Random encounters.

Post » Thu Nov 05, 2009 1:43 am

I played New Vegas then went and Played Fallout 3 and I noticed Fallout 3 has tons of random encounters were as New Vegas Hardly any at all. Arn't there any in New Vegas? Or are the enemies in fixed locations and some repawn?
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Paula Rose
 
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Post » Thu Nov 05, 2009 2:55 am

I played New Vegas then went and Played Fallout 3 and I noticed Fallout 3 has tons of random encounters were as New Vegas Hardly any at all. Arn't there any in New Vegas? Or are the enemies in fixed locations and some repawn?


It feels as if obsiden took away more then they added to fallout, i want bethesda back !
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helen buchan
 
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Post » Wed Nov 04, 2009 9:44 pm

It feels as if obsiden took away more then they added to fallout, i want bethesda back !

Bethesda took a hell of a lot away from Fallout, FNV put stuff back, play the original games before you start acting like Fallout 3 was the be-all end-all Fallout game when it is actually the bastard child of the series, while lacking a dynamic map with random encounters present in the originals, NV hits closer to the original Fallouts than Fallout 3 ever did.
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Amy Cooper
 
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Post » Wed Nov 04, 2009 3:49 pm

Obsidian thought that there were too many in Fallout 3, so they wanted to remove some. Unfortunately they overdid it.

And yes, agree. I'm never traveling the wasteland unless i really need to.

Bethesda took a hell of a lot away from Fallout, FNV put stuff back, play the original games before you start acting like Fallout 3 was the be-all end-all Fallout game when it is actually the bastard child of the series, while lacking a dynamic map with random encounters present in the originals, NV hits closer to the original Fallouts than Fallout 3 ever did.

Fallout 3 improved on a lot of stuff from the originals. There is no need for removing all of the improved things from Fallout 3, just because it weren't there in the originals. They are supposed to improve the game by every new game they make, not stick with the same bad stuff.
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Sherry Speakman
 
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Post » Wed Nov 04, 2009 11:17 pm

Fallout 3 improved on a lot of stuff from the originals. There is no need for removing all of the improved things from Fallout 3, just because it weren't there in the originals. They are supposed to improve the game by every new game they make, not stick with the same bad stuff.

What did they improve from the originals? There is almost nothing from the originals in Fallout 3, and the stuff that is is a toned down version. What do you mean "bad stuff"?
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Ryan Lutz
 
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Post » Wed Nov 04, 2009 4:32 pm

I agree with Mako Vlazkov. Fallout 3 did not improve anything from the originals other then the updated game engine.

Anyways this is not a Fallout 3 vs New Vegas thread so I am not going to go into it.

Get Wild Wasteland as a trait.

I would have liked more wild wasteland encounters. The Devs did not have that much time and they were busy with others things. Also they had to listen to 10 years of debates over the encounters in FO2. The debate being over the number of pop-culture references. We were lucky to even get Wild Wasteland.
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Arrogant SId
 
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Post » Thu Nov 05, 2009 2:16 am

I played New Vegas then went and Played Fallout 3 and I noticed Fallout 3 has tons of random encounters were as New Vegas Hardly any at all. Arn't there any in New Vegas? Or are the enemies in fixed locations and some repawn?


You're right. New Vegas is pretty predictable. There is not anything in the way of random encounters that I can see. Everything...radscorpions, mutants, geckos, cazadors...all seem to have designated areas and they are always the same. It's that way in Fallout 3 too, I suppose, but FO3 has some extra stuff in there in the way of random encounters. I think it has to do with leveling. You can encounter different people or beings outside the Super-Duper Mart for instance. But there is always those three Molerats that attack you at that place near the river. It's mixed up. In my third game of FO3 I experienced random encounters that I didn't see in my previous two games. New Vegas has been the same stuff in the same place. :sadvaultboy:

Bethesda took a hell of a lot away from Fallout, FNV put stuff back, play the original games before you start acting like Fallout 3 was the be-all end-all Fallout game when it is actually the bastard child of the series, while lacking a dynamic map with random encounters present in the originals, NV hits closer to the original Fallouts than Fallout 3 ever did.


