[Relz] Random Missions

Post » Mon Jan 03, 2011 11:47 am

--------- Random Missions - In Service To Mephala ----------by Magius aka TeclisThis mod requires MWSE, both expansions and MCA (5.2 was used to make mod, but in theory any version should do).Installing:Paste Data Files folder, which came with this readme, to your Morrowind folder. Then activate Random Missions - In Service To Mephala.esp in your Morrowind laucher.Playing the modWhen you are able to get normal Morag Tong writs go to Morag Tong Master and spek about topic "Morag Tong Writ", he/she will then tell you the town that your target is in.If you accept you must travel to town questgiver mentioned and there you must ask about location of your target or you can randomly go through taverns/shops and hope to findhim. When you are in right cell you get notification about it and your target will be one of the MCA dunmers in that location. Kill your target and go to recieve your reward.There is also occasional chance of target offering bribe for letting him go. Accepting it will result in a failure and lowered reputation with Morag Tong.Notes:- Don't save & load when you are in same cell as your target. This will cause problems.- Sometimes NPCs can be slow when attacking. Just give them a little time. Seems to be a problem with frenzy effect.- Beta testers did a great job when hunting down bugs, but there's always a chance that one or two slipped past. Please report any problems you have.To balance faction reputation gotten from writs Morag Tong faction reputation requirements have been increased by 20.Credits:- Fliggerty: Taught me how to script with MWSE, helped with scripting and allowed me to use his MWSE Globals mod.- People in Great House Fliggerty and Finnish TES forum for their ideas and support.- Geronimo and GrigorTheOx for testing



http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7994

http://www.fliggerty.com/phpBB3/viewtopic.php?f=22&t=2573


Next part will be Thieves Guild, but at the moment it's on brainstorming state, so ideas are welcome, and I will start it after I make one request mod.
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SamanthaLove
 
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Post » Mon Jan 03, 2011 6:50 am

Holy [censored], random missions! :ahhh:
Will try this out now.

I've been playing daggerfall recently, so this has got me excited!
Now we just need just need random dungeons to go with it.
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Kristian Perez
 
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Post » Mon Jan 03, 2011 11:20 am

Now I need to dig up that morag tong character again! Haha, and I thought I was done killing people legally in MW!

Thanks for this! I guess more randomness is coming?
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Tanya
 
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Post » Mon Jan 03, 2011 6:31 pm

Yes, there will be more. Thieves Guild is next, after that it's decided by polls.

I'd love to hear feedback from this, because I don't want quests to repeative or boring.
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Beast Attire
 
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Post » Mon Jan 03, 2011 1:18 pm

How do these writs work exactly? Or should I say are we killing people from the game? The only thing that worries me is the part that says reputation requirements have been increased by 20. Can you get that many without doing other quests?
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Flesh Tunnel
 
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Post » Mon Jan 03, 2011 5:34 am

Am I killing randomly generated NPCs? If I'm offing vanilla NPCs, I'm going to single-handedly be responsible for depopulating Vvardenfell... :P

I'd love to see random missions for other factions, too, where feasible.
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X(S.a.R.a.H)X
 
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Post » Mon Jan 03, 2011 1:34 pm

How do these writs work exactly? Or should I say are we killing people from the game?

Hm, yeah, that's what worries me too. If we're killing original NPCs we'll run out of them pretty quickly. :-/
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Heather beauchamp
 
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Post » Mon Jan 03, 2011 1:50 pm

Am I killing randomly generated NPCs? If I'm offing vanilla NPCs, I'm going to single-handedly be responsible for depopulating Vvardenfell... :P

I'd love to see random missions for other factions, too, where feasible.

They're all new NPCs.

