Random Ideas

Post » Sun Dec 19, 2010 12:10 pm

hunting quests for rare and legendary beasts and animals.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Sun Dec 19, 2010 5:01 pm

Instant kill traps or almost instant kill traps, and yes, darker dungeaons and caves etc. So you will quickly learn to use torch or spell that gives light or nightvision etc.
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Sun Dec 19, 2010 3:02 pm

hunting quests for rare and legendary beasts and animals.


that′s actually a awesome idea, simply and very good!!
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Sun Dec 19, 2010 10:25 pm

6) Going to the Bathroom in the Wilderness.
-Every now and then, you will dig a hole out in the wilderness, mashing A to dig, with complete digging animations. You will then press X to go into a squat position over the hole. After that, you will repeatedly mash Y to push the svckers out, pressing B every now and then to grunt/squeal and emphasize your bathroom experience.
All of this is of course animated.

Oh, and you will have to do this every 12 hours TES time (12 minutes real time.)

ROFL
User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Sun Dec 19, 2010 1:36 pm

Decent combat animations
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Sun Dec 19, 2010 9:26 pm

There should be at least Todd Howard somewhere in some kind of form =)
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Sun Dec 19, 2010 8:22 pm

A gravity system that makes sense. Not slow motion.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Mon Dec 20, 2010 2:35 am

Does it have to be in the wilderness? How bout in a bar?


Dovahkiin is squatting on your counter, dirtying your mugs.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Sun Dec 19, 2010 2:31 pm

I woudn't mind some curses here and about the place.Like sleeping in tombs or offending great wizards. I hated how the most npc's did was drain my mp for 5 seconds. Plus it would make greater reason to ask healers and churchs to help cure a curse. Even then really powerful curses might make you go on quests to seek a cure. Captain Annoying quest maker away!!!
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Sun Dec 19, 2010 5:01 pm

You think M&B has terrible combat, yet you like the combat in those games?

This discussion is over. :rolleyes:


I'd prefer this combat too. I ''know'' it's been built upon (I hope i wont be let down) and I'm sure it will suit.
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Mon Dec 20, 2010 1:12 am

*The ability to lock stuff in place when you put it on a shelf, until you "take" it off.

*Movable house furniture.

*Better horse interactions (if they include horse ownership).

*Armor and weapon stands and display cases.

*An Improved and organized storage system in general.

*A Interactive journal, and a map you can make notes on regarding locations.

*A potion and poison recipe book.

*A wide variety of collectable and rare items.

*Portable camp sites.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Sun Dec 19, 2010 9:54 pm

a sword dagger or an axe should be able to cut apples or cheese or generally any food item if you swing your sword axe or dagger at it a hammer or a mace would obviously smash said food items
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Sun Dec 19, 2010 2:56 pm

*Movable house furniture.

*Armor and weapon stands and display cases.

*A wide variety of collectable and rare items.

*Portable camp sites.

Agreed
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Sun Dec 19, 2010 8:25 pm

If not a campsite, at least give us a portable bedroll. A campfire, tent, storage bag, and chair would be pretty cool, though.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Sun Dec 19, 2010 12:50 pm

Brewing/Distilling as a side job

Taxidermy as a side job

Reimplementing "Named Soul Gems"
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Mon Dec 20, 2010 1:02 am

7) More unique weapons and items than Oblivion
- and not all quest-related please.


I agree 5000%. My biggest disappointment with oblivion was that they removed the "Legendary" weapons and armour that Morrowind had. In Morrowind, it seemed like there was a secret very powerful set of armour that involved being a true explorer and adventurer to uncover. It gave you a sense of accomplishment knowing you have these relics that are powerful because they are unique, not because you were level 15 when you found them. Please please please please bring back the good ol unique items. I will throw you a pizza party if you do!
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Sun Dec 19, 2010 2:48 pm

I agree 5000%. My biggest disappointment with oblivion was that they removed the "Legendary" weapons and armour that Morrowind had. In Morrowind, it seemed like there was a secret very powerful set of armour that involved being a true explorer and adventurer to uncover. It gave you a sense of accomplishment knowing you have these relics that are powerful because they are unique, not because you were level 15 when you found them. Please please please please bring back the good ol unique items. I will throw you a pizza party if you do!


This is something I expect they will do. They kind of redeemed themselves with the "unique" weapons in fallout 3. Even though they were basically re-stat weapons with the same skin. Definately expect to have some cool finds in the hand crafted dungeons!
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Sun Dec 19, 2010 2:57 pm

- The Oblivion mod "The Lost Spires" made into Skyrim with the same basic plot, but with better voice acting (Bethesda using a mod in their game...that would be something new (I think)).

- A spell that sends someone flying in the air.

Maybe these seem more like mod ideas than ideas that will be put in Skyrim...but these are still something that will be in my Skyrim through mods.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Sun Dec 19, 2010 4:38 pm

I would like the option to choose left handed or right handed... i think its those little things that make a game great, totally agree with the list and M&B Combat!
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Sun Dec 19, 2010 7:19 pm

I would like the option to choose left handed or right handed... i think its those little things that make a game great, totally agree with the list and M&B Combat!


Uh, that's one of the new features, dual-wielding. You can choose what to put in each hand.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Sun Dec 19, 2010 2:10 pm

i would like to see my shadow in first person. In oblivion i could see my shadow in third person then when i switch views my shadow fades away and i become floating arms.
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Sun Dec 19, 2010 5:18 pm

i would like to see my shadow in first person. In oblivion i could see my shadow in third person then when i switch views my shadow fades away and i become floating arms.


They've already confirmed dynamic shadows, everything will cast shadows.
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Sun Dec 19, 2010 7:53 pm

I was just wondering if anyone likes an idea i had. I thought maybe there would be some kind of real crafting. Like you can find blacksmiths or people who are trained and learn the traits from them. The idea being you can mine in old dungeons and caves for rare metals, and than put the metals to use in different hilts, or blade designs (not necessarily making the sword axe, etc, stronger but making you able to make a sword ax etc that you like to look at or that is special to you. I always love to find unique weapons but what if you found unique parts, so you could make 1,000,000 unique weapons. And not just 3 hilts 3 blades 3 designs, that are all simple to get, i mean you gotta work for the better ones, or you could just spend some well earned coins on them. Maybe do the same thing with armor. Sometimes already said World Of Skyrim, so you won't be orignal if you say it.
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Sun Dec 19, 2010 9:24 pm

I was just wondering if anyone likes an idea i had. I thought maybe there would be some kind of real crafting. Like you can find blacksmiths or people who are trained and learn the traits from them. The idea being you can mine in old dungeons and caves for rare metals, and than put the metals to use in different hilts, or blade designs (not necessarily making the sword axe, etc, stronger but making you able to make a sword ax etc that you like to look at or that is special to you. I always love to find unique weapons but what if you found unique parts, so you could make 1,000,000 unique weapons. And not just 3 hilts 3 blades 3 designs, that are all simple to get, i mean you gotta work for the better ones, or you could just spend some well earned coins on them. Maybe do the same thing with armor. Sometimes already said World Of Skyrim, so you won't be orignal if you say it.

That's a good Idea. Even if its only a few certain NPC's that can make certain weapons if you bring the materials.
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Mon Dec 20, 2010 5:39 am

I'd also like it if there was some sort of hearing range for guards. I don't like the idea of psychic guards, who automatically know if I've been caught stealing.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

PreviousNext

Return to V - Skyrim