I hate to say this, but I don't think everyone cares that Fallout 3 isn't just like the original Fallouts. I think people who started out with Fallout from the beginning have a certain nostalgia about the series, wanting things to be the way they were, that people like me who started out with Fallout 3 don't have. So of course we are going to think Fallout 3 is a great game. Which it is. All the Fallout games are great. If a FO3 fan can't convince you that FO3 is the better game, how much success are you going to have trying to convince a FO3 fan that FO1 and FO2 are the better games? We should all probably just agree to disagree. But it is fun debating the issue. :)
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Justin Bywater
 
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Post » Thu Nov 05, 2009 12:56 am

Agreed; this was something that bothered me about New Vegas. Fortunately, the http://www.newvegasnexus.com/downloads/file.php?id=38623 mod solves the problem quite nicely. :)
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Lucky Boy
 
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Post » Thu Nov 05, 2009 2:32 am

I hate to say this, but I don't think everyone cares that Fallout 3 isn't just like the original Fallouts. I think people who started out with Fallout from the beginning have a certain nostalgia about the series, wanting things to be the way they were, that people like me who started out with Fallout 3 don't have. So of course we are going to think Fallout 3 is a great game. Which it is. All the Fallout games are great.
Then why do they care that its "Fallout" at all? People that prefer Fo1 to Fo3 have easy access to it, and likely have it installed; likely have played it in the last few months. There is no nostalgia for something that you played last month; no pink goggles of yesteryear, making it seem better than it was. :shrug: Its just a double click away.

The only real upset about Fallout 3, is it's name. :shrug:
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Symone Velez
 
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Post » Wed Nov 04, 2009 8:09 pm

South west from novac, along near one of the ranger outposts, theres a plane half buried in dirt. by that theres like 5-13 rad scorpions, they seemed so hand placed it was weird... you could tell that someone placed them there, i sorta miss the random attacks i received in fallout 3, in new Vegas, i almost Always see my enemy before they see me :( it makes sniping out of enemy range a whole lot easier. though i'm only level twelve and i barely started yesterday.
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Lalla Vu
 
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Post » Wed Nov 04, 2009 7:52 pm

I've been playing FO2 lately. Obsidian did a great job w/ random encounters in that game. You run into raiders, slavers, merchants, creatures, military patrols. They attack you, they fight each other. The Outdoorsmans skill directly relates to random encounters. Those are all things that made the random encounters system great.

I have always wondered why Obsidian chose not to included them. They seemed like such a big part of the the previous games and an aspect of fallout that I enjoy. An easy fix for PC but console people are S.O.L.
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Skrapp Stephens
 
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Post » Wed Nov 04, 2009 2:44 pm

I've been playing FO2 lately. Obsidian did a great job w/ random encounters in that game. You run into raiders, slavers, merchants, creatures, military patrols. They attack you, they fight each other. The Outdoorsmans skill directly relates to random encounters. Those are all things that made the random encounters system great.

I have always wondered why Obsidian chose not to included them. They seemed like such a big part of the the previous games and an aspect of fallout that I enjoy. An easy fix for PC but console people are S.O.L.

Because there's no map node system? The map in the latest games are so compressed if they did it like the originals you'd be tripping over encounters every 3 feet like in FO3. Do you realize how much time passed in the map in FO2 between those encounters? Days, usually. FO3 and NV basically take place in one map square from the original games.
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jesse villaneda
 
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Post » Wed Nov 04, 2009 6:49 pm

I've been playing FO2 lately. Obsidian did a great job w/ random encounters in that game. You run into raiders, slavers, merchants, creatures, military patrols. They attack you, they fight each other. The Outdoorsmans skill directly relates to random encounters. Those are all things that made the random encounters system great.