Glad to see this released! :goodjob:
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Princess Johnson
 
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Post » Mon Jan 03, 2011 8:00 am

This is super cool. ^^ Especially since my newest character is eventually going to join the Morag Tong...Soon as she makes her way to Vivec. xD Till then she can just do Fighter's Guild quests.
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ANaIs GRelot
 
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Post » Mon Jan 03, 2011 5:51 am

I love you, this is awesome, please do this for every faction, please!
:clap:
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W E I R D
 
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Post » Mon Jan 03, 2011 9:02 am

I love you, this is awesome, please do this for every faction, please!
:clap:

Seconded :)
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kirsty williams
 
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Post » Mon Jan 03, 2011 10:45 am

I love you, this is awesome, please do this for every faction, please!
:clap:

Thirded! :hehe:


I know something like this has already been attempted and it was called http://www.tesnexus.com/downloads/file.php?id=1570 (there was also a http://www.tesnexus.com/downloads/file.php?id=1613 released), but I'm told it was left at a rather buggy state because its developer left Morrowind modding scene to start modding Oblivion before he could fully finish the development.
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Sharra Llenos
 
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Post » Mon Jan 03, 2011 12:34 pm

This is exciting! I can not wait to try this out, I love randomness, thank you for this!

I'm greatly looking forward to seeing what you do with the other factions.

Edit: You may have just released the first mod ever to convince me to use MWSE.
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Samantha Jane Adams
 
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Post » Mon Jan 03, 2011 7:42 am

Thanks for the feedback guys :)

Yes, the NPCs are randomly generated, though sadly they don't have random names, due the buggines of xSetname function :P But they have randomly generated equipment, archer, fighter or mage.


There will be random missions for every faction, unless I suffer complete modding burnout. It'd be nice to hear bug reports for this part, and ideas for next part (Thieves Guild). There will of course be thieving missions, though I'm not sure how to make them, stealing from existing NPCs, creating new NPCs and stealing from them, getting items from containers or mixture of all of those. Epididamus also gave me two good ideas I like, bribing guards and dealing with Camonna Tong members.
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Hot
 
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Post » Mon Jan 03, 2011 2:24 pm

I love you, this is awesome, please do this for every faction, please!
:clap:


Fourth...ded?

Well I think bribing guards would be an interesting take, however, why not throw some smuggling in? I think it would be pretty sweet to smuggle a shipment of skooma here, some ebony there.

Edit:Is there anyway you can remove, or reduce the pop-ups? Is Tetsaa K(somn) a target I have to kill? It pops up like every 5 seconds, as well as "cell changed" and "balmora" and "caldera"

Excellent mod :)
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FITTAS
 
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Post » Mon Jan 03, 2011 9:13 am

How do these writs work exactly? Or should I say are we killing people from the game? The only thing that worries me is the part that says reputation requirements have been increased by 20. Can you get that many without doing other quests?

When you get a job from morag tong masters and complete it you get 1 ( ? ) reputation point for the faction. So it will be harder but it is still possible to become the guildmaster. It will just take a little longer.

Edit: You may have just released the first mod ever to convince me to use MWSE.

Heh MWSE was very easy to install and worth your time.

Thank you i am most surprised at the speed this was released. It only took a week or two to finish, what faction are you doing next ( after theives ) ? Will you do any of the houses?
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Kieren Thomson
 
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Post » Mon Jan 03, 2011 10:22 am

When you get a job from morag tong masters and complete it you get 1 ( ? ) reputation point for the faction. So it will be harder but it is still possible to become the guildmaster. It will just take a little longer.


Thank you i am most surprised at the speed this was released. It only took a week or two to finish, what faction are you doing next ( after theives ) ? Will you do any of the houses?



He said the next ones are being decided by poll.
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Nikki Morse
 
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Post » Mon Jan 03, 2011 11:06 am

I have tried your mod, and look forward to using it. But I do have some suggestions/problems:

The message boxes that appear, such as Check Town and Cell Change, seem to be used for test, and should be deleted.

I am not getting any results with the topic -Morag Tong Writ. The only thing that comes up is that they haven't seen the person, even if they are at 100 disposition and in the same room.

Also, is it possible to filter the topic -Morag Tong Writ so that it only appears when you are currently on a mission? It is kinda odd having it there all the time.

