when do the conversations start? I remeber when i had CM companions mod installed every time i swang a blade or fired something i'd start talking to one of the companions (amy or something who was in seyda neen) it might help if we know when the chat opens
It'll start if I press any of the WASD buttons. I don't know if that is it or not though.
I just tested it with morrowind enhanced and blocking enhanced off and it is still doing it. Must be another mod. How do I post which mods I am using? Sometimes I'll also get missing weapon textures warnings on some swords too.
edit: Nevermind I found out how. Here are my mods:
_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Morrowind Patch v1.6.4.esm
_005_ Bloodmoon Landscape Overhaul 1.0.esm
_006_ Better Heads.esm
_007_ Better Heads Tribunal addon.esm
_008_ Better Heads Bloodmoon addon.esm
_009_ Morrowind Advanced.esm
_010_ BT_Whitewolf_2_0.esm
_011_ MWE_Base.esp
_012_ MWE_Blocking.esp
_013_ Siege at Firemoth.esp
_014_ AtmosphericSoundEffects-3.0-Tribunal.esp
_015_ MW_Adv_Required.esp
_016_ Better Bodies.esp
_017_ farrp_WeaponCompilationMod_V2.esp
_018_ EcoAdj Ingredients.esp
_019_ EcoAdj(Sri+Ingredients).esp
_020_ EcoAdjDaedricDrops.esp
_021_ k_weather.esp
_022_ EcoAdjMerchantSkills.esp
_023_ EcoAdjMisc.esp
_024_ EcoAdjCrime.esp
_025_ DM_DB Armor Replacer-Exp.esp
_026_ Better Clothes_v1.1.esp
_027_ The Neverhalls.esp
_028_ EcoAdjMerchantSkills (Disposition Edit).esp
_029_ EcoAdjCrime (Tresspass Edit).esp
I also have darknut's creature, armor, and weapon textures. I also have the Visual Pack and Mesh Improvements.