Random encounters.

Post » Thu Nov 05, 2009 1:15 am

Only random encounters I have had over the course of 3 playthroughs:

Legionnaires vs. NCR patrol @ Raided Farmstead
Legionnaire patrol @ Ruby Hill Mine
Legionnaire patrol @ Jeans Sky Diving
Nightstalkers @ Legion Camp near Broc Flower Cave
Cazadors @ Bloodborne cave

That is honestly it.


This is pretty much the same story for me. I never got attacked my Legionary Assassins, and even the patrols aren't "random" but assigned to that area.

I liked the random encounters in FO3 because I treated it like it was going on a Wasteland Safari, seeing what I could hunt and what would hunt me.

I rarely ever encounter Nightstalkers. I've killed hundreds of everything else, but maybe no more than 20 Nightstalkers on my current character, 200 hours in.
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Sophie Miller
 
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Post » Wed Nov 04, 2009 6:12 pm

This is pretty much the same story for me. I never got attacked my Legionary Assassins, and even the patrols aren't "random" but assigned to that area.

I liked the random encounters in FO3 because I treated it like it was going on a Wasteland Safari, seeing what I could hunt and what would hunt me.

I rarely ever encounter Nightstalkers. I've killed hundreds of everything else, but maybe no more than 20 Nightstalkers on my current character, 200 hours in.


I'd like to see random encounters added to New Vegas, because when I roam around the Mojave now I know I've seen mostly everything and it can get boring.

In Fallout 3 there was still a great feeling of, 'What might I run into next?' when I'd done my main exploring. I might run into a slave with a bomb attached to him or some people fighting over water. It was surprising and cool. I actually found the Amata random encounter on my third play through.

Anyway, random encounters could be added in one of the DLC. I don't think they'd be too to put in. Put in as many as F3 and the game will be perfect, because the Mojave needs to be a bit more alive.
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joannARRGH
 
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Post » Thu Nov 05, 2009 7:18 am

On the (semi) bright side, the static encounters make replays with explosives a lot more fun. It's sort of goofy, having a omniscient character, but mines and grenades are fun when you know who/what to expect.
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Alexander Horton
 
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Post » Thu Nov 05, 2009 4:36 am

what if the random encounters were few and farther between, but were more dynamic and unexpectable? like a legion patrol random encounter could consist of 4 parts, 1, the level of the patrol, 2, where the patrol is headed, 3, what and if they are talking, discussing something,4 if they are fighting something and what they are fighting. id also like some patrols or raiding parties to attack an opposing base/camp every now and then, like the fiends could launch attacks at camp mccaran ever now and then or a Bos patrol might wander in to an NCR/Legion base and start a mini shootout, or the khans will attack an opposing nearby camp, and who the factions would attack would change with who the plaer has allied them with/against.
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Nichola Haynes
 
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Post » Thu Nov 05, 2009 8:32 am

Interesting idea:

Every 72 hours or so (3 nights) a Legionnaire Assassin with a Anti-Material rifle would try and pick you off. Either that, or a pack of Nightstalkers will track you. "Stalker" enemies don't appear on your compass until they begin to attack you.

Anyway, I think some encounters involving BoS patrols would be nice if the lockdown is lifted. When I finished all the Brotherhood quests, I saw a group of 4 leave the base. I followed them for awhile, but they just disappeared.
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Lizbeth Ruiz
 
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Post » Wed Nov 04, 2009 11:49 pm

If it's been said, too bad. I shamelessly skim.

I recall playing F3, wandering around, seeing the sights, jump-walking everywhere out of sheer boredom of exploring the wastes when BAM! Yau Guai! I'm dead.

I miss that.


Not to say F3 is better or worse than New Vegas, just different. But I do miss the unpredictability of the wasteland.
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Alisha Clarke
 
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Post » Thu Nov 05, 2009 12:48 am

If you're on PC, grab the Increased Wasteland Spawns mod; brings back FO3-style random encounters. :)

Personally, I did miss the random interfactional battles that would pop up over the Wasteland, helped convey the feeling of constant struggle over the territory. NV could have done with a few more reoccuring NCR/Legion/Powder Ganger fights.
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glot
 
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Post » Thu Nov 05, 2009 8:54 am

There are basically only two things I miss in NV from FO3.

Random encounters, come on, they were fun. Okay I can get behind the idea that maybe there were too many, it became a little silly, but a few would be nice.

The teddy bear vs gnome thing. Just because it was cute.
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glot
 
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Post » Wed Nov 04, 2009 8:33 pm

There are basically only two things I miss in NV from FO3.

Random encounters, come on, they were fun. Okay I can get behind the idea that maybe there were too many, it became a little silly, but a few would be nice.