It would be neat having different races of targets instead of just Dunmer. Maybe also giving them generic, but more meaningful names, such as Convict, Bandit, Necromancer, along those lines.

Overall, it is a really good mod. I look forward to your next release!
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WTW
 
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Post » Mon Jan 03, 2011 12:59 pm

Looks good so far, I've got some more possible improvements to add.
Could you remove the hyphen before 'Morag Tong Writ'.

I was also asked to give my writ to the guards before getting my reward, why is this neccesary? Can't I just give it to them later, or leave the writ in my inventory?

And is pressing the 'h' button the only possible way to activate these quests? Can't it be done through dialogue, or just appear as though it's being done through dialogue (you click a topic then a button)?
This isn't too big a problem, but the dialogue is pretty sparce too, bulking it up would be nice, just adding some meaningless discussion behind the target's crime or something if possible would be great.

Also, though this really isn't a big problem at all, would it be possible to add the writ description to the 'do you accept' message box, that'd look a lot nicer.
I really suggest you give Daggerfall a go if you haven't already, the quest templates are very good (though there aren't nearly enough of them, so they get pretty repetitive).

Anyway, it's brilliant so far, and I hope you'll continue with it! If you need ideas or dialogue, I might be able to help out. Thanks for sharing this!
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xxLindsAffec
 
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Post » Mon Jan 03, 2011 9:16 am

are these infinite as well?
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ZANEY82
 
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Post » Mon Jan 03, 2011 6:09 pm

are these infinite as well?

Aye, I won't play quest mods unless they're infinite.
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Angel Torres
 
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Post » Mon Jan 03, 2011 4:12 pm

Aye, I won't play quest mods unless they're infinite.

I knew someone would say that here, sooner or later! :biglaugh:
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Terry
 
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Post » Mon Jan 03, 2011 4:59 am

Thanks for replies guys.

Yes, I didn't remeber to delete testing messages, because I kind of hurried the release :P
I'll delete them as soon as possible.

In my opinion topic "- Morag Ton Writ", will soon be "Morag Tong Writ", should only appear when you are looking for your target, not after you have killed your target or before you have asked for a mission.

It's certainly possible to ask for missions through dialogue, I'd just have to start script from dialogue, but I don't think pressing H is that bad.

I included requirement for you to show your writ, if get caught because of this:

Later, the Tong was founded on these principles, as the Daedra forbade that the Chimer engage in open warfare with each other. Instead, as a means of resolving conflicts of such a grievous nature that no other course of action was appropriate, the Chimer were to approach the Tong and offer money for an honorable execution. Because of its official sanction, the Morag Tong has the authority to print legal bills known as Honorable Writs of Execution, which excuse a Tong agent of all legal misgiving associated with any Tong related business. As such, Morag Tong executioners are expected to give themselves up immediately following an execution even if the death itself would have remained a mystery, in order to legally absolve themselves and avert any possible long-term ramifications. Tong executioners who fail to do so are considered suspect by their order and may be subject to major internal investigations, as the Tong does not harbor criminals.


I thought about adding some extra dialogue, like different reactions for targets, some would know that you are after them and flee/fight, somebody could have hired backup or somebody wouldn't just know that you are from Morag Tong. But I wanted to release this mod, I'll try to get around adding them as soon as possible though.


E: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7994 also added to opening post.
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Charlotte Henderson
 
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Post » Mon Jan 03, 2011 10:59 am

So, I'd like to know if you find these missions entertaining or boring? And if somebody has ideas feel free to share them, there's no such thing as a bad idea ( doesn't mean that I will include all ideas in the mod :P).
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Christine
 
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Post » Mon Jan 03, 2011 7:10 pm

Thieves Guild mission ideas:

-Smuggling
-Pickpocketing randomly generated nobles or officials
-Raiding Cammona Tong hideouts
-Protecting Thieves Guild hideouts from Cammona Tong attacks
-Rescue fellow thieves from prison by bribing guards or sneaking them out somehow
-Stealing precious objects from various stores via randomly generated treasure chests within the store or something like that
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Gill Mackin
 
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