Random encounters.

Post » Wed Nov 04, 2009 8:56 pm

Nothing in NV happens at random; if you're seeing two patrols fighting, they were preplaced into the game world and set to patrol those areas. Even IWS doesn't add random spawns. If you look in the NV GECK you see that each NPC on the map is individually placed and has its own Actor entry; there's no generic "levelled actors" like in FO3.
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Saul C
 
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Post » Thu Nov 05, 2009 12:22 pm

the fact that creatures and factions stick to certain areas makes perfect sense, they would...
However, there are not enough bandit type factions and characters around the map, some areas can be traversed with little to no hostility from as much as a bloat fly... not cool.

A few more members of bandit type factions along the roads and assasination attempts on the courier would solve that though,
I would like more repurcussions from upsetting all of the different factions, but the more grief i've had is from the powder gangers, which lets face it,
from an early level, the courier can punch to death! god forbid you should have a companion with a pistol or better...

I'd like to see something like a version of the talon company or exiled BoS members that are default bad to everyone, who you bump into occasionally,
No reputation with them, just hostility. If you want to have issues with a faction, then you have to go to their secluded base and fight them under their rooves,
and then they're gone from the game, not cool
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A Lo RIkIton'ton
 
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Post » Wed Nov 04, 2009 11:31 pm

haha, bethesda just about took everything away from the originals and added like 3 things being vats, first person, and a lame story. FNV took away most random encounters and added all of the delicious things that the originals had, and more.

that might be true but to be honest i think more people played FO3 than they did play any previous Fallout game and after FO3 i think people expected the next Fallout game to more exciting and "fun" but i think FNV was primarily made to please the original fallout players or else they wouldn't have needed Obsidian, i also have no idea why they took out the random encounters its complete bogus
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luis ortiz
 
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Post » Wed Nov 04, 2009 9:27 pm

While I agree that NV is closer to the originals in an extremely good way, I still think FO3 had some excellent parts to it. For me random encounters were part of that.


I think I said it earlier in the thread but I understand why they aren't present, the amount of time required to actually make them without being too difficult, too silly (something which I think Obsidian became almost obsessed with minimising, to the point it unfortunately impacted negatively in the game*) or too random. They have to make some sense whilst being either somewhat meaningful/poignant or just plain amusing.
Thinking of ideas isn't too tough for a good group to do, but implementing them....add to that the time to code for all those encounters, make enough to have it interesting (having 4/5 random encounters would be bland) and not too many to kill the game...

I think that they can only learn from it, I highly doubt they're kicking themselves but I think gamesas have likely learnt from these experiences and probably have a better idea of where to take the next game.

Of course they may just go "lol Fo3 was better so just make that again yey!!!" but I doubt it.


*Wild Wasteland, that trait could have been enough to make a new playthrough radically different. I get the feeling they cut down on the silliness as a knee jerk to fears it would be ott like FO2, which was ridden with pop references. Coupled with a lack of development time it isn't hard to see why.







Also, gnomes vs teddy bears was so very epic, you're right. I remember seeing them for the first time and having a good laugh, then finding more and more dioramas...really amusing.
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Darren Chandler
 
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Post » Thu Nov 05, 2009 3:33 am

This discussion leads nowhere, how about we take this to the FO4 Suggestion thread, as it is a bit late to be asking for it now, I hope FO4 will have random encounters like the originals, people talk like FO3 was unique in having random encounters, but it was just a watered down version of the originals random encounters, in pre-set locations or autospawned every time you move. So yeah, i would like random encounters like the originals, not like FO3.
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Dina Boudreau
 
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Post » Thu Nov 05, 2009 6:53 am

Nothing in NV happens at random; if you're seeing two patrols fighting, they were preplaced into the game world and set to patrol those areas. Even IWS doesn't add random spawns. If you look in the NV GECK you see that each NPC on the map is individually placed and has its own Actor entry; there's no generic "levelled actors" like in FO3.

yah its pretty sad.
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Jamie Moysey
 
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Post » Thu Nov 05, 2009 4:50 am

yah its pretty sad.

