Hi! Wow, just saw this the first time, randomness/repeatability is what I?ve loved about Daggerfall, wich I only started paying this, sorry, LAST year! Happy new year! :celebrate:
& I want endorse so many of the above suggestions, maybe especially random thieves quests, the smuggling being one of my tops cause it could be easily repeatable and it?s one of the things I allways found was missing in the vanilla, so much smuggling going on and your thief can?t really join in on the fun! It could be both thieves guild and independent/new smugglers asking for certain items, repeatable?
And yes, then the cure disease/heal people quests is what is really badly needed when it comes to what lacks in the original game, even though Bethesda actually made a stock "Healer" class. I never played a healer type char (after abandoning one at low levels) because there is really nothing to heal exept very few quests and your own companions, hardly counts as a "trade" for role play. So much so that even though I said I would like to personally see more thieves stuff, I think the healing part is what really needs a boost from just this type of random questing - after all a thief can just go around independently nicking stuff...
But I?m happy to see the thieves first!
Hope to see more of this, and take your time, don?t burn out and get us the goodies!
Happy New Year to everyone!