Light body type has 120 hp Medium has 140 hp and Heavy has 180 hp
Archetypes and tattoos are permanent but thats all.
You can choose to sell all of your stats at the cost of a level so feel free to try out every ability since you can always reset them better to your liking.
Engineers and Soldiers both start out with "extra equipment" which are the molotov and the mine. Also note that engineers don't get to use turrets till rank 2 which is a little bit of a bummer.
Scavenge Perk is only a rank 2 perk and it allows you to refill your supply meter as a soldier which would be very helpful.
Soldiers can equip kevlar vests that absorb 10% of a weapons damage
Operatives have a homing beacon ability where if they iron sight at you for a period of time you will be marked this means you get highlighted red and the enemy team can see you through walls for 6 seconds this can be used while in disguise so watch out for the sneaky operative uav.
Combat intuition is basically spidey senses where if someone is aiming at you you know it what you do with that information is debatable.
Lazarus grenade brings back teammates in the area of effect with 1 hp so i don't know how helpful it would be to bring back a whole team that dies in 1 hit.
Really random stats but i thought they were pretty cool and im very bored and want to play this game badly and the only thing that seems to quench the thirst of actually playing it is talking about it.