Oh thanks a lot! Also I come in Dara GraBols house ( my permanent residence in Morrowind) and find there some dude who bought it and all my things are away? Nice idea.
eh... did you kill the owner of the house to make it your own house? As far as I understand, what he suggested is that houses have an assigned owner. If the owner is killed, eventually a randomly generated NPC will buy the house and move in. If the house already has an owner (another NPC or you!) nobody will buy it.
Big does not equal better (and sometimes not even good).
I rather a small but hand-placed world.
and small hand place world does not equals better imho. In fact, if its a small world which actually represents a HUGE world, than it equals BAD and unrealistic and detracts from the immersiveness.
what other RPGs do? They are handcrafted and do have huge worlds, and they are realistic. But they are not sandbox games. You cant go everywhere.
Any city in Dragon Age looks larger than ANY city in Oblivion. But it just happens that you can only visit SMALL PARTS of the city. You visit a marketplace. An area of mansions, etc. But the whole map of the city is much larger. Everywhere you travel inside it, you are fast travelling to distant areas inside the same city.
In a game like Oblivion, you CANT resort to such cheats. And making it SMALL, makes it VERY unrealistic. Its NOT immersive, as a sandbox game requires, to have the capital of a continent sized empire, to be something like 500 meters in diameter or less, with like 500 people (or less).
Its not realistic to have unexplored dungeons, ruined forts and ayleid ruins just some 20 meters from the walls of the biggest and most busy city in the world.
but then, can Bethesda developers manually create a realistic sized world? Of course, not. Thats where PROCEDURAL generated content comes in.
Bethesda ALREADY used it for the tress in Oblivion if I am not mistaken. And WHERE THEY WANTED, they carefully arranged the trees to produce the effect they wanted. I think they should go one step further: do the same with cities and NPCs and many dungeons, forts and ruins.
Ah, so everything should be manually placed, because procedural dungeons/forts/ruins in Daggerfall look all the same. As far as I am concerned, ruins, forts and dungeons in Oblivion DO mostly look the same. I guess some procedural content might have created more inspired content than the manually created one!
That would be in fact BETTER because it would leave space for developes to CONCENTRATE on the IMPORTANT dungeons/ruins/forts. Like quest related/lore related, etc.