What I liked about the random encounters is that they were random, but with a weighted chance for certain types of encounters depending on the area of the map. Near the oil rig region? Likely to run into Enclave patrols over groups of raiders or merchants. Made you be wary of how you traveled the map and oftentimes would require you to take a more circuitous route than just a straight line, lest you run into a group of Super Mutants while you're still at a low level.
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Leanne Molloy
 
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Post » Wed Nov 04, 2009 9:10 pm

I've been playing FO2 lately. Obsidian did a great job w/ random encounters in that game

black isle made fallout 2
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Eddie Howe
 
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Post » Wed Nov 04, 2009 7:11 pm

black isle made fallout 2


Interplay, specifically.
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STEVI INQUE
 
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Post » Wed Nov 04, 2009 6:36 pm

Interplay, specifically.

Developed by black Isle, published by Interplay

so your both right technically. But BIS would be the more right answer since they actually did the development.
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josh evans
 
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Post » Wed Nov 04, 2009 4:49 pm

Yeah I wished they would've keep the Random Encounters from Fallout 3.
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JD bernal
 
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Post » Wed Nov 04, 2009 7:34 pm

I don't miss it, as it mostly just means your not tripping over the same few RadScorps every two feet.
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Crystal Clarke
 
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Post » Thu Nov 05, 2009 12:14 am

That's why i pass trough Scorpion Gulch instead of Nipton. Whole bunch of RadScorpions of varying sizes instead of 4 Viper Tire Iron Slingers :hehe:
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Lakyn Ellery
 
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Post » Wed Nov 04, 2009 7:53 pm

I find that the lack of random encounters is the biggest flaw, but I don't see it as anything to lose sleep over.
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Iain Lamb
 
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Post » Wed Nov 04, 2009 8:35 pm

It feels as if obsiden took away more then they added to fallout, i want bethesda back !

haha, bethesda just about took everything away from the originals and added like 3 things being vats, first person, and a lame story. FNV took away most random encounters and added all of the delicious things that the originals had, and more.
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Auguste Bartholdi
 
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Post » Wed Nov 04, 2009 3:23 pm

Only random encounters I have had over the course of 3 playthroughs:

Legionnaires vs. NCR patrol @ Raided Farmstead
Legionnaire patrol @ Ruby Hill Mine
Legionnaire patrol @ Jeans Sky Diving
Nightstalkers @ Legion Camp near Broc Flower Cave
Cazadors @ Bloodborne cave

That is honestly it.
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marie breen
 
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Post » Wed Nov 04, 2009 6:22 pm

Then why do they care that its "Fallout" at all? People that prefer Fo1 to Fo3 have easy access to it, and likely have it installed; likely have played it in the last few months. There is no nostalgia for something that you played last month; no pink goggles of yesteryear, making it seem better than it was. :shrug: Its just a double click away.

The only real upset about Fallout 3, is it's name. :shrug:


Hm. Not sure I understand what you mean in that first paragraph. "Why do they care that its "Fallout" at all?" What do you mean? Maybe you just made my point again.

So you're saying that people are upset because Fallout 3 was named Fallout 3 and that is what they don't like about it. Is it the "3" part or the "Fallout" part? Would it have made people happier if Fallout 3 had been named "Fallout: DC don't expect this to be like the previous 2 Fallout games"? It wouldn't have mattered to me, but it might have made Fallout 1 and 2 fans happier. The name "Fallout 3" sold the game to previous fans and the game sold itself to new Fallout fans. The new fans bought Fallout 1 and 2 to see what they were like. It's all about money when you get right down to it. it would have been silly of them to call Fallout 3 something else entirely.
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Ilona Neumann
 
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Post » Wed Nov 04, 2009 6:34 pm

I rather Obsidian or Bethesda spend more time on area development; like Bonnie Spring or Prospector's Cave.
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Inol Wakhid
 
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Post » Thu Nov 05, 2009 6:04 am

If NV had the FO3 random encounters the game would be perfect.

As every thing in the Mojave is already set in stone I've had to put the game away to avoid getting bored before the new DLC.

Lets hope the new DLC adds encounters to the main map, if not its difficult to keep playing
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Charles Weber
 
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