The teddy bear vs gnome thing. Just because it was cute absolutely inspired. Genius of the first order.


I fixed it. You're welcome. :hehe:
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Izzy Coleman
 
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Post » Wed Nov 04, 2009 6:26 pm

Bethesda took a hell of a lot away from Fallout, FNV put stuff back, play the original games before you start acting like Fallout 3 was the be-all end-all Fallout game when it is actually the bastard child of the series, while lacking a dynamic map with random encounters present in the originals, NV hits closer to the original Fallouts than Fallout 3 ever did.


I have to agree on this one. Don't get me wrong, I like Fallout 3 a lot but New Vegas had more of the classic feel to it. FO3 also lacked humor. FO2 had the best random encounters. The talking stone head and the BOS knights looking for the holy hand grenade...classic!
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Madison Poo
 
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Post » Thu Nov 05, 2009 8:19 am

However i did like some of FO3's pop culture references.
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Bryanna Vacchiano
 
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Post » Thu Nov 05, 2009 2:14 am

Agreed; this was something that bothered me about New Vegas. Fortunately, the http://www.newvegasnexus.com/downloads/file.php?id=38623 mod solves the problem quite nicely. :)


Again, stuck on the 360 so i cant do this! dammit.

IMO the fact that creatures and factions stick to certain areas makes perfect sense, they would...
However, there are not enough bandit type factions and characters around the map, some areas can be traversed with little to no hostility from as much as a bloat fly... not cool.

A few more members of bandit type factions along the roads and assasination attempts on the courier would solve that though
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Paul Rice
 
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Post » Wed Nov 04, 2009 10:36 pm

Hm. Not sure I understand what you mean in that first paragraph. "Why do they care that its "Fallout" at all?" What do you mean? Maybe you just made my point again.

So you're saying that people are upset because Fallout 3 was named Fallout 3 and that is what they don't like about it. Is it the "3" part or the "Fallout" part? Would it have made people happier if Fallout 3 had been named "Fallout: DC don't expect this to be like the previous 2 Fallout games"? It wouldn't have mattered to me, but it might have made Fallout 1 and 2 fans happier. The name "Fallout 3" sold the game to previous fans and the game sold itself to new Fallout fans. The new fans bought Fallout 1 and 2 to see what they were like. It's all about money when you get right down to it. it would have been silly of them to call Fallout 3 something else entirely.


That is one thing I dont get, if you like the orignal Fallout and Fallout 2 I say great, but to expect it to still be the same in todays gaming world is just plain insane. In the gaming world you evolve or you die. People now adays prefer FPS style games so that is where FO3 came in, people liked it and bought it, only ones I really see ranting and raving and saying how that game doesnt exsist in the fallout universe are those that love the orignals. Thats good for them but way I see it not everyone likes playing games that are a tactical style map view game like that. Sure I loved Dirty dozen and the Civil War General`s games for the PC that had that "top down angled view" but that was in the 90`s and I grew out of that. Lots of people have and lots havent but when your in business you sell what will sell good not what a hand full of loyal fans want. Before anyone says theres alot that want it like the orignal on here, that doesnt matter cause not everyone visit game forums. I know of around 300 people on my steam account that I play against almost daily you would be hard pressed to find those that play FO NV ever visited these boards.

This is pretty much the same story for me. I never got attacked my Legionary Assassins, and even the patrols aren't "random" but assigned to that area.

I liked the random encounters in FO3 because I treated it like it was going on a Wasteland Safari, seeing what I could hunt and what would hunt me.

I rarely ever encounter Nightstalkers. I've killed hundreds of everything else, but maybe no more than 20 Nightstalkers on my current character, 200 hours in.


Ive encountered Legionary Assassins twice now, I even encountered a NCR Ranger outfit giving me a warning when I sided with Cesar. They ended up spawning in an area where cazadors were and got half their numbers wiped out. I personally think that was pretty random.
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Kitana Lucas
 
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Post » Wed Nov 04, 2009 6:47 pm

Kinda of lost some of the replay value. It's the same enemies every new play-through.
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JaNnatul Naimah
 
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Post » Wed Nov 04, 2009 8:34 pm

I played New Vegas then went and Played Fallout 3 and I noticed Fallout 3 has tons of random encounters were as New Vegas Hardly any at all. Arn't there any in New Vegas? Or are the enemies in fixed locations and some repawn?

Yah you dont see much at all of random encounters if any. youll probably see like 1 or 2 in each play through.
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CArlos BArrera
 
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Post » Thu Nov 05, 2009 1:18 am

Here's a pretty random one for ya all. I was going after the BoS bodies by Black Mountain and was killing the centaurs by the crater when a group of about 4 Boomers come strolling through the fight in single file. I have no idea why they were there. That happen to anyone? Also I play on the PS3 if that has anything to do with it.
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brenden casey
 
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Post » Wed Nov 04, 2009 10:03 pm

I like New Vegas alot better because it brought back stuff from the originals..although i do like Fallout 3.
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priscillaaa
 
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Post » Thu Nov 05, 2009 12:53 am

Bethesda took a hell of a lot away from Fallout, FNV put stuff back, play the original games before you start acting like Fallout 3 was the be-all end-all Fallout game when it is actually the bastard child of the series, while lacking a dynamic map with random encounters present in the originals, NV hits closer to the original Fallouts than Fallout 3 ever did.

:cryvaultboy: the bottom line is there isn't one random event in new vegas, the map world is totally static and void, it only takes a couple playthrus to realize the map is static. so even if the story was great which it isn't it doens't change the fact that obsidian went for the "believable" and "plausible" approach and the game turned out to be very predictable and boring world other than a few things like nightkin radio. thats another thing hardly any super mutants, gee its so much fun cruising around a empty barren desert ROFL.
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mike
 
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Post » Wed Nov 04, 2009 10:53 pm

:cryvaultboy: the bottom line is there isn't one random event in new vegas, the map world is totally static and void, it only takes a couple playthrus to realize the map is static. so even if the story was great which it isn't it doens't change the fact that obsidian went for the "believable" and "plausible" approach and the game turned out to be very predictable and boring world other than a few things like nightkin radio. thats another thing hardly any super mutants, gee its so much fun cruising around a empty barren desert ROFL.

I was feeling for you until you said "ROFL" which confused me, anyway, FO3 didnt have random encounters, it had encounters and auto-spawn, all the "random" encounters were pre-set locations and the game auto-spawned cannon fodder or bullet sponge enemies for you to grind every 3 meters, i am not saying i like the static map more, i am saying i like the original system better, with long distances with truly random encounters.
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Jinx Sykes
 
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Post » Thu Nov 05, 2009 6:05 am

:cryvaultboy: the bottom line is there isn't one random event in new vegas, the map world is totally static and void, it only takes a couple playthrus to realize the map is static. so even if the story was great which it isn't it doens't change the fact that obsidian went for the "believable" and "plausible" approach and the game turned out to be very predictable and boring world other than a few things like nightkin radio. thats another thing hardly any super mutants, gee its so much fun cruising around a empty barren desert ROFL.



Yah this is true. The game gets boring after a while without patrols and etc. They go with something thats boring instead of entertaining.
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Sunny Under
 
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Post » Thu Nov 05, 2009 11:34 am

Yah this is true. The game gets boring after a while without patrols and etc. They go with something thats boring instead of entertaining.

I am not going to argue semantics with you, but just writing it off as boring just because you dont get jumped by raiders with baseball bats every time you come over a crest isnt really fair, i agree more patrols would have been nice, but not necessary, and they had a very short deadline and a much smaller team than BGS, but still managed to create a great game, regardless of the amount of "epic" in it.
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Michael Korkia
 
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Post » Wed Nov 04, 2009 8:03 pm

I am not going to argue semantics with you, but just writing it off as boring just because you dont get jumped by raiders with baseball bats every time you come over a crest isnt really fair, i agree more patrols would have been nice, but not necessary, and they had a very short deadline and a much smaller team than BGS, but still managed to create a great game, regardless of the amount of "epic" in it.

Nice you said epic. But anyways i wanted it like having legion and NCR patrols helll it doesnt even look like there at war. with no body wandering around to protect the borders. I dont want enemys around every corner but i want them around so it doesnt get boring. Like every 10 min or something.
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Rachel Hall
 
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Post » Wed Nov 04, 2009 10:36 pm

Nice you said epic. But anyways i wanted it like having legion and NCR patrols helll it doesnt even look like there at war. with no body wandering around to protect the borders. I dont want enemys around every corner but i want them around so it doesnt get boring. Like every 10 min or something.

I have clashes quite often actually, around NCR camps mostly, but what's done is done, i dont blame Obsidian for not being able to make the map as dynamic as its predecessors.
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Phoenix Draven
 
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Post » Wed Nov 04, 2009 11:57 pm

I have clashes quite often actually, around NCR camps mostly, but what's done is done, i dont blame Obsidian for not being able to make the map as dynamic as its predecessors.

Yah but even then its still static it only happens where there posted at and its most likly encountering fiends.
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Scott
 
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Post » Thu Nov 05, 2009 5:49 am

Yah but even then its still static it only happens where there posted at and its most likly encountering fiends.

No it happens at random, patrols clashing, but i dont see how we can change it now, too little time before, too late now.
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Genevieve
 
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