random names for random NPCs

Post » Thu Aug 05, 2010 1:15 am

I'm fine with generic names. I'm pretty sure i don't know the names of all the thousands of people that live in my town, nor would after conversing with them know it, unless it was specifically asked for, which I have to say doesn't really happen.

Seems to me nobody has an imagination anymore.
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Marquis T
 
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Post » Wed Aug 04, 2010 3:22 pm

No 1. could work if applied properly and doesn't just generate random letters, and No 2. might be good, because if they tell you their name, or they are important, you can know their name, and if you dont it doesn't show their name, it would help with bethesdas big attempt at immersion and realism. However, if they do have just [Skyrim Citizen]s hanging around, it wouldn't be as fun and realistic unless they had remarkably different clothes, in FO3, the Megaton settlers all had the same sort of clothes, which is okay for a post-apoc setting, however in TES with alot more choices of clothing, it would be extremely unrealistic. Which I beleive is the point of all the NPCs being named, because you have to make it a unique NPC in order to give it clothes, so while you are at it they probably just add a name for immersion effects.

Oh, I disagree. People have names. There's no weight to killing something called, "Bandit."

I agree, when I kill an NPC called Bandit, it is less awesome than killing a named NPC who has an obvious identity and schedule.
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Nina Mccormick
 
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Post » Wed Aug 04, 2010 7:08 pm

Huh? I thought TES was all about the ability to talk to every NPC like in Morrowind and Oblivion? Regardless, I'd like each NPC to have a fixed name and everybody in the same town knows each other and calls them by that name.
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[Bounty][Ben]
 
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