Random WTF signs

Post » Mon Dec 20, 2010 11:47 pm

Hey got a strange issue. http://i400.photobucket.com/albums/pp90/john123_0/ScreenShot4.jpg. I've tried using Form ID Finder and Refscope on them to no avail, they just wont pick up, it always give me info on the building behind them. The best part is that they appear to be randomly appearing. I looked up and http://i400.photobucket.com/albums/pp90/john123_0/ScreenShot5.jpg appeared! Any ideas what could cause this? Heres my LO:

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.0]02  Cobl Main.esm  [Version 1.72]03  Waalx Animals & Creatures.esm04  Natural_Habitat_by_Max_Tael.esm05  Hemingweys Capes Improved.esm  [Version 3.0b]06  The Arsenal.esm07  Pose Compendium.esm08  Ayleid Power Stones.esm09  Unofficial Oblivion Patch.esp  [Version 3.3.3]0A  Oblivion Citadel Door Fix.esp0B  DLCShiveringIsles.esp0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0D  All Natural.esp  [Version 1.1]0E  All Natural - SI.esp  [Version 1.0]0F  Ayleid Loot EXtension.esp10  WAC - Crowded Roads Revisited.esp  [Version 1.1]11  Oblivion Graphics Extender Support.esp  [Version 0.3]12  Streamline 3.1.esp13  Dynamic Map.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp**  EVE_StockEquipmentReplacer.esp14  Crossbows of Cyrodiil.esp15  The Arsenal.esp++  The Arsenal - Leveled Lists.esp++  Banes Steel Helm Replacer.esp16  LevelerCheat.esp17  Morrowind Robes and Dresses for HGEC.esp18  Slof's Horses Base.esp19  Slof's Extra Horses.esp1A  John's Creature Mod.esp1B  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]1C  Slof's Oblivion Robe Trader.esp1D  Cobl Glue.esp  [Version 1.72]1E  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]1F  Hemingweys Capes Improved.esp  [Version 3.0b]20  Hemingweys Capes Improved Merchants.esp  [Version 3.0b]++  Hemingweys VAN Show Amulets.esp  [Version 3.0b]21  WAC.esp22  WAC - OverSpawn.esp23  WAC - BlackBootDungeon.esp24  WAC - Dead Knights.esp25  WAC - Player Summons.esp26  WAC - Birds&Insects.esp27  WAC - Companions.esp28  WAC - Horses.esp29  WAC - TCOS.esp2A  WAC - TCOS Shops.esp  [Version 03]2B  WAC - 8th Gate.esp2C  WAC - Legion.esp2D  WAC - Gladiator.esp2E  WAC - Magic.esp2F  ardah.esp30  The Lost Spires.esp31  SunderedKeep.esp32  Mighty Umbra - Vanilla OB.esp33  Anduril Reforged.esp34  ElsweyrAnequina.esp++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.2]35  Reaper's Esmeralda's Desert Manor.esp36  Elsweyr plantations & co..esp++  WAC - Elsweyr Anequina.esp37  Vergayun.esp  [Version 1.0.6]38  Faregyl.esp  [Version 1.0.10]39  Faregyl+Anequina Patch.esp3A  The Arsenal - Faregyl Patch.esp3B  Molapi.esp  [Version 1.0.1]3C  xulSnowdale.esp  [Version 1.0.2]3D  xulCliffsOfAnvil.esp3E  HUD Status Bars.esp  [Version 2.0.1]3F  Temple District Repaired.esp40  EVE_ShiveringIslesEasterEggs.esp41  Respawning Varla & Welkynd Stones.esp42  APS Abundant Stones.esp43  RefScope.esp  [Version 2.1.2]44  FormID Finder4.esp45  Mayu's Animation Overhaul.esp46  actors_in_charge.esp47  ActorsInMadness.esp++  EVE_KhajiitFix.esp48  Hidden_Elves.esp  [Version 1.2]49  X.Falmer.esp4A  X.Races.Comp.esp4B  Arren.esp4C  The Versatile Adventurer.esp4D  Pose Compendium.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.1]4E  Bashed Patch, 0.esp

User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Mon Dec 20, 2010 1:58 pm

Open the console with "~"
click on the missing mesh icon.
Then use refscope.
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Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Tue Dec 21, 2010 4:42 am

You can also install the version of the WTF nif from the FormID Finder archive. It has collision data. Or, as previously mentioned, use the console to select them.
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SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Mon Dec 20, 2010 5:24 pm

John I believe its the Natural Habitat, because it should be a esp but you have it as an esm in your load order.
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Evaa
 
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Joined: Mon Dec 18, 2006 9:11 am

Post » Mon Dec 20, 2010 9:14 pm

Looks like birds or fireflies or something. Wac - birds&insects, maybe?
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Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Mon Dec 20, 2010 10:46 pm

It's Natural_Habitat_by_Max_Tael.esm. At least I got the same thing when using it. Spawn points for bird sounds or something like that. Shouldn't you have an esp for that btw? Years since I used it so not much help otherwise.
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Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Tue Dec 21, 2010 6:05 am

I think that must be it;
Natural_Habitat_by_Max_Tael.esm certainly seems to be the problem.
For starters that should be as esp (Natural_Habitat_by_Max_Tael.esp [v2.1.3] or NaturalHabitat.esp [v2.1.4]) The mod has no esm files at all. Not the most up to date versions anyway.
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Charleigh Anderson
 
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Joined: Fri Feb 02, 2007 5:17 am

Post » Tue Dec 21, 2010 1:56 am

Double post.
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Victoria Vasileva
 
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Joined: Sat Jul 29, 2006 5:42 pm

Post » Mon Dec 20, 2010 6:07 pm

Thats it! ObMM must not of taken that out when I uninstalled it, thx. :)
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meghan lock
 
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