Functional mills? how does that equate into disaster effects?
Niker
With functional mills and Live Economy (pun intended) you can directly alter a town's economy by destroying their mills, preventing them from making their own grains and force them to buy food somewhere else (or prevent them from selling grains). At least that's how I think it would be. Game Informer site only tells me as much (live economy, mills, economy manipulation)
Which means, if a dragon were to destroy a mill in a small town, it will simulate the effect of a disaster
Haha I know. And that Kvatch is never rebuilt =/
But yeah that's pretty much what I was talking about, but it should be made random. So there's about 10-20 little disposable settlements around the game and like 5 of these settlements can be utterly destroyed, and there's maybe a 10% chance each time you visit one of them that it will be attacked by a dragon (if you wait around or sleep long enough there).
This would make it all the more exciting on each playthrough cause even though you know you're going to be attacked, you have no idea where or when.
Udig?
That would make it even more interesting, yes :yes: you know what would happen, only not where it would happen.
Gives a sense of unknown yet prophesied event on subsequent playthough