Well, it would be sad if they had omitted it out of choice, but i believe they really didnt have the time or the manpower to work up a believable random encounter system, seeing as so many people objected to the whole fixed-encounter and auto-spawn system of Fallout 3.
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Sierra Ritsuka
 
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Post » Thu Nov 05, 2009 3:09 am

Depends on the situation.
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Katy Hogben
 
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Post » Wed Nov 04, 2009 11:13 pm

I was under the impression that there were no random encounters at all in NV. Everything is pre set. Thats why I fast travel everywhere. The only reason to explore is to get map markers to make fast travel easier.

I find it hilarious that out of all the games with the Fallout title people only claim 1 and 2 as being "real" Fallouts, if you don't call that nostalgia then you're lying to yourself.
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mishionary
 
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Post » Wed Nov 04, 2009 10:46 pm

Well, it would be sad if they had omitted it out of choice, but i believe they really didnt have the time or the manpower to work up a believable random encounter system, seeing as so many people objected to the whole fixed-encounter and auto-spawn system of Fallout 3.


If they could make and place that many NPCs, I think they likely could have created a random encounter system with levelled actors; seems more like a conscious design choice to me.

People might have objected to FO3's encounter system, but seems like even more object to the lack thereof in FONV.
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Emilie Joseph
 
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Post » Wed Nov 04, 2009 11:12 pm

I was feeling for you until you said "ROFL" which confused me, anyway, FO3 didnt have random encounters, it had encounters and auto-spawn, all the "random" encounters were pre-set locations and the game auto-spawned cannon fodder or bullet sponge enemies for you to grind every 3 meters, i am not saying i like the static map more, i am saying i like the original system better, with long distances with truly random encounters.

there is a huge difference between FO3 and NV in the spawn system, the new vegas map is totally predictable, once you play thru the game a couple times you realize the exact same things happens in every location, it wasn't like that in FO3...you could find patrols of talon, outcast, hunters, enclave, wastelanders and slavers almost anywhere, so if you went by farragut station, sometimes the enclave were cruising by, sometimes the outcast, sometimes hunters or talon co, sometimes they would interact with each other, also various enemies would spawn in locations, so it wasn't always the same 2 or 3 barkscorpions like at hidden valley, and add on to that the lack of enemy encounters overall in new vegas and just he lack of decent locations, it just makes for a static non dynamic lackluster world.
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Danel
 
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Post » Thu Nov 05, 2009 6:14 am

Well, it would be sad if they had omitted it out of choice, but i believe they really didnt have the time or the manpower to work up a believable random encounter system, seeing as so many people objected to the whole fixed-encounter and auto-spawn system of Fallout 3.

yah but they shouldve or couldve had much more time. you cant rush perfection and they did so it didnt turn out the way it sholdve
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Bee Baby
 
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Post » Thu Nov 05, 2009 12:37 am

the fact that creatures and factions stick to certain areas makes perfect sense, they would...
However, there are not enough bandit type factions and characters around the map, some areas can be traversed with little to no hostility from as much as a bloat fly... not cool.

A few more members of bandit type factions along the roads and assasination attempts on the courier would solve that though,
I would like more repurcussions from upsetting all of the different factions, but the more grief i've had is from the powder gangers, which lets face it,
from an early level, the courier can punch to death! god forbid you should have a companion with a pistol or better...

the game is boring when you try to make it realistic, if you want real life or believable, its gonna be boring, kinda like a soap opera, have you ever heard of "artistic licencse" moviemakers use it, bookwriters use it, painters use it, designers use it etc, if you think the goal of a game is to be "believable" and "plausible" then thats gonna make for a dull and boring world, if 99% of the video games became totally realistic and believable they would be boring as hell, no enemies to fight, no fantasy at all, everything just like real life where most days are pretty bland and nothing exciting happens, thats not a very good philosophy to make a game. seriously, that shouldn't be the number one goal of a game developer, gee lets make our games totally realisitc and plausible lol thats funny, most game developers do the exact opposite, and those are all the fun games, i really ain't into a game like farmville or the sims.
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maya papps
 
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Post » Thu Nov 05, 2009 4:43 am

f*** realism, I'm going to drink a beer to be more accurate.
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Je suis
 
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Post » Wed Nov 04, 2009 11:18 pm

f*** realism, I'm going to drink a beer to be more accurate.

lol get your thinking juice in ya.
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Leanne Molloy
 
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Post » Thu Nov 05, 2009 6:43 am

yah but they shouldve or couldve had much more time. you cant rush perfection and they did so it didnt turn out the way it sholdve

They didnt rush it, they were rushed by Bethesda,
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Manuel rivera
 
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Post » Thu Nov 05, 2009 7:44 am

They didnt rush it, they were rushed by Bethesda,


So it is possible they might add it in a later patch?

Is there any way a mod could address random spawns? Or is the random spawn a coded part of the engine itself?

I always thought it odd at how .." unfinished" the game felt, although its not a bad game. You just feel like it could have totally blown FO3 out of the water.
Locations being empty, unusable doors, lack of random spawns, empty areas of the map, buggy quest branches. etc

BTW I do love the game, I just felt that there is so much potential there, and the modding community will only be able to do so much.
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BRIANNA
 
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Post » Thu Nov 05, 2009 8:04 am

So it is possible they might add it in a later patch?

Is there any way a mod could address random spawns? Or is the random spawn a coded part of the engine itself?

I always thought it odd at how .." unfinished" the game felt, although its not a bad game. You just feel like it could have totally blown FO3 out of the water.
Locations being empty, unusable doors, lack of random spawns, empty areas of the map, buggy quest branches. etc

BTW I do love the game, I just felt that there is so much potential there, and the modding community will only be able to do so much.

Bethesda rushed it, they put the deadline too early.
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Bigze Stacks
 
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Post » Thu Nov 05, 2009 5:07 am

I was under the impression that there were no random encounters at all in NV. Everything is pre set. Thats why I fast travel everywhere. The only reason to explore is to get map markers to make fast travel easier.

I find it hilarious that out of all the games with the Fallout title people only claim 1 and 2 as being "real" Fallouts, if you don't call that nostalgia then you're lying to yourself.

Nv is a "real" fallout
3 ruined the series in my opinion
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scorpion972
 
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Post » Thu Nov 05, 2009 4:36 am

i think they added random encounters on the DLC becaus right after i got the sixbot three old ladies randomly all in pink pre war sprin outfits attacked me.... i remember one of there names was irate ada .... and the wild wastland noise thing happened strangeeeee :blink:
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Andrew Perry
 
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Post » Thu Nov 05, 2009 3:56 am

Nv is a "real" fallout
3 ruined the series in my opinion

new vegas isn't that great a game, no random events, no random encounters, hardly any good enemies to fight, the story isn't that great, no big buildings or dungeons to fight in, not even any good battlezones on the map with good places to hide and sneak around, you're out in the open wherever you are, 99% of the map is just desert with nothing going on, the strip isn't that exctiting, its a pretty boring game once you've played it a couple times.
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Monika Krzyzak
 
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Post » Thu Nov 05, 2009 8:49 am

i think they added random encounters on the DLC becaus right after i got the sixbot three old ladies randomly all in pink pre war sprin outfits attacked me.... i remember one of there names was irate ada .... and the wild wastland noise thing happened strangeeeee :blink:

it because you have wild wasteland trait and it's scripted when you leave the building
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JAY
 
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Post » Thu Nov 05, 2009 4:40 pm

exactly, eve with the wild wasteland trait ro random events happen, even the old fallout which i never played had random encounters, so new vegas isn't being true to the fallout series here.
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Breautiful
 
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Post » Thu Nov 05, 2009 4:33 pm

Yes, there were moore enounters in Fallout3. But I founded the wasteland so bring so I always fast travel to locactions. I actually enjoying going in the Mojave desert, just becuse it feels so lonely and I dont need to fight every five minutes.
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Curveballs On Phoenix
 
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Post » Thu Nov 05, 2009 5:51 am

new vegas isn't that great a game, no random events, no random encounters, hardly any good enemies to fight, the story isn't that great, no big buildings or dungeons to fight in, not even any good battlezones on the map with good places to hide and sneak around, you're out in the open wherever you are, 99% of the map is just desert with nothing going on, the strip isn't that exctiting, its a pretty boring game once you've played it a couple times.

He said it's a good FALLOUT game, and it is. None of what you listed makes a good FALLOUT game.
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Dan Wright
 
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