Randomly CTD in one cell of my mod

Post » Sun Apr 12, 2015 3:01 am

Good Morning,

after more than two years Skyrim abstinence I have finally found back to gaming and modding.
Now I'm just going to summarize the (in my opinion) best components from my previous mods in a new mod and enhance it. The mod is held in the "Noble Dwemer" style.

My problem:
- There is a cell called "mdeBW_Raum001".
- If I teleport me with COC in the room, then I get a CTD in over 50% of cases.
- This happens on my installation only for CK (only SkyUI and SKSE installed) as well as my fully modded installation to play.
- It does not matter whether I'm doing the COC immediately after starting the game without newly created a char or with a loaded game.

If someone has the mood and wants to view the file and test it, I would be very happy.

Download: http://sharemods.com/v34f6p4yaviy/_mde__Bergwohnung.7z.html
Password: "NobleDwemer"

Regards, Mario.

http://www.nexusmods.com/skyrim/users/590692/?tb=mods&pUp=1

User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Sun Apr 12, 2015 3:31 am

Could be for any number of reasons:

  • Perhaps one of your nif files isn't configured correctly
  • Perhaps you have a script error that can cause a crash
  • Maybe you have deleted some vanilla object(s) that you shouldn't have?
  • Perhaps you have too many havoc objects being computed at once?
  • Your cell might require too much memory, http://www.nexusmods.com/skyrim/mods/50471/?
  • Your navmesh might be faulty. Once I forgot to check mine for errors and it caused me a whole load of problems

More information would be very helpful. People may be hesitant to download and check your mod for themselves.

User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Sat Apr 11, 2015 1:32 pm

Hello,

I forgot some important thing: the three DLCs are required.

1) I'll check it. Is it possible to check the correctness of the structure of a nif-file?

2) The scripts should be okay. They worked without problems in some of my old house-mods.

3) No, nothing is deleted.

4) Is there a max. amount? There are: 3 activators, 12 armor in an container, 17 containers, 11 doors, 12 furniture (including crafting), 5 misc items, 2 animated statics and 627 statics - all together 689 pieces. *shock* I was not aware of how many parts there are already installed

5) Ahhhhhh, that could be possible. Creation kit says 93.36 % (146.58 / 157.00 MB). *facepalm*

6) I tried it with and without navmesh, all the same.

Thanks for your useful tips. I'll create small parts of the cell and check them alone.

Regards, Mario.

User